feat: border angle animations (#1469)
Co-authored-by: vaxerski <43317083+vaxerski@users.noreply.github.com>
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11 changed files with 77 additions and 14 deletions
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@ -2,7 +2,8 @@
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#include "../defines.hpp"
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#include <vector>
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enum eConfigValueDataTypes {
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enum eConfigValueDataTypes
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{
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CVD_TYPE_INVALID = -1,
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CVD_TYPE_GRADIENT = 0
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};
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@ -38,7 +39,7 @@ class CGradientValueData : public ICustomConfigValueData {
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float m_fAngle = 0;
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bool operator==(const CGradientValueData& other) {
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if (other.m_vColors.size() != m_vColors.size() || m_fAngle != other.m_fAngle)
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if (other.m_vColors.size() != m_vColors.size() || m_fAngle != other.m_fAngle)
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return false;
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for (size_t i = 0; i < m_vColors.size(); ++i)
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@ -47,4 +48,4 @@ class CGradientValueData : public ICustomConfigValueData {
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return true;
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}
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};
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};
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@ -220,6 +220,7 @@ void CConfigManager::setDefaultAnimationVars() {
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INITANIMCFG("windows");
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INITANIMCFG("fade");
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INITANIMCFG("border");
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INITANIMCFG("borderangle");
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INITANIMCFG("workspaces");
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// windows
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@ -246,6 +247,7 @@ void CConfigManager::setDefaultAnimationVars() {
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CREATEANIMCFG("windows", "global");
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CREATEANIMCFG("fade", "global");
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CREATEANIMCFG("border", "global");
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CREATEANIMCFG("borderangle", "global");
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CREATEANIMCFG("workspaces", "global");
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CREATEANIMCFG("windowsIn", "windows");
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@ -82,6 +82,7 @@ animations {
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animation = windows, 1, 7, myBezier
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animation = windowsOut, 1, 7, default, popin 80%
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animation = border, 1, 10, default
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animation = borderangle, 1, 8, default
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animation = fade, 1, 7, default
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animation = workspaces, 1, 6, default
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}
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