input: fix minor default cursor reset conditions

This commit is contained in:
Vaxry 2024-03-09 18:12:55 +00:00
parent 18a35b1406
commit 26cd1bf949
4 changed files with 11 additions and 2 deletions

View file

@ -154,6 +154,7 @@ void Events::listener_mapLayerSurface(void* owner, void* data) {
g_pInputManager->getMouseCoordsInternal() - Vector2D(layersurface->geometry.x + PMONITOR->vecPosition.x, layersurface->geometry.y + PMONITOR->vecPosition.y);
wlr_seat_pointer_notify_enter(g_pCompositor->m_sSeat.seat, layersurface->layerSurface->surface, LOCAL.x, LOCAL.y);
wlr_seat_pointer_notify_motion(g_pCompositor->m_sSeat.seat, 0, LOCAL.x, LOCAL.y);
g_pInputManager->m_bEmptyFocusCursorSet = false;
}
layersurface->position = Vector2D(layersurface->geometry.x, layersurface->geometry.y);
@ -235,7 +236,7 @@ void Events::listener_unmapLayerSurface(void* owner, void* data) {
foundSurface = g_pCompositor->vectorToLayerSurface(g_pInputManager->getMouseCoordsInternal(), &PMONITOR->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_TOP],
&surfaceCoords, &pFoundLayerSurface);
if (!foundSurface) {
if (!foundSurface && g_pCompositor->m_pLastWindow) {
// if there isn't any, focus the last window
const auto PLASTWINDOW = g_pCompositor->m_pLastWindow;
g_pCompositor->focusWindow(nullptr);
@ -347,6 +348,7 @@ void Events::listener_commitLayerSurface(void* owner, void* data) {
g_pInputManager->getMouseCoordsInternal() - Vector2D(layersurface->geometry.x + PMONITOR->vecPosition.x, layersurface->geometry.y + PMONITOR->vecPosition.y);
wlr_seat_pointer_notify_enter(g_pCompositor->m_sSeat.seat, layersurface->layerSurface->surface, LOCAL.x, LOCAL.y);
wlr_seat_pointer_notify_motion(g_pCompositor->m_sSeat.seat, 0, LOCAL.x, LOCAL.y);
g_pInputManager->m_bEmptyFocusCursorSet = false;
} else if (!layersurface->layerSurface->current.keyboard_interactive && (!g_pCompositor->m_sSeat.mouse || !g_pInputManager->isConstrained()) &&
layersurface->keyboardExclusive) {
g_pInputManager->refocus();

View file

@ -716,6 +716,9 @@ void Events::listener_unmapWindow(void* owner, void* data) {
if (PWINDOWCANDIDATE != g_pCompositor->m_pLastWindow && PWINDOWCANDIDATE)
g_pCompositor->focusWindow(PWINDOWCANDIDATE);
if (!PWINDOWCANDIDATE && g_pCompositor->getWindowsOnWorkspace(PWINDOW->m_iWorkspaceID) == 0)
g_pInputManager->refocus();
g_pInputManager->sendMotionEventsToFocused();
// CWindow::onUnmap will remove this window's active status, but we can't really do it above.