Add input:touchdevice:td_rotation config
Add support for touch device roation. The rotation is set globally with `input:touchdevice:td_rotation config` and by device with `td_rotation` in a device block.
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5 changed files with 59 additions and 0 deletions
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@ -147,6 +147,7 @@ void CConfigManager::setDefaultVars() {
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configValues["input:touchpad:tap-to-click"].intValue = 1;
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configValues["input:touchpad:drag_lock"].intValue = 0;
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configValues["input:touchpad:scroll_factor"].floatValue = 1.f;
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configValues["input:touchdevice:td_rotation"].intValue = 0;
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configValues["binds:pass_mouse_when_bound"].intValue = 0;
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configValues["binds:scroll_event_delay"].intValue = 300;
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@ -187,6 +188,7 @@ void CConfigManager::setDeviceDefaultVars(const std::string& dev) {
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cfgValues["drag_lock"].intValue = 0;
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cfgValues["left_handed"].intValue = 0;
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cfgValues["scroll_method"].strValue = STRVAL_EMPTY;
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cfgValues["td_rotation"].intValue = 0;
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}
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void CConfigManager::setDefaultAnimationVars() {
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@ -1139,6 +1141,7 @@ void CConfigManager::loadConfigLoadVars() {
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if (!isFirstLaunch) {
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g_pInputManager->setKeyboardLayout();
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g_pInputManager->setPointerConfigs();
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g_pInputManager->setTouchDeviceConfigs();
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}
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// Calculate the internal vars
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@ -1424,6 +1427,7 @@ void CConfigManager::dispatchExecOnce() {
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// set input, fixes some certain issues
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g_pInputManager->setKeyboardLayout();
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g_pInputManager->setPointerConfigs();
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g_pInputManager->setTouchDeviceConfigs();
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// set ws names again
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for (auto& ws : g_pCompositor->m_vWorkspaces) {
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