From 2e323a56716e7ac8f391579857a06d424bbed59b Mon Sep 17 00:00:00 2001 From: vaxerski <43317083+vaxerski@users.noreply.github.com> Date: Tue, 18 Jul 2023 12:25:48 +0200 Subject: [PATCH] renderer: use correct wlr sample func --- src/render/Renderer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index 2345f02a..743f0385 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -57,7 +57,7 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) { if (!g_pHyprRenderer->m_bBlockSurfaceFeedback) { wlr_surface_send_frame_done(surface, RDATA->when); - wlr_presentation_surface_scanned_out_on_output(g_pCompositor->m_sWLRPresentation, surface, RDATA->pMonitor->output); + wlr_presentation_surface_textured_on_output(g_pCompositor->m_sWLRPresentation, surface, RDATA->pMonitor->output); } // reset the UV, we might've set it above