From 2c2314faa0e3f6fe07ec112a9e31534d32a59569 Mon Sep 17 00:00:00 2001 From: vaxerski <43317083+vaxerski@users.noreply.github.com> Date: Wed, 19 Jul 2023 21:08:49 +0200 Subject: [PATCH] renderer: take workspace offset into account for occlusion --- src/render/Renderer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index 370e7cfe..90b3ea05 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -1978,7 +1978,7 @@ void CHyprRenderer::setOccludedForBackLayers(CRegion& region, CWorkspace* pWorks continue; const auto ROUNDING = w->rounding() * PMONITOR->scale; - const Vector2D POS = w->m_vRealPosition.vec() + Vector2D{ROUNDING, ROUNDING}; + const Vector2D POS = w->m_vRealPosition.vec() + Vector2D{ROUNDING, ROUNDING} + pWorkspace->m_vRenderOffset.vec(); const Vector2D SIZE = w->m_vRealSize.vec() - Vector2D{ROUNDING * 2, ROUNDING * 2}; rg.add(POS.x, POS.y, SIZE.x, SIZE.y);