renderer: minor fixups for misaligned surface rendering offsets
fixes #5136
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2 changed files with 9 additions and 4 deletions
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@ -1058,6 +1058,9 @@ bool CWindow::opaque() {
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if (m_fAlpha.value() != 1.f || m_fActiveInactiveAlpha.value() != 1.f)
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return false;
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if (m_vRealSize.goal().floor() != m_vReportedSize)
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return false;
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const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(m_iWorkspaceID);
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if (m_pWLSurface.small() && !m_pWLSurface.m_bFillIgnoreSmall)
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