diff --git a/src/protocols/core/Compositor.cpp b/src/protocols/core/Compositor.cpp index d11ba40c..12647811 100644 --- a/src/protocols/core/Compositor.cpp +++ b/src/protocols/core/Compositor.cpp @@ -84,7 +84,7 @@ CWLSurfaceResource::CWLSurfaceResource(SP resource_) : resource(reso Vector2D oldBufSize = current.buffer ? current.buffer->size : Vector2D{}; Vector2D newBufSize = pending.buffer ? pending.buffer->size : Vector2D{}; - if (oldBufSize != newBufSize) + if (oldBufSize != newBufSize || current.buffer != pending.buffer) pending.bufferDamage = CBox{{}, {INT32_MAX, INT32_MAX}}; bufferReleased = false; @@ -407,10 +407,7 @@ void CWLSurfaceResource::commitPendingState() { pending.bufferDamage.clear(); if (current.buffer && !bufferReleased) { - // without previous dolphin et al are weird vvv - //CRegion surfaceDamage = - // current.damage.copy().scale(current.scale).transform(current.transform, current.size.x, current.size.y).add(current.bufferDamage).add(previousBufferDamage); - current.buffer->update(CBox{{}, {INT32_MAX, INT32_MAX}}); // FIXME: figure this out to not use this hack. QT apps are wonky without this. + current.buffer->update(accumulateCurrentBufferDamage()); // release the buffer if it's synchronous as update() has done everything thats needed // so we can let the app know we're done.