core: move colorspace handling to oklab (#8635)
* Meson: add hyprgraphics * Nix: add hyprgraphics * CI/setup_base: get hyprgraphics-git --------- Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
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40 changed files with 492 additions and 173 deletions
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@ -60,7 +60,6 @@ void CHyprBorderDecoration::draw(PHLMONITOR pMonitor, float const& a) {
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auto grad = m_pWindow->m_cRealBorderColor;
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const bool ANIMATED = m_pWindow->m_fBorderFadeAnimationProgress.isBeingAnimated();
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float a1 = a * (ANIMATED ? m_pWindow->m_fBorderFadeAnimationProgress.value() : 1.f);
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if (m_pWindow->m_fBorderAngleAnimationProgress.getConfig()->pValues->internalEnabled) {
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grad.m_fAngle += m_pWindow->m_fBorderAngleAnimationProgress.value() * M_PI * 2;
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@ -70,12 +69,10 @@ void CHyprBorderDecoration::draw(PHLMONITOR pMonitor, float const& a) {
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int borderSize = m_pWindow->getRealBorderSize();
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const auto ROUNDING = m_pWindow->rounding() * pMonitor->scale;
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g_pHyprOpenGL->renderBorder(&windowBox, grad, ROUNDING, borderSize, a1);
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if (ANIMATED) {
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float a2 = a * (1.f - m_pWindow->m_fBorderFadeAnimationProgress.value());
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g_pHyprOpenGL->renderBorder(&windowBox, m_pWindow->m_cRealBorderColorPrevious, ROUNDING, borderSize, a2);
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}
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if (ANIMATED)
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g_pHyprOpenGL->renderBorder(&windowBox, m_pWindow->m_cRealBorderColorPrevious, grad, m_pWindow->m_fBorderFadeAnimationProgress.value(), ROUNDING, borderSize, a);
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else
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g_pHyprOpenGL->renderBorder(&windowBox, grad, ROUNDING, borderSize, a);
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}
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eDecorationType CHyprBorderDecoration::getDecorationType() {
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@ -93,7 +93,7 @@ void CHyprDropShadowDecoration::draw(PHLMONITOR pMonitor, float const& a) {
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if (!validMapped(PWINDOW))
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return;
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if (PWINDOW->m_cRealShadowColor.value() == CColor(0, 0, 0, 0))
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if (PWINDOW->m_cRealShadowColor.value() == CHyprColor(0, 0, 0, 0))
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return; // don't draw invisible shadows
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if (!PWINDOW->m_sWindowData.decorate.valueOrDefault())
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@ -181,13 +181,13 @@ void CHyprDropShadowDecoration::draw(PHLMONITOR pMonitor, float const& a) {
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// build the matte
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// 10-bit formats have dogshit alpha channels, so we have to use the matte to its fullest.
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// first, clear region of interest with black (fully transparent)
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g_pHyprOpenGL->renderRect(&fullBox, CColor(0, 0, 0, 1), 0);
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g_pHyprOpenGL->renderRect(&fullBox, CHyprColor(0, 0, 0, 1), 0);
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// render white shadow with the alpha of the shadow color (otherwise we clear with alpha later and shit it to 2 bit)
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drawShadowInternal(&fullBox, ROUNDING * pMonitor->scale, *PSHADOWSIZE * pMonitor->scale, CColor(1, 1, 1, PWINDOW->m_cRealShadowColor.value().a), a);
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drawShadowInternal(&fullBox, ROUNDING * pMonitor->scale, *PSHADOWSIZE * pMonitor->scale, CHyprColor(1, 1, 1, PWINDOW->m_cRealShadowColor.value().a), a);
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// render black window box ("clip")
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g_pHyprOpenGL->renderRect(&windowBox, CColor(0, 0, 0, 1.0), (ROUNDING + 1 /* This fixes small pixel gaps. */) * pMonitor->scale);
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g_pHyprOpenGL->renderRect(&windowBox, CHyprColor(0, 0, 0, 1.0), (ROUNDING + 1 /* This fixes small pixel gaps. */) * pMonitor->scale);
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alphaSwapFB.bind();
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@ -215,7 +215,7 @@ eDecorationLayer CHyprDropShadowDecoration::getDecorationLayer() {
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return DECORATION_LAYER_BOTTOM;
