input: fix minor default cursor reset conditions
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parent
18a35b1406
commit
26cd1bf949
4 changed files with 11 additions and 2 deletions
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@ -69,6 +69,8 @@ void CInputManager::sendMotionEventsToFocused() {
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const auto LOCAL = getMouseCoordsInternal() - (PWINDOW ? PWINDOW->m_vRealPosition.goal() : (PLS ? Vector2D{PLS->geometry.x, PLS->geometry.y} : Vector2D{}));
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m_bEmptyFocusCursorSet = false;
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wlr_seat_pointer_notify_enter(g_pCompositor->m_sSeat.seat, g_pCompositor->m_pLastFocus, LOCAL.x, LOCAL.y);
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wlr_seat_pointer_notify_motion(g_pCompositor->m_sSeat.seat, now.tv_sec * 1000 + now.tv_nsec / 10000000, LOCAL.x, LOCAL.y);
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}
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@ -191,13 +191,15 @@ class CInputManager {
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CWindow* m_pLastMouseFocus = nullptr;
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wlr_surface* m_pLastMouseSurface = nullptr;
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//
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bool m_bEmptyFocusCursorSet = false;
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private:
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bool m_bCursorImageOverridden = false;
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eBorderIconDirection m_eBorderIconDirection = BORDERICON_NONE;
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// for click behavior override
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eClickBehaviorMode m_ecbClickBehavior = CLICKMODE_DEFAULT;
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bool m_bEmptyFocusCursorSet = false;
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Vector2D m_vLastCursorPosFloored = Vector2D();
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void processMouseDownNormal(wlr_pointer_button_event* e);
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