renderer: Move to a full Hyprland GL rendering pipeline (#3920)
Also updates wlroots
This commit is contained in:
parent
e40e486f61
commit
2ebfd0c745
28 changed files with 453 additions and 230 deletions
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@ -62,6 +62,21 @@ bool CFramebuffer::alloc(int w, int h, uint32_t drmFormat) {
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return true;
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}
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void CFramebuffer::addStencil() {
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glBindTexture(GL_TEXTURE_2D, m_pStencilTex->m_iTexID);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, m_vSize.x, m_vSize.y, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 0);
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glBindFramebuffer(GL_FRAMEBUFFER, m_iFb);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_pStencilTex->m_iTexID, 0);
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auto status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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RASSERT((status == GL_FRAMEBUFFER_COMPLETE), "Failed adding a stencil to fbo!", status);
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glBindTexture(GL_TEXTURE_2D, 0);
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glBindFramebuffer(GL_FRAMEBUFFER, g_pHyprOpenGL->m_iCurrentOutputFb);
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}
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void CFramebuffer::bind() {
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#ifndef GLES2
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_iFb);
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@ -8,6 +8,7 @@ class CFramebuffer {
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~CFramebuffer();
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bool alloc(int w, int h, uint32_t format = GL_RGBA);
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void addStencil();
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void bind();
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void release();
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void reset();
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@ -5,6 +5,15 @@
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#include "Shaders.hpp"
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#include <random>
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inline void loadGLProc(void* pProc, const char* name) {
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void* proc = (void*)eglGetProcAddress(name);
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if (proc == NULL) {
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Debug::log(CRIT, "[Tracy GPU Profiling] eglGetProcAddress({}) failed", name);
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abort();
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}
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*(void**)pProc = proc;
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}
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CHyprOpenGLImpl::CHyprOpenGLImpl() {
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RASSERT(eglMakeCurrent(wlr_egl_get_display(g_pCompositor->m_sWLREGL), EGL_NO_SURFACE, EGL_NO_SURFACE, wlr_egl_get_context(g_pCompositor->m_sWLREGL)),
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"Couldn't unset current EGL!");
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@ -23,6 +32,9 @@ CHyprOpenGLImpl::CHyprOpenGLImpl() {
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Debug::log(LOG, "Renderer: {}", (char*)glGetString(GL_RENDERER));
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Debug::log(LOG, "Supported extensions size: {}", std::count(m_szExtensions.begin(), m_szExtensions.end(), ' '));
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loadGLProc(&m_sProc.glEGLImageTargetRenderbufferStorageOES, "glEGLImageTargetRenderbufferStorageOES");
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loadGLProc(&m_sProc.eglDestroyImageKHR, "eglDestroyImageKHR");
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#ifdef USE_TRACY_GPU
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loadGLProc(&glQueryCounter, "glQueryCounterEXT");
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@ -106,11 +118,9 @@ GLuint CHyprOpenGLImpl::compileShader(const GLuint& type, std::string src, bool
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void CHyprOpenGLImpl::begin(CMonitor* pMonitor, CRegion* pDamage, bool fake) {
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m_RenderData.pMonitor = pMonitor;
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TRACY_GPU_ZONE("RenderBegin");
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static auto* const PBLUR = &g_pConfigManager->getConfigValuePtr("decoration:blur:enabled")->intValue;
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if (eglGetCurrentContext() != wlr_egl_get_context(g_pCompositor->m_sWLREGL)) {
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eglMakeCurrent(wlr_egl_get_display(g_pCompositor->m_sWLREGL), EGL_NO_SURFACE, EGL_NO_SURFACE, wlr_egl_get_context(g_pCompositor->m_sWLREGL));
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}
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TRACY_GPU_ZONE("RenderBegin");
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glViewport(0, 0, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y);
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@ -118,19 +128,16 @@ void CHyprOpenGLImpl::begin(CMonitor* pMonitor, CRegion* pDamage, bool fake) {
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m_RenderData.pCurrentMonData = &m_mMonitorRenderResources[pMonitor];
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glGetIntegerv(GL_FRAMEBUFFER_BINDING, &m_iCurrentOutputFb);
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m_iWLROutputFb = m_iCurrentOutputFb;
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// ensure a framebuffer for the monitor exists
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if (!m_mMonitorRenderResources.contains(pMonitor) || m_RenderData.pCurrentMonData->primaryFB.m_vSize != pMonitor->vecPixelSize) {
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if (!m_mMonitorRenderResources.contains(pMonitor) || m_RenderData.pCurrentMonData->offloadFB.m_vSize != pMonitor->vecPixelSize) {
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m_RenderData.pCurrentMonData->stencilTex.allocate();
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m_RenderData.pCurrentMonData->primaryFB.m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;
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m_RenderData.pCurrentMonData->offloadFB.m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;