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}
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void CHyprDropShadowDecoration::drawShadowInternal(CBox* box, int round, int range, CColor color, float a) {
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void CHyprDropShadowDecoration::drawShadowInternal(CBox* box, int round, int range, CHyprColor color, float a) {
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static auto PSHADOWSHARP = CConfigValue<Hyprlang::INT>("decoration:shadow:sharp");
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g_pHyprOpenGL->blend(true);
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@ -34,7 +34,7 @@ class CHyprDropShadowDecoration : public IHyprWindowDecoration {
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Vector2D m_vLastWindowPos;
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Vector2D m_vLastWindowSize;
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void drawShadowInternal(CBox* box, int round, int range, CColor color, float a);
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void drawShadowInternal(CBox* box, int round, int range, CHyprColor color, float a);
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CBox m_bLastWindowBox = {0};
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CBox m_bLastWindowBoxWithDecos = {0};
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@ -147,7 +147,7 @@ void CHyprGroupBarDecoration::draw(PHLMONITOR pMonitor, float const& a) {
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const auto* const PCOLACTIVE = GROUPLOCKED ? GROUPCOLACTIVELOCKED : GROUPCOLACTIVE;
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const auto* const PCOLINACTIVE = GROUPLOCKED ? GROUPCOLINACTIVELOCKED : GROUPCOLINACTIVE;
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CColor color = m_dwGroupMembers[WINDOWINDEX].lock() == g_pCompositor->m_pLastWindow.lock() ? PCOLACTIVE->m_vColors[0] : PCOLINACTIVE->m_vColors[0];
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CHyprColor color = m_dwGroupMembers[WINDOWINDEX].lock() == g_pCompositor->m_pLastWindow.lock() ? PCOLACTIVE->m_vColors[0] : PCOLINACTIVE->m_vColors[0];
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color.a *= a;
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g_pHyprOpenGL->renderRect(&rect, color);
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@ -205,19 +205,19 @@ void CHyprGroupBarDecoration::invalidateTextures() {
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}
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CTitleTex::CTitleTex(PHLWINDOW pWindow, const Vector2D& bufferSize, const float monitorScale) {
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tex = makeShared<CTexture>();
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szContent = pWindow->m_szTitle;
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pWindowOwner = pWindow;
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const auto LAYOUTSURFACE = cairo_image_surface_create(CAIRO_FORMAT_ARGB32, 0, 0);
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const auto LAYOUTCAIRO = cairo_create(LAYOUTSURFACE);
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tex = makeShared<CTexture>();
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szContent = pWindow->m_szTitle;
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pWindowOwner = pWindow;
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const auto LAYOUTSURFACE = cairo_image_surface_create(CAIRO_FORMAT_ARGB32, 0, 0);
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const auto LAYOUTCAIRO = cairo_create(LAYOUTSURFACE);
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static auto FALLBACKFONT = CConfigValue<std::string>("misc:font_family");
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static auto PTITLEFONTFAMILY = CConfigValue<std::string>("group:groupbar:font_family");
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static auto PTITLEFONTSIZE = CConfigValue<Hyprlang::INT>("group:groupbar:font_size");
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static auto PTEXTCOLOR = CConfigValue<Hyprlang::INT>("group:groupbar:text_color");
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static auto FALLBACKFONT = CConfigValue<std::string>("misc:font_family");
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static auto PTITLEFONTFAMILY = CConfigValue<std::string>("group:groupbar:font_family");
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static auto PTITLEFONTSIZE = CConfigValue<Hyprlang::INT>("group:groupbar:font_size");
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static auto PTEXTCOLOR = CConfigValue<Hyprlang::INT>("group:groupbar:text_color");
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const CColor COLOR = CColor(*PTEXTCOLOR);
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const auto FONTFAMILY = *PTITLEFONTFAMILY != STRVAL_EMPTY ? *PTITLEFONTFAMILY : *FALLBACKFONT;
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const CHyprColor COLOR = CHyprColor(*PTEXTCOLOR);
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const auto FONTFAMILY = *PTITLEFONTFAMILY != STRVAL_EMPTY ? *PTITLEFONTFAMILY : *FALLBACKFONT;
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cairo_surface_destroy(LAYOUTSURFACE);
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