virtualkeyboard: Add options to skip releasing pressed keys on close and to skip sharing key states (#11214)

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JS Deck 2025-08-04 16:29:39 -03:00 committed by GitHub
parent 6491bb4fb7
commit 2be309de1d
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23 changed files with 416 additions and 137 deletions

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@ -94,6 +94,7 @@ class CInputManager {
void onKeyboardKey(const IKeyboard::SKeyEvent&, SP<IKeyboard>);
void onKeyboardMod(SP<IKeyboard>);
void newKeyboard(SP<IKeyboard>);
void newKeyboard(SP<Aquamarine::IKeyboard>);
void newVirtualKeyboard(SP<CVirtualKeyboardV1Resource>);
void newMouse(SP<Aquamarine::IPointer>);
@ -185,7 +186,8 @@ class CInputManager {
CInputMethodRelay m_relay;
// for shared mods
uint32_t accumulateModsFromAllKBs();
const std::vector<uint32_t>& getKeysFromAllKBs();
uint32_t getModsFromAllKBs();
// for virtual keyboards: whether we should respect them as normal ones
bool shouldIgnoreVirtualKeyboard(SP<IKeyboard>);
@ -194,7 +196,6 @@ class CInputManager {
void setCursorImageUntilUnset(std::string);
void unsetCursorImage();
std::string deviceNameToInternalString(std::string);
std::string getNameForNewDevice(std::string);
void releaseAllMouseButtons();
@ -305,6 +306,11 @@ class CInputManager {
uint32_t accumulatedScroll = 0;
} m_scrollWheelState;
bool shareKeyFromAllKBs(uint32_t key, bool pressed);
uint32_t shareModsFromAllKBs(uint32_t depressed);
std::vector<uint32_t> m_pressed;
uint32_t m_lastMods = 0;
friend class CKeybindManager;
friend class CWLSurface;
};