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m_RenderData.pCurrentMonData->mirrorFB.m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;
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m_RenderData.pCurrentMonData->mirrorSwapFB.m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;
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m_RenderData.pCurrentMonData->offMainFB.m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;
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m_RenderData.pCurrentMonData->primaryFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, pMonitor->drmFormat);
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m_RenderData.pCurrentMonData->offloadFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, pMonitor->drmFormat);
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m_RenderData.pCurrentMonData->mirrorFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, pMonitor->drmFormat);
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m_RenderData.pCurrentMonData->mirrorSwapFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, pMonitor->drmFormat);
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m_RenderData.pCurrentMonData->offMainFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, pMonitor->drmFormat);
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@ -144,19 +151,37 @@ void CHyprOpenGLImpl::begin(CMonitor* pMonitor, CRegion* pDamage, bool fake) {
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if (!m_RenderData.pCurrentMonData->m_bShadersInitialized)
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initShaders();
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// bind the primary Hypr Framebuffer
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m_RenderData.pCurrentMonData->primaryFB.bind();
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m_RenderData.damage.set(*pDamage);
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m_bFakeFrame = fake;
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m_RenderData.currentFB = &m_RenderData.pCurrentMonData->primaryFB;
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if (m_bReloadScreenShader) {
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m_bReloadScreenShader = false;
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applyScreenShader(g_pConfigManager->getString("decoration:screen_shader"));
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}
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const auto PRBO = g_pHyprRenderer->getCurrentRBO();
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if (m_sFinalScreenShader.program > 0 || m_bFakeFrame || m_RenderData.mouseZoomFactor != 1.0 || pMonitor->vecPixelSize != PRBO->getFB()->m_vSize ||
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(*PBLUR != 0 && !pMonitor->solitaryClient /* TODO: revisit when possible */)) {
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// we have to offload
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// bind the primary Hypr Framebuffer
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m_RenderData.pCurrentMonData->offloadFB.bind();
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m_RenderData.currentFB = &m_RenderData.pCurrentMonData->offloadFB;
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m_bOffloadedFramebuffer = true;
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} else {
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// we can render to the rbo directly
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const auto PFBO = PRBO->getFB();
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m_RenderData.currentFB = PFBO;
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if (PFBO->m_pStencilTex != &m_RenderData.pCurrentMonData->stencilTex) {
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PFBO->m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;
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PFBO->addStencil();
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}
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PRBO->bindFB();
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m_bOffloadedFramebuffer = false;
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}
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m_RenderData.mainFB = m_RenderData.currentFB;
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}
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void CHyprOpenGLImpl::end() {
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@ -164,14 +189,15 @@ void CHyprOpenGLImpl::end() {
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TRACY_GPU_ZONE("RenderEnd");
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if (!m_RenderData.pMonitor->mirrors.empty())
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saveBufferForMirror(); // save with original damage region
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// end the render, copy the data to the WLR framebuffer
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if (!m_bFakeFrame) {
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if (m_bOffloadedFramebuffer && !m_bFakeFrame) {
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m_RenderData.damage = m_RenderData.pMonitor->lastFrameDamage;
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if (!m_RenderData.pMonitor->mirrors.empty())
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saveBufferForMirror(); // save with original damage region
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g_pHyprRenderer->getCurrentRBO()->bindFB();
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glBindFramebuffer(GL_FRAMEBUFFER, m_iWLROutputFb);
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CBox monbox = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
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if (m_RenderData.mouseZoomFactor != 1.f) {
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@ -199,9 +225,9 @@ void CHyprOpenGLImpl::end() {
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blend(false);
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if (m_sFinalScreenShader.program < 1)
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renderTexturePrimitive(m_RenderData.pCurrentMonData->primaryFB.m_cTex, &monbox);
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renderTexturePrimitive(m_RenderData.pCurrentMonData->offloadFB.m_cTex, &monbox);
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else
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renderTexture(m_RenderData.pCurrentMonData->primaryFB.m_cTex, &monbox, 1.f);
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renderTexture(m_RenderData.pCurrentMonData->offloadFB.m_cTex, &monbox, 1.f);
