added broken rect renderer
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374491ee63
commit
334f5a59b0
3 changed files with 63 additions and 14 deletions
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@ -9,6 +9,18 @@
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#include "Shaders.hpp"
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#include "Shader.hpp"
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inline const float matrixFlip180[] = {
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1.0f, 0.0f, 0.0f,
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0.0f, -1.0f, 0.0f,
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0.0f, 0.0f, 1.0f,
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};
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inline const float fullVerts[] = {
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1, 0, // top right
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0, 0, // top left
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1, 1, // bottom right
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0, 1, // bottom left
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};
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struct SCurrentRenderData {
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SMonitor* pMonitor = nullptr;
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float projection[9];
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@ -22,6 +34,8 @@ public:
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void begin(SMonitor*);
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void end();
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void renderRect(wlr_box*, const CColor&);
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void clear(const CColor&);
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void scissor(const wlr_box*);
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@ -35,7 +49,7 @@ private:
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std::string m_szExtensions;
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// Shaders
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SQuad m_qShaderQuad;
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SQuad m_shQUAD;
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CShader m_shRGBA;
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CShader m_shRGBX;
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CShader m_shEXT;
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