input: fix minor default cursor reset conditions

This commit is contained in:
Vaxry 2024-03-09 18:12:55 +00:00
parent 18a35b1406
commit 26cd1bf949
4 changed files with 11 additions and 2 deletions

View file

@ -69,6 +69,8 @@ void CInputManager::sendMotionEventsToFocused() {
const auto LOCAL = getMouseCoordsInternal() - (PWINDOW ? PWINDOW->m_vRealPosition.goal() : (PLS ? Vector2D{PLS->geometry.x, PLS->geometry.y} : Vector2D{}));
m_bEmptyFocusCursorSet = false;
wlr_seat_pointer_notify_enter(g_pCompositor->m_sSeat.seat, g_pCompositor->m_pLastFocus, LOCAL.x, LOCAL.y);
wlr_seat_pointer_notify_motion(g_pCompositor->m_sSeat.seat, now.tv_sec * 1000 + now.tv_nsec / 10000000, LOCAL.x, LOCAL.y);
}

View file

@ -191,13 +191,15 @@ class CInputManager {
CWindow* m_pLastMouseFocus = nullptr;
wlr_surface* m_pLastMouseSurface = nullptr;
//
bool m_bEmptyFocusCursorSet = false;
private:
bool m_bCursorImageOverridden = false;
eBorderIconDirection m_eBorderIconDirection = BORDERICON_NONE;
// for click behavior override
eClickBehaviorMode m_ecbClickBehavior = CLICKMODE_DEFAULT;
bool m_bEmptyFocusCursorSet = false;
Vector2D m_vLastCursorPosFloored = Vector2D();
void processMouseDownNormal(wlr_pointer_button_event* e);