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blend(true);
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@ -212,15 +238,10 @@ void CHyprOpenGLImpl::end() {
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// reset our data
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m_RenderData.pMonitor = nullptr;
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m_iWLROutputFb = 0;
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m_RenderData.mouseZoomFactor = 1.f;
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m_RenderData.mouseZoomUseMouse = true;
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}
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void CHyprOpenGLImpl::bindWlrOutputFb() {
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glBindFramebuffer(GL_FRAMEBUFFER, m_iWLROutputFb);
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}
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void CHyprOpenGLImpl::initShaders() {
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GLuint prog = createProgram(QUADVERTSRC, QUADFRAGSRC);
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m_RenderData.pCurrentMonData->m_shQUAD.program = prog;
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@ -501,8 +522,7 @@ void CHyprOpenGLImpl::renderRectWithBlur(CBox* box, const CColor& col, int round
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CFramebuffer* POUTFB = blurMainFramebufferWithDamage(blurA, &damage);
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// bind primary
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m_RenderData.pCurrentMonData->primaryFB.bind();
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m_RenderData.currentFB->bind();
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// make a stencil for rounded corners to work with blur
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scissor((CBox*)nullptr); // allow the entire window and stencil to render
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@ -553,7 +573,7 @@ void CHyprOpenGLImpl::renderRectWithDamage(CBox* box, const CColor& col, CRegion
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float matrix[9];
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wlr_matrix_project_box(matrix, box->pWlr(), wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform), 0,
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m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here
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m_RenderData.pMonitor->projMatrix.data()); // TODO: write own, don't use WLR here
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float glMatrix[9];
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wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
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@ -640,7 +660,7 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, CBox*
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// get transform
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const auto TRANSFORM = wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform);
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float matrix[9];
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wlr_matrix_project_box(matrix, newBox.pWlr(), TRANSFORM, 0, m_RenderData.pMonitor->output->transform_matrix);
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wlr_matrix_project_box(matrix, newBox.pWlr(), TRANSFORM, 0, m_RenderData.pMonitor->projMatrix.data());
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float glMatrix[9];
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wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
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@ -801,7 +821,7 @@ void CHyprOpenGLImpl::renderTexturePrimitive(const CTexture& tex, CBox* pBox) {
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// get transform
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const auto TRANSFORM = wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform);
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float matrix[9];
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wlr_matrix_project_box(matrix, newBox.pWlr(), TRANSFORM, 0, m_RenderData.pMonitor->output->transform_matrix);
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wlr_matrix_project_box(matrix, newBox.pWlr(), TRANSFORM, 0, m_RenderData.pMonitor->projMatrix.data());
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float glMatrix[9];
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wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
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@ -855,7 +875,7 @@ void CHyprOpenGLImpl::renderTextureMatte(const CTexture& tex, CBox* pBox, CFrame
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// get transform
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const auto TRANSFORM = wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform);
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float matrix[9];
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wlr_matrix_project_box(matrix, newBox.pWlr(), TRANSFORM, 0, m_RenderData.pMonitor->output->transform_matrix);
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wlr_matrix_project_box(matrix, newBox.pWlr(), TRANSFORM, 0, m_RenderData.pMonitor->projMatrix.data());
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float glMatrix[9];
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wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
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@ -914,7 +934,7 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, CRegion* o
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const auto TRANSFORM = wlr_output_transform_invert(m_RenderData.pMonitor->transform);
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float matrix[9];
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CBox MONITORBOX = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
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wlr_matrix_project_box(matrix, MONITORBOX.pWlr(), TRANSFORM, 0, m_RenderData.pMonitor->output->transform_matrix);
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wlr_matrix_project_box(matrix, MONITORBOX.pWlr(), TRANSFORM, 0, m_RenderData.pMonitor->projMatrix.data());
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float glMatrix[9];
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wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
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@ -947,9 +967,9 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, CRegion* o
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(m_RenderData.pCurrentMonData->primaryFB.m_cTex.m_iTarget, m_RenderData.pCurrentMonData->primaryFB.m_cTex.m_iTexID);
