don't recalc offset on monitor reload offset auto
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2 changed files with 4 additions and 4 deletions
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@ -11,7 +11,7 @@ struct SMonitorRule;
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class CMonitor {
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public:
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Vector2D vecPosition = Vector2D(0,0);
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Vector2D vecPosition = Vector2D(-1,-1); // means unset
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Vector2D vecSize = Vector2D(0,0);
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Vector2D vecPixelSize = Vector2D(0,0);
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Vector2D vecTransformedSize = Vector2D(0,0);
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