gestures/fs: remove unneeded floating state switch (#13127)
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1 changed files with 0 additions and 1 deletions
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@ -77,7 +77,6 @@ void CFullscreenTrackpadGesture::end(const ITrackpadGesture::STrackpadGestureEnd
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if (COMPLETION < 0.2F) {
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if (COMPLETION < 0.2F) {
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// revert the animation
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// revert the animation
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g_pHyprRenderer->damageWindow(m_window.lock());
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g_pHyprRenderer->damageWindow(m_window.lock());
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m_window->m_isFloating = !m_window->m_isFloating;
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g_pDesktopAnimationManager->overrideFullscreenFadeAmount(m_window->m_workspace, m_originalMode == FSMODE_NONE ? 1.F : 0.F, m_window.lock());
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g_pDesktopAnimationManager->overrideFullscreenFadeAmount(m_window->m_workspace, m_originalMode == FSMODE_NONE ? 1.F : 0.F, m_window.lock());
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g_pCompositor->setWindowFullscreenInternal(m_window.lock(), m_window->m_fullscreenState.internal == FSMODE_NONE ? m_originalMode : FSMODE_NONE);
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g_pCompositor->setWindowFullscreenInternal(m_window.lock(), m_window->m_fullscreenState.internal == FSMODE_NONE ? m_originalMode : FSMODE_NONE);
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return;
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return;
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