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glBindTexture(m_RenderData.currentFB->m_cTex.m_iTarget, m_RenderData.currentFB->m_cTex.m_iTexID);
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glTexParameteri(m_RenderData.pCurrentMonData->primaryFB.m_cTex.m_iTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(m_RenderData.currentFB->m_cTex.m_iTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glUseProgram(m_RenderData.pCurrentMonData->m_shBLURPREPARE.program);
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@ -1225,7 +1245,7 @@ void CHyprOpenGLImpl::preBlurForCurrentMonitor() {
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renderTextureInternalWithDamage(POUTFB->m_cTex, &wholeMonitor, 1, &fakeDamage, 0, false, true, false);
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m_bEndFrame = false;
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m_RenderData.pCurrentMonData->primaryFB.bind();
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m_RenderData.currentFB->bind();
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m_RenderData.pCurrentMonData->blurFBDirty = false;
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@ -1321,8 +1341,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, CBox* pBox, flo
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POUTFB = &m_RenderData.pCurrentMonData->blurFB;
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}
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// bind primary
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m_RenderData.pCurrentMonData->primaryFB.bind();
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m_RenderData.currentFB->bind();
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// make a stencil for rounded corners to work with blur
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scissor((CBox*)nullptr); // allow the entire window and stencil to render
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@ -1404,7 +1423,7 @@ void CHyprOpenGLImpl::renderBorder(CBox* box, const CGradientValueData& grad, in
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float matrix[9];
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wlr_matrix_project_box(matrix, box->pWlr(), wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform), 0,
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m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here
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m_RenderData.pMonitor->projMatrix.data()); // TODO: write own, don't use WLR here
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float glMatrix[9];
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wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
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@ -1744,7 +1763,7 @@ void CHyprOpenGLImpl::renderRoundedShadow(CBox* box, int round, int range, const
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float matrix[9];
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wlr_matrix_project_box(matrix, box->pWlr(), wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform), 0,
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m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here
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m_RenderData.pMonitor->projMatrix.data()); // TODO: write own, don't use WLR here
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float glMatrix[9];
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wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
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@ -1811,11 +1830,11 @@ void CHyprOpenGLImpl::saveBufferForMirror() {
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blend(false);
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renderTexture(m_RenderData.pCurrentMonData->primaryFB.m_cTex, &monbox, 1.f, 0, false, false);
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renderTexture(m_RenderData.currentFB->m_cTex, &monbox, 1.f, 0, false, false);
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blend(true);
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m_RenderData.pCurrentMonData->primaryFB.bind();
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m_RenderData.currentFB->bind();
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}
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void CHyprOpenGLImpl::renderMirrored() {
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@ -1974,7 +1993,7 @@ void CHyprOpenGLImpl::destroyMonitorResources(CMonitor* pMonitor) {
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wlr_output_attach_render(pMonitor->output, nullptr);
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g_pHyprOpenGL->m_mMonitorRenderResources[pMonitor].mirrorFB.release();
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g_pHyprOpenGL->m_mMonitorRenderResources[pMonitor].primaryFB.release();
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g_pHyprOpenGL->m_mMonitorRenderResources[pMonitor].offloadFB.release();
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g_pHyprOpenGL->m_mMonitorRenderResources[pMonitor].mirrorSwapFB.release();
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g_pHyprOpenGL->m_mMonitorRenderResources[pMonitor].monitorMirrorFB.release();
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g_pHyprOpenGL->m_mMonitorRenderResources[pMonitor].blurFB.release();
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@ -2014,8 +2033,8 @@ void CHyprOpenGLImpl::renderOffToMain(CFramebuffer* off) {
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}
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void CHyprOpenGLImpl::bindBackOnMain() {
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m_RenderData.pCurrentMonData->primaryFB.bind();
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m_RenderData.currentFB = &m_RenderData.pCurrentMonData->primaryFB;
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m_RenderData.mainFB->bind();
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m_RenderData.currentFB = m_RenderData.mainFB;
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}
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void CHyprOpenGLImpl::setMonitorTransformEnabled(bool enabled) {
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@ -14,6 +14,9 @@
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#include "Texture.hpp"
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#include "Framebuffer.hpp"
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#include "Transformer.hpp"
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#include "Renderbuffer.hpp"
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#include <GLES2/gl2ext.h>
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#include "../debug/TracyDefines.hpp"
