Internal: move to Mat3x3 from hyprutils (#7902)
* Meson: require hyprutils >= 0.2.3 * flake.lock: update hyprutils --------- Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
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11 changed files with 93 additions and 268 deletions
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@ -1,6 +1,4 @@
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#include "Math.hpp"
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#include <unordered_map>
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#include <cstring>
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Hyprutils::Math::eTransform wlTransformToHyprutils(wl_output_transform t) {
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switch (t) {
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@ -17,124 +15,6 @@ Hyprutils::Math::eTransform wlTransformToHyprutils(wl_output_transform t) {
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return Hyprutils::Math::eTransform::HYPRUTILS_TRANSFORM_NORMAL;
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}
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void matrixIdentity(float mat[9]) {
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static const float identity[9] = {
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1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f,
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};
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memcpy(mat, identity, sizeof(identity));
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}
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void matrixMultiply(float mat[9], const float a[9], const float b[9]) {
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float product[9];
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product[0] = a[0] * b[0] + a[1] * b[3] + a[2] * b[6];
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product[1] = a[0] * b[1] + a[1] * b[4] + a[2] * b[7];
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product[2] = a[0] * b[2] + a[1] * b[5] + a[2] * b[8];
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product[3] = a[3] * b[0] + a[4] * b[3] + a[5] * b[6];
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product[4] = a[3] * b[1] + a[4] * b[4] + a[5] * b[7];
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product[5] = a[3] * b[2] + a[4] * b[5] + a[5] * b[8];
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product[6] = a[6] * b[0] + a[7] * b[3] + a[8] * b[6];
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product[7] = a[6] * b[1] + a[7] * b[4] + a[8] * b[7];
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product[8] = a[6] * b[2] + a[7] * b[5] + a[8] * b[8];
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memcpy(mat, product, sizeof(product));
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}
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void matrixTranspose(float mat[9], const float a[9]) {
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float transposition[9] = {
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a[0], a[3], a[6], a[1], a[4], a[7], a[2], a[5], a[8],
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};
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memcpy(mat, transposition, sizeof(transposition));
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}
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void matrixTranslate(float mat[9], float x, float y) {
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float translate[9] = {
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1.0f, 0.0f, x, 0.0f, 1.0f, y, 0.0f, 0.0f, 1.0f,
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};
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matrixMultiply(mat, mat, translate);
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}
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void matrixScale(float mat[9], float x, float y) {
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float scale[9] = {
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x, 0.0f, 0.0f, 0.0f, y, 0.0f, 0.0f, 0.0f, 1.0f,
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};
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matrixMultiply(mat, mat, scale);
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}
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void matrixRotate(float mat[9], float rad) {
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float rotate[9] = {
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cos(rad), -sin(rad), 0.0f, sin(rad), cos(rad), 0.0f, 0.0f, 0.0f, 1.0f,
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};
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matrixMultiply(mat, mat, rotate);
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}
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const std::unordered_map<eTransform, std::array<float, 9>>& getTransforms() {
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static std::unordered_map<eTransform, std::array<float, 9>> transforms = {
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{HYPRUTILS_TRANSFORM_NORMAL, {1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
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{HYPRUTILS_TRANSFORM_90, {0.0f, 1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
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{HYPRUTILS_TRANSFORM_180, {-1.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
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{HYPRUTILS_TRANSFORM_270, {0.0f, -1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
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{HYPRUTILS_TRANSFORM_FLIPPED, {-1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
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{HYPRUTILS_TRANSFORM_FLIPPED_90, {0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
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{HYPRUTILS_TRANSFORM_FLIPPED_180, {1.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
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{HYPRUTILS_TRANSFORM_FLIPPED_270, {0.0f, -1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
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};
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return transforms;
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}
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void matrixTransform(float mat[9], eTransform transform) {
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matrixMultiply(mat, mat, getTransforms().at(transform).data());
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}
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void matrixProjection(float mat[9], int width, int height, eTransform transform) {
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memset(mat, 0, sizeof(*mat) * 9);
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const float* t = getTransforms().at(transform).data();
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float x = 2.0f / width;
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float y = 2.0f / height;
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// Rotation + reflection
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mat[0] = x * t[0];
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mat[1] = x * t[1];
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mat[3] = y * -t[3];
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mat[4] = y * -t[4];
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// Translation
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mat[2] = -copysign(1.0f, mat[0] + mat[1]);
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mat[5] = -copysign(1.0f, mat[3] + mat[4]);
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// Identity
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mat[8] = 1.0f;
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}
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void projectBox(float mat[9], CBox& box, eTransform transform, float rotation, const float projection[9]) {
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double x = box.x;
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double y = box.y;
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double width = box.width;
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double height = box.height;
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matrixIdentity(mat);
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matrixTranslate(mat, x, y);
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if (rotation != 0) {
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matrixTranslate(mat, width / 2, height / 2);
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matrixRotate(mat, rotation);
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matrixTranslate(mat, -width / 2, -height / 2);
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}
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matrixScale(mat, width, height);
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if (transform != HYPRUTILS_TRANSFORM_NORMAL) {
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matrixTranslate(mat, 0.5, 0.5);
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matrixTransform(mat, transform);
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matrixTranslate(mat, -0.5, -0.5);
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}
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matrixMultiply(mat, projection, mat);
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}
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wl_output_transform invertTransform(wl_output_transform tr) {
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if ((tr & WL_OUTPUT_TRANSFORM_90) && !(tr & WL_OUTPUT_TRANSFORM_FLIPPED))
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tr = (wl_output_transform)(tr ^ (int)WL_OUTPUT_TRANSFORM_180);
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