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@ -39,7 +42,7 @@ struct SRenderModifData {
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};
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struct SMonitorRenderData {
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CFramebuffer primaryFB;
|
||||
CFramebuffer offloadFB;
|
||||
CFramebuffer mirrorFB; // these are used for some effects,
|
||||
CFramebuffer mirrorSwapFB; // etc
|
||||
CFramebuffer offMainFB;
|
||||
|
|
@ -80,6 +83,7 @@ struct SCurrentRenderData {
|
|||
|
||||
SMonitorRenderData* pCurrentMonData = nullptr;
|
||||
CFramebuffer* currentFB = nullptr;
|
||||
CFramebuffer* mainFB = nullptr;
|
||||
|
||||
CRegion damage;
|
||||
|
||||
|
|
@ -105,7 +109,6 @@ class CHyprOpenGLImpl {
|
|||
|
||||
void begin(CMonitor*, CRegion*, bool fake = false);
|
||||
void end();
|
||||
void bindWlrOutputFb();
|
||||
|
||||
void renderRect(CBox*, const CColor&, int round = 0);
|
||||
void renderRectWithBlur(CBox*, const CColor&, int round = 0, float blurA = 1.f);
|
||||
|
|
@ -157,7 +160,6 @@ class CHyprOpenGLImpl {
|
|||
SCurrentRenderData m_RenderData;
|
||||
|
||||
GLint m_iCurrentOutputFb = 0;
|
||||
GLint m_iWLROutputFb = 0;
|
||||
|
||||
bool m_bReloadScreenShader = true; // at launch it can be set
|
||||
|
||||
|
|
@ -169,6 +171,11 @@ class CHyprOpenGLImpl {
|
|||
std::unordered_map<CMonitor*, SMonitorRenderData> m_mMonitorRenderResources;
|
||||
std::unordered_map<CMonitor*, CTexture> m_mMonitorBGTextures;
|
||||
|
||||
struct {
|
||||
PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC glEGLImageTargetRenderbufferStorageOES = nullptr;
|
||||
PFNEGLDESTROYIMAGEKHRPROC eglDestroyImageKHR = nullptr;
|
||||
} m_sProc;
|
||||
|
||||
private:
|
||||
std::list<GLuint> m_lBuffers;
|
||||
std::list<GLuint> m_lTextures;
|
||||
|
|
@ -176,10 +183,11 @@ class CHyprOpenGLImpl {
|
|||
int m_iDRMFD;
|
||||
std::string m_szExtensions;
|
||||
|
||||
bool m_bFakeFrame = false;
|
||||
bool m_bEndFrame = false;
|
||||
bool m_bApplyFinalShader = false;
|
||||
bool m_bBlend = false;
|
||||
bool m_bFakeFrame = false;
|
||||
bool m_bEndFrame = false;
|
||||
bool m_bApplyFinalShader = false;
|
||||
bool m_bBlend = false;
|
||||
bool m_bOffloadedFramebuffer = false;
|
||||
|
||||
CShader m_sFinalScreenShader;
|
||||
CTimer m_tGlobalTimer;
|
||||
|
|
|
|||
81
src/render/Renderbuffer.cpp
Normal file
81
src/render/Renderbuffer.cpp
Normal file
|
|
@ -0,0 +1,81 @@
|
|||
#include "Renderbuffer.hpp"
|
||||
#include "OpenGL.hpp"
|
||||
#include "../Compositor.hpp"
|
||||
|
||||
#include <dlfcn.h>
|
||||
|
||||
CRenderbuffer::~CRenderbuffer() {
|
||||
if (eglGetCurrentContext() != wlr_egl_get_context(g_pCompositor->m_sWLREGL))
|
||||
eglMakeCurrent(wlr_egl_get_display(g_pCompositor->m_sWLREGL), EGL_NO_SURFACE, EGL_NO_SURFACE, wlr_egl_get_context(g_pCompositor->m_sWLREGL));
|
||||
|
||||
m_sFramebuffer.release();
|
||||
glDeleteRenderbuffers(1, &m_iRBO);
|
||||
|
||||
g_pHyprOpenGL->m_sProc.eglDestroyImageKHR(wlr_egl_get_display(g_pCompositor->m_sWLREGL), m_iImage);
|
||||
}
|
||||
|
||||
CRenderbuffer::CRenderbuffer(wlr_buffer* buffer, uint32_t format) : m_pWlrBuffer(buffer) {
|
||||
|
||||
// EVIL, but we can't include a hidden header because nixos is fucking special
|
||||
static EGLImageKHR (*PWLREGLCREATEIMAGEFROMDMABUF)(wlr_egl*, wlr_dmabuf_attributes*, bool*);
|
||||
static bool symbolFound = false;
|
||||
if (!symbolFound) {
|
||||
PWLREGLCREATEIMAGEFROMDMABUF = reinterpret_cast<EGLImageKHR (*)(wlr_egl*, wlr_dmabuf_attributes*, bool*)>(dlsym(RTLD_DEFAULT, "wlr_egl_create_image_from_dmabuf"));
|
||||
|
||||
symbolFound = true;
|
||||
|
||||
RASSERT(PWLREGLCREATEIMAGEFROMDMABUF, "wlr_egl_create_image_from_dmabuf was not found in wlroots!");
|
||||
|
||||
Debug::log(LOG, "CRenderbuffer: wlr_egl_create_image_from_dmabuf found at {:x}", (uintptr_t)PWLREGLCREATEIMAGEFROMDMABUF);
|
||||
}
|
||||
// end evil hack
|
||||
|
||||
struct wlr_dmabuf_attributes dmabuf = {0};
|
||||
if (!wlr_buffer_get_dmabuf(buffer, &dmabuf))
|
||||
throw std::runtime_error("wlr_buffer_get_dmabuf failed");
|
||||
|
||||
bool externalOnly;
|
||||
m_iImage = PWLREGLCREATEIMAGEFROMDMABUF(g_pCompositor->m_sWLREGL, &dmabuf, &externalOnly);
|
||||
if (m_iImage == EGL_NO_IMAGE_KHR)
|
||||
throw std::runtime_error("wlr_egl_create_image_from_dmabuf failed");
|
||||
|
||||
glGenRenderbuffers(1, &m_iRBO);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, m_iRBO);
|
||||
g_pHyprOpenGL->m_sProc.glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER, (GLeglImageOES)m_iImage);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, 0);
|
||||
|
||||
glGenFramebuffers(1, &m_sFramebuffer.m_iFb);
|
||||
m_sFramebuffer.m_vSize = {buffer->width, buffer->height};
|
||||
m_sFramebuffer.bind();
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_iRBO);
|
||||
|
||||
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
|
||||
throw std::runtime_error("rbo: glCheckFramebufferStatus failed");
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
|
||||
hyprListener_destroyBuffer.initCallback(
|
||||
&buffer->events.destroy, [](void* owner, void* data) { g_pHyprRenderer->onRenderbufferDestroy((CRenderbuffer*)owner); }, this, "CRenderbuffer");
|
||||
}
|
||||
|
||||
void CRenderbuffer::bind() {
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, m_iRBO);
|
||||
bindFB();
|
||||
}
|
||||
|
||||
void CRenderbuffer::bindFB() {
|
||||
m_sFramebuffer.bind();
|
||||
}
|
||||
|
||||
void CRenderbuffer::unbind() {
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, 0);
|
||||
#ifndef GLES2
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
||||
#else
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
#endif
|
||||
}
|
||||
|
||||
CFramebuffer* CRenderbuffer::getFB() {
|
||||
return &m_sFramebuffer;
|
||||
}
|
||||
25
src/render/Renderbuffer.hpp
Normal file
25
src/render/Renderbuffer.hpp
Normal file
|
|
@ -0,0 +1,25 @@
|
|||
#pragma once
|
||||
|
||||
#include "Framebuffer.hpp"
|
||||
|
||||
class CMonitor;
|
||||
|
||||
class CRenderbuffer {
|
||||
public:
|
||||
CRenderbuffer(wlr_buffer* buffer, uint32_t format);
|
||||
~CRenderbuffer();
|
||||
|
||||
void bind();
|
||||
void bindFB();
|
||||
void unbind();
|
||||
CFramebuffer* getFB();
|
||||
|
||||
wlr_buffer* m_pWlrBuffer = nullptr;
|
||||
|
||||
DYNLISTENER(destroyBuffer);
|
||||
|
||||
private:
|
||||
EGLImageKHR m_iImage = 0;
|
||||
GLuint m_iRBO = 0;
|
||||
CFramebuffer m_sFramebuffer;
|
||||
};
|
||||
|
|
@ -845,8 +845,8 @@ bool CHyprRenderer::attemptDirectScanout(CMonitor* pMonitor) {
|
|||
}
|
||||
|
||||
void CHyprRenderer::renderMonitor(CMonitor* pMonitor) {
|
||||
static std::chrono::high_resolution_clock::time_point startRender = std::chrono::high_resolution_clock::now();
|
||||
static std::chrono::high_resolution_clock::time_point startRenderOverlay = std::chrono::high_resolution_clock::now();
|
||||
static std::chrono::high_resolution_clock::time_point renderStart = std::chrono::high_resolution_clock::now();
|
||||
static std::chrono::high_resolution_clock::time_point renderStartOverlay = std::chrono::high_resolution_clock::now();
|
||||
static std::chrono::high_resolution_clock::time_point endRenderOverlay = std::chrono::high_resolution_clock::now();
|
||||
|
||||
static auto* const PDEBUGOVERLAY = &g_pConfigManager->getConfigValuePtr("debug:overlay")->intValue;
|
||||
|
|
@ -887,7 +887,7 @@ void CHyprRenderer::renderMonitor(CMonitor* pMonitor) {
|
|||
firstLaunchAnimActive = false;
|
||||
}
|
||||
|
||||
startRender = std::chrono::high_resolution_clock::now();
|
||||
renderStart = std::chrono::high_resolution_clock::now();
|
||||
|
||||
if (*PDEBUGOVERLAY == 1) {
|
||||
g_pDebugOverlay->frameData(pMonitor);
|
||||
|
|
@ -991,7 +991,6 @@ void CHyprRenderer::renderMonitor(CMonitor* pMonitor) {
|
|||
// check the damage
|
||||
CRegion damage;
|
||||
bool hasChanged = pMonitor->output->needs_frame || pixman_region32_not_empty(&pMonitor->damage.current);
|
||||
int bufferAge;
|
||||
|
||||
if (!hasChanged && *PDAMAGETRACKINGMODE != DAMAGE_TRACKING_NONE && pMonitor->forceFullFrames == 0 && damageBlinkCleanup == 0)
|
||||
return;
|
||||
|
|
@ -1007,16 +1006,7 @@ void CHyprRenderer::renderMonitor(CMonitor* pMonitor) {
|
|||
if (UNLOCK_SC)
|
||||
wlr_output_lock_software_cursors(pMonitor->output, true);
|
||||
|
||||
if (!wlr_output_attach_render(pMonitor->output, &bufferAge)) {
|
||||
Debug::log(ERR, "Couldn't attach render to display {} ???", pMonitor->szName);
|
||||
|
||||
if (UNLOCK_SC)
|
||||
wlr_output_lock_software_cursors(pMonitor->output, false);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
wlr_damage_ring_get_buffer_damage(&pMonitor->damage, bufferAge, damage.pixman());
|
||||
wlr_damage_ring_get_buffer_damage(&pMonitor->damage, m_iLastBufferAge, damage.pixman());
|
||||
|
||||
pMonitor->renderingActive = true;
|
||||
|
||||
|
|
@ -1062,7 +1052,25 @@ void CHyprRenderer::renderMonitor(CMonitor* pMonitor) {
|
|||
|
||||
TRACY_GPU_ZONE("Render");
|
||||
|
||||
g_pHyprOpenGL->begin(pMonitor, &damage);
|
||||
if (pMonitor == g_pCompositor->getMonitorFromCursor())
|
||||
g_pHyprOpenGL->m_RenderData.mouseZoomFactor = std::clamp(*PZOOMFACTOR, 1.f, INFINITY);
|
||||
else
|
||||
g_pHyprOpenGL->m_RenderData.mouseZoomFactor = 1.f;
|
||||
|
||||
if (zoomInFactorFirstLaunch > 1.f) {
|
||||
g_pHyprOpenGL->m_RenderData.mouseZoomFactor = zoomInFactorFirstLaunch;
|
||||
g_pHyprOpenGL->m_RenderData.mouseZoomUseMouse = false;
|
||||
g_pHyprOpenGL->m_RenderData.useNearestNeighbor = false;
|
||||
}
|
||||
|
||||
if (!beginRender(pMonitor, damage, RENDER_MODE_NORMAL)) {
|
||||
Debug::log(ERR, "renderer: couldn't beginRender()!");
|
||||
|
||||
if (UNLOCK_SC)
|
||||
wlr_output_lock_software_cursors(pMonitor->output, false);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
EMIT_HOOK_EVENT("render", RENDER_BEGIN);
|
||||
|
||||
|
|
@ -1097,7 +1105,7 @@ void CHyprRenderer::renderMonitor(CMonitor* pMonitor) {
|
|||
|
||||
// for drawing the debug overlay
|
||||
if (pMonitor == g_pCompositor->m_vMonitors.front().get() && *PDEBUGOVERLAY == 1) {
|
||||
startRenderOverlay = std::chrono::high_resolution_clock::now();
|
||||
renderStartOverlay = std::chrono::high_resolution_clock::now();
|
||||
g_pDebugOverlay->draw();
|
||||
endRenderOverlay = std::chrono::high_resolution_clock::now();
|
||||
}
|
||||
|
|
@ -1118,35 +1126,22 @@ void CHyprRenderer::renderMonitor(CMonitor* pMonitor) {
|
|||
|
||||
renderCursor = renderCursor && shouldRenderCursor();
|
||||
|
||||
if (renderCursor && wlr_renderer_begin(g_pCompositor->m_sWLRRenderer, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y)) {
|
||||
if (renderCursor) {
|
||||
TRACY_GPU_ZONE("RenderCursor");
|
||||
|
||||
bool lockSoftware = pMonitor == g_pCompositor->getMonitorFromCursor() && *PZOOMFACTOR != 1.f;
|
||||
|
||||
if (lockSoftware) {
|
||||
wlr_output_lock_software_cursors(pMonitor->output, true);
|
||||
wlr_output_render_software_cursors(pMonitor->output, NULL);
|
||||
g_pHyprRenderer->renderSoftwareCursors(pMonitor, g_pHyprOpenGL->m_RenderData.damage);
|
||||
wlr_output_lock_software_cursors(pMonitor->output, false);
|
||||
} else
|
||||
wlr_output_render_software_cursors(pMonitor->output, NULL);
|
||||
|
||||
wlr_renderer_end(g_pCompositor->m_sWLRRenderer);
|
||||
}
|
||||
|
||||
if (pMonitor == g_pCompositor->getMonitorFromCursor())
|
||||
g_pHyprOpenGL->m_RenderData.mouseZoomFactor = std::clamp(*PZOOMFACTOR, 1.f, INFINITY);
|
||||
else
|
||||
g_pHyprOpenGL->m_RenderData.mouseZoomFactor = 1.f;
|
||||
|
||||
if (zoomInFactorFirstLaunch > 1.f) {
|
||||
g_pHyprOpenGL->m_RenderData.mouseZoomFactor = zoomInFactorFirstLaunch;
|
||||
g_pHyprOpenGL->m_RenderData.mouseZoomUseMouse = false;
|
||||
g_pHyprOpenGL->m_RenderData.useNearestNeighbor = false;
|
||||
g_pHyprRenderer->renderSoftwareCursors(pMonitor, g_pHyprOpenGL->m_RenderData.damage);
|
||||
}
|
||||
|
||||
EMIT_HOOK_EVENT("render", RENDER_LAST_MOMENT);
|
||||
|
||||
g_pHyprOpenGL->end();
|
||||
endRender();
|
||||
|
||||
TRACY_GPU_COLLECT;
|
||||
|
||||
|
|
@ -1192,12 +1187,12 @@ void CHyprRenderer::renderMonitor(CMonitor* pMonitor) {
|
|||
|
||||
pMonitor->pendingFrame = false;
|
||||
|
||||
const float µs = std::chrono::duration_cast<std::chrono::nanoseconds>(std::chrono::high_resolution_clock::now() - startRender).count() / 1000.f;
|
||||
const float µs = std::chrono::duration_cast<std::chrono::nanoseconds>(std::chrono::high_resolution_clock::now() - renderStart).count() / 1000.f;
|
||||
g_pDebugOverlay->renderData(pMonitor, µs);
|
||||
|
||||
if (*PDEBUGOVERLAY == 1) {
|
||||
if (pMonitor == g_pCompositor->m_vMonitors.front().get()) {
|
||||
const float µsNoOverlay = µs - std::chrono::duration_cast<std::chrono::nanoseconds>(endRenderOverlay - startRenderOverlay).count() / 1000.f;
|
||||
const float µsNoOverlay = µs - std::chrono::duration_cast<std::chrono::nanoseconds>(endRenderOverlay - renderStartOverlay).count() / 1000.f;
|
||||
g_pDebugOverlay->renderDataNoOverlay(pMonitor, µsNoOverlay);
|
||||
} else {
|
||||
g_pDebugOverlay->renderDataNoOverlay(pMonitor, µs);
|
||||
|
|
@ -1957,6 +1952,8 @@ bool CHyprRenderer::applyMonitorRule(CMonitor* pMonitor, SMonitorRule* pMonitorR
|
|||
pMonitor->vecPixelSize = Vector2D(transformedBox.width, transformedBox.height);
|
||||
}
|
||||
|
||||
pMonitor->updateMatrix();
|
||||
|
||||
// update renderer (here because it will call rollback, so we cannot do this before committing)
|
||||
g_pHyprOpenGL->destroyMonitorResources(pMonitor);
|
||||
|
||||
|
|
@ -2191,3 +2188,99 @@ void CHyprRenderer::recheckSolitaryForMonitor(CMonitor* pMonitor) {
|
|||
// found one!
|
||||
pMonitor->solitaryClient = PCANDIDATE;
|
||||
}
|
||||
|
||||
void CHyprRenderer::renderSoftwareCursors(CMonitor* pMonitor, const CRegion& damage, std::optional<Vector2D> overridePos) {
|
||||
const auto CURSORPOS = overridePos.value_or(g_pInputManager->getMouseCoordsInternal() - pMonitor->vecPosition);
|
||||
wlr_output_cursor* cursor;
|
||||
wl_list_for_each(cursor, &pMonitor->output->cursors, link) {
|
||||
if (!cursor->enabled || !cursor->visible || pMonitor->output->hardware_cursor == cursor)
|
||||
continue;
|
||||
|
||||
if (!cursor->texture)
|
||||
continue;
|
||||
|
||||
CBox cursorBox = CBox{CURSORPOS.x, CURSORPOS.y, cursor->width, cursor->height}.translate({-cursor->hotspot_x, -cursor->hotspot_y});
|
||||
|
||||
g_pHyprOpenGL->renderTexturePrimitive(cursor->texture, &cursorBox);
|
||||
}
|
||||
}
|
||||
|
||||
CRenderbuffer* CHyprRenderer::getOrCreateRenderbuffer(wlr_buffer* buffer, uint32_t fmt) {
|
||||
auto it = std::find_if(m_vRenderbuffers.begin(), m_vRenderbuffers.end(), [&](const auto& other) { return other->m_pWlrBuffer == buffer; });
|
||||
|
||||
if (it != m_vRenderbuffers.end())
|
||||
return it->get();
|
||||
|
||||
return m_vRenderbuffers.emplace_back(std::make_unique<CRenderbuffer>(buffer, fmt)).get();
|
||||
}
|
||||
|
||||
bool CHyprRenderer::beginRender(CMonitor* pMonitor, CRegion& damage, eRenderMode mode, wlr_buffer* withBuffer) {
|
||||
|
||||
if (eglGetCurrentContext() != wlr_egl_get_context(g_pCompositor->m_sWLREGL))
|
||||
eglMakeCurrent(wlr_egl_get_display(g_pCompositor->m_sWLREGL), EGL_NO_SURFACE, EGL_NO_SURFACE, wlr_egl_get_context(g_pCompositor->m_sWLREGL));
|
||||
|
||||
m_eRenderMode = mode;
|
||||
|
||||
g_pHyprOpenGL->m_RenderData.pMonitor = pMonitor; // has to be set cuz allocs
|
||||
|
||||
if (mode == RENDER_MODE_FULL_FAKE) {
|
||||
wlr_output_attach_render(pMonitor->output, nullptr);
|
||||
g_pHyprOpenGL->begin(pMonitor, &damage, true);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!withBuffer) {
|
||||
if (!wlr_output_configure_primary_swapchain(pMonitor->output, &pMonitor->output->pending, &pMonitor->output->swapchain))
|
||||
return false;
|
||||
|
||||
m_pCurrentWlrBuffer = wlr_swapchain_acquire(pMonitor->output->swapchain, &m_iLastBufferAge);
|
||||
if (!m_pCurrentWlrBuffer)
|
||||
return false;
|
||||
} else {
|
||||
m_pCurrentWlrBuffer = withBuffer;
|
||||
}
|
||||
|
||||
try {
|
||||
m_pCurrentRenderbuffer = getOrCreateRenderbuffer(m_pCurrentWlrBuffer, pMonitor->drmFormat);
|
||||
} catch (std::exception& e) {
|
||||
wlr_buffer_unlock(m_pCurrentWlrBuffer);
|
||||
return false;
|
||||
}
|
||||
|
||||
m_pCurrentRenderbuffer->bind();
|
||||
g_pHyprOpenGL->begin(pMonitor, &damage);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void CHyprRenderer::endRender() {
|
||||
const auto PMONITOR = g_pHyprOpenGL->m_RenderData.pMonitor;
|
||||
|
||||
g_pHyprOpenGL->end();
|
||||
|
||||
if (m_eRenderMode == RENDER_MODE_FULL_FAKE) {
|
||||
wlr_output_rollback(PMONITOR->output);
|
||||
return;
|
||||
}
|
||||
|
||||
glFlush();
|
||||
|
||||
if (m_eRenderMode == RENDER_MODE_NORMAL)
|
||||
wlr_output_state_set_buffer(&PMONITOR->output->pending, m_pCurrentWlrBuffer);
|
||||
|
||||
wlr_buffer_unlock(m_pCurrentWlrBuffer);
|
||||
|
||||
m_pCurrentRenderbuffer->unbind();
|
||||
|
||||
m_pCurrentRenderbuffer = nullptr;
|
||||
m_pCurrentWlrBuffer = nullptr;
|
||||
m_iLastBufferAge = 0;
|
||||
}
|
||||
|
||||
void CHyprRenderer::onRenderbufferDestroy(CRenderbuffer* rb) {
|
||||
std::erase_if(m_vRenderbuffers, [&](const auto& rbo) { return rbo.get() == rb; });
|
||||
}
|
||||
|
||||
CRenderbuffer* CHyprRenderer::getCurrentRBO() {
|
||||
return m_pCurrentRenderbuffer;
|
||||
}
|
||||
|
|
@ -6,6 +6,7 @@
|
|||
#include "../helpers/Workspace.hpp"
|
||||
#include "../Window.hpp"
|
||||
#include "OpenGL.hpp"
|
||||
#include "Renderbuffer.hpp"
|
||||
#include "../helpers/Timer.hpp"
|
||||
#include "../helpers/Region.hpp"
|
||||
|
||||
|
|
@ -27,6 +28,13 @@ enum eRenderPassMode
|
|||
RENDER_PASS_POPUP
|
||||
};
|
||||
|
||||
enum eRenderMode
|
||||
{
|
||||
RENDER_MODE_NORMAL = 0,
|
||||
RENDER_MODE_FULL_FAKE = 1,
|
||||
RENDER_MODE_TO_BUFFER = 2
|
||||
};
|
||||
|
||||
class CToplevelExportProtocolManager;
|
||||
class CInputManager;
|
||||
struct SSessionLockSurface;
|
||||
|
|
@ -58,6 +66,12 @@ class CHyprRenderer {
|
|||
void recheckSolitaryForMonitor(CMonitor* pMonitor);
|
||||
void setCursorSurface(wlr_surface* surf, int hotspotX, int hotspotY);
|
||||
void setCursorFromName(const std::string& name);
|
||||
void renderSoftwareCursors(CMonitor* pMonitor, const CRegion& damage, std::optional<Vector2D> overridePos = {});
|
||||
void onRenderbufferDestroy(CRenderbuffer* rb);
|
||||
CRenderbuffer* getCurrentRBO();
|
||||
|
||||
bool beginRender(CMonitor* pMonitor, CRegion& damage, eRenderMode mode = RENDER_MODE_NORMAL, wlr_buffer* withBuffer = nullptr);
|
||||
void endRender();
|
||||
|
||||
bool m_bWindowRequestedCursorHide = false;
|
||||
bool m_bBlockSurfaceFeedback = false;
|
||||
|
|
@ -89,19 +103,26 @@ class CHyprRenderer {
|
|||
} m_sLastCursorData;
|
||||
|
||||
private:
|
||||
void arrangeLayerArray(CMonitor*, const std::vector<std::unique_ptr<SLayerSurface>>&, bool, CBox*);
|
||||
void renderWorkspaceWindowsFullscreen(CMonitor*, CWorkspace*, timespec*); // renders workspace windows (fullscreen) (tiled, floating, pinned, but no special)
|
||||
void renderWorkspaceWindows(CMonitor*, CWorkspace*, timespec*); // renders workspace windows (no fullscreen) (tiled, floating, pinned, but no special)
|
||||
void renderWindow(CWindow*, CMonitor*, timespec*, bool, eRenderPassMode, bool ignorePosition = false, bool ignoreAllGeometry = false);
|
||||
void renderLayer(SLayerSurface*, CMonitor*, timespec*);
|
||||
void renderSessionLockSurface(SSessionLockSurface*, CMonitor*, timespec*);
|
||||
void renderDragIcon(CMonitor*, timespec*);
|
||||
void renderIMEPopup(SIMEPopup*, CMonitor*, timespec*);
|
||||
void renderWorkspace(CMonitor* pMonitor, CWorkspace* pWorkspace, timespec* now, const CBox& geometry);
|
||||
void renderAllClientsForWorkspace(CMonitor* pMonitor, CWorkspace* pWorkspace, timespec* now, const Vector2D& translate = {0, 0}, const float& scale = 1.f);
|
||||
void arrangeLayerArray(CMonitor*, const std::vector<std::unique_ptr<SLayerSurface>>&, bool, CBox*);
|
||||
void renderWorkspaceWindowsFullscreen(CMonitor*, CWorkspace*, timespec*); // renders workspace windows (fullscreen) (tiled, floating, pinned, but no special)
|
||||
void renderWorkspaceWindows(CMonitor*, CWorkspace*, timespec*); // renders workspace windows (no fullscreen) (tiled, floating, pinned, but no special)
|
||||
void renderWindow(CWindow*, CMonitor*, timespec*, bool, eRenderPassMode, bool ignorePosition = false, bool ignoreAllGeometry = false);
|
||||
void renderLayer(SLayerSurface*, CMonitor*, timespec*);
|
||||
void renderSessionLockSurface(SSessionLockSurface*, CMonitor*, timespec*);
|
||||
void renderDragIcon(CMonitor*, timespec*);
|
||||
void renderIMEPopup(SIMEPopup*, CMonitor*, timespec*);
|
||||
void renderWorkspace(CMonitor* pMonitor, CWorkspace* pWorkspace, timespec* now, const CBox& geometry);
|
||||
void renderAllClientsForWorkspace(CMonitor* pMonitor, CWorkspace* pWorkspace, timespec* now, const Vector2D& translate = {0, 0}, const float& scale = 1.f);
|
||||
|
||||
bool m_bHasARenderedCursor = true;
|
||||
bool m_bCursorHasSurface = false;
|
||||
bool m_bHasARenderedCursor = true;
|
||||
bool m_bCursorHasSurface = false;
|
||||
CRenderbuffer* m_pCurrentRenderbuffer = nullptr;
|
||||
wlr_buffer* m_pCurrentWlrBuffer = nullptr;
|
||||
eRenderMode m_eRenderMode = RENDER_MODE_NORMAL;
|
||||
int m_iLastBufferAge = 0;
|
||||
|
||||
CRenderbuffer* getOrCreateRenderbuffer(wlr_buffer* buffer, uint32_t fmt);
|
||||
std::vector<std::unique_ptr<CRenderbuffer>> m_vRenderbuffers;
|
||||
|
||||
friend class CHyprOpenGLImpl;
|
||||
friend class CToplevelExportProtocolManager;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue