Internal: move to Mat3x3 from hyprutils (#7902)

* Meson: require hyprutils >= 0.2.3

* flake.lock: update hyprutils

---------

Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
This commit is contained in:
Vaxry 2024-09-25 10:01:13 +01:00 committed by GitHub
parent 8f5188269b
commit 2320b2241c
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
11 changed files with 93 additions and 268 deletions

View file

@ -628,27 +628,6 @@ void logSystemInfo() {
Debug::log(NONE, "{}", execAndGet("cat /etc/os-release"));
}
void matrixProjection(float mat[9], int w, int h, wl_output_transform tr) {
memset(mat, 0, sizeof(*mat) * 9);
const float* t = transforms[tr];
float x = 2.0f / w;
float y = 2.0f / h;
// Rotation + reflection
mat[0] = x * t[0];
mat[1] = x * t[1];
mat[3] = y * t[3];
mat[4] = y * t[4];
// Translation
mat[2] = -copysign(1.0f, mat[0] + mat[1]);
mat[5] = -copysign(1.0f, mat[3] + mat[4]);
// Identity
mat[8] = 1.0f;
}
int64_t getPPIDof(int64_t pid) {
#if defined(KERN_PROC_PID)
int mib[] = {

View file

@ -34,7 +34,6 @@ int64_t getPPIDof(int64_t pid);
int64_t configStringToInt(const std::string&);
Vector2D configStringToVector2D(const std::string&);
std::optional<float> getPlusMinusKeywordResult(std::string in, float relative);
void matrixProjection(float mat[9], int w, int h, wl_output_transform tr);
double normalizeAngleRad(double ang);
std::vector<SCallstackFrameInfo> getBacktrace();
void throwError(const std::string& err);

View file

@ -772,12 +772,9 @@ Vector2D CMonitor::middle() {
}
void CMonitor::updateMatrix() {
matrixIdentity(projMatrix.data());
if (transform != WL_OUTPUT_TRANSFORM_NORMAL) {
matrixTranslate(projMatrix.data(), vecPixelSize.x / 2.0, vecPixelSize.y / 2.0);
matrixTransform(projMatrix.data(), wlTransformToHyprutils(transform));
matrixTranslate(projMatrix.data(), -vecTransformedSize.x / 2.0, -vecTransformedSize.y / 2.0);
}
projMatrix = Mat3x3::identity();
if (transform != WL_OUTPUT_TRANSFORM_NORMAL)
projMatrix.translate(vecPixelSize / 2.0).transform(wlTransformToHyprutils(transform)).translate(-vecTransformedSize / 2.0);
}
WORKSPACEID CMonitor::activeWorkspaceID() {

View file

@ -96,7 +96,7 @@ class CMonitor {
bool scheduledRecalc = false;
wl_output_transform transform = WL_OUTPUT_TRANSFORM_NORMAL;
float xwaylandScale = 1.f;
std::array<float, 9> projMatrix = {0};
Mat3x3 projMatrix;
std::optional<Vector2D> forceSize;
SP<Aquamarine::SOutputMode> currentMode;
SP<Aquamarine::CSwapchain> cursorSwapchain;

View file

@ -1,6 +1,4 @@
#include "Math.hpp"
#include <unordered_map>
#include <cstring>
Hyprutils::Math::eTransform wlTransformToHyprutils(wl_output_transform t) {
switch (t) {
@ -17,124 +15,6 @@ Hyprutils::Math::eTransform wlTransformToHyprutils(wl_output_transform t) {
return Hyprutils::Math::eTransform::HYPRUTILS_TRANSFORM_NORMAL;
}
void matrixIdentity(float mat[9]) {
static const float identity[9] = {
1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f,
};
memcpy(mat, identity, sizeof(identity));
}
void matrixMultiply(float mat[9], const float a[9], const float b[9]) {
float product[9];
product[0] = a[0] * b[0] + a[1] * b[3] + a[2] * b[6];
product[1] = a[0] * b[1] + a[1] * b[4] + a[2] * b[7];
product[2] = a[0] * b[2] + a[1] * b[5] + a[2] * b[8];
product[3] = a[3] * b[0] + a[4] * b[3] + a[5] * b[6];
product[4] = a[3] * b[1] + a[4] * b[4] + a[5] * b[7];
product[5] = a[3] * b[2] + a[4] * b[5] + a[5] * b[8];
product[6] = a[6] * b[0] + a[7] * b[3] + a[8] * b[6];
product[7] = a[6] * b[1] + a[7] * b[4] + a[8] * b[7];
product[8] = a[6] * b[2] + a[7] * b[5] + a[8] * b[8];
memcpy(mat, product, sizeof(product));
}
void matrixTranspose(float mat[9], const float a[9]) {
float transposition[9] = {
a[0], a[3], a[6], a[1], a[4], a[7], a[2], a[5], a[8],
};
memcpy(mat, transposition, sizeof(transposition));
}
void matrixTranslate(float mat[9], float x, float y) {
float translate[9] = {
1.0f, 0.0f, x, 0.0f, 1.0f, y, 0.0f, 0.0f, 1.0f,
};
matrixMultiply(mat, mat, translate);
}
void matrixScale(float mat[9], float x, float y) {
float scale[9] = {
x, 0.0f, 0.0f, 0.0f, y, 0.0f, 0.0f, 0.0f, 1.0f,
};
matrixMultiply(mat, mat, scale);
}
void matrixRotate(float mat[9], float rad) {
float rotate[9] = {
cos(rad), -sin(rad), 0.0f, sin(rad), cos(rad), 0.0f, 0.0f, 0.0f, 1.0f,
};
matrixMultiply(mat, mat, rotate);
}
const std::unordered_map<eTransform, std::array<float, 9>>& getTransforms() {
static std::unordered_map<eTransform, std::array<float, 9>> transforms = {
{HYPRUTILS_TRANSFORM_NORMAL, {1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
{HYPRUTILS_TRANSFORM_90, {0.0f, 1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
{HYPRUTILS_TRANSFORM_180, {-1.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
{HYPRUTILS_TRANSFORM_270, {0.0f, -1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
{HYPRUTILS_TRANSFORM_FLIPPED, {-1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
{HYPRUTILS_TRANSFORM_FLIPPED_90, {0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
{HYPRUTILS_TRANSFORM_FLIPPED_180, {1.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
{HYPRUTILS_TRANSFORM_FLIPPED_270, {0.0f, -1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
};
return transforms;
}
void matrixTransform(float mat[9], eTransform transform) {
matrixMultiply(mat, mat, getTransforms().at(transform).data());
}
void matrixProjection(float mat[9], int width, int height, eTransform transform) {
memset(mat, 0, sizeof(*mat) * 9);
const float* t = getTransforms().at(transform).data();
float x = 2.0f / width;
float y = 2.0f / height;
// Rotation + reflection
mat[0] = x * t[0];
mat[1] = x * t[1];
mat[3] = y * -t[3];
mat[4] = y * -t[4];
// Translation
mat[2] = -copysign(1.0f, mat[0] + mat[1]);
mat[5] = -copysign(1.0f, mat[3] + mat[4]);
// Identity
mat[8] = 1.0f;
}
void projectBox(float mat[9], CBox& box, eTransform transform, float rotation, const float projection[9]) {
double x = box.x;
double y = box.y;
double width = box.width;
double height = box.height;
matrixIdentity(mat);
matrixTranslate(mat, x, y);
if (rotation != 0) {
matrixTranslate(mat, width / 2, height / 2);
matrixRotate(mat, rotation);
matrixTranslate(mat, -width / 2, -height / 2);
}
matrixScale(mat, width, height);
if (transform != HYPRUTILS_TRANSFORM_NORMAL) {
matrixTranslate(mat, 0.5, 0.5);
matrixTransform(mat, transform);
matrixTranslate(mat, -0.5, -0.5);
}
matrixMultiply(mat, projection, mat);
}
wl_output_transform invertTransform(wl_output_transform tr) {
if ((tr & WL_OUTPUT_TRANSFORM_90) && !(tr & WL_OUTPUT_TRANSFORM_FLIPPED))
tr = (wl_output_transform)(tr ^ (int)WL_OUTPUT_TRANSFORM_180);

View file

@ -4,17 +4,9 @@
// includes box and vector as well
#include <hyprutils/math/Region.hpp>
#include <hyprutils/math/Mat3x3.hpp>
using namespace Hyprutils::Math;
eTransform wlTransformToHyprutils(wl_output_transform t);
void projectBox(float mat[9], CBox& box, eTransform transform, float rotation, const float projection[9]);
void matrixProjection(float mat[9], int width, int height, eTransform transform);
void matrixTransform(float mat[9], eTransform transform);
void matrixRotate(float mat[9], float rad);
void matrixScale(float mat[9], float x, float y);
void matrixTranslate(float mat[9], float x, float y);
void matrixTranspose(float mat[9], const float a[9]);
void matrixMultiply(float mat[9], const float a[9], const float b[9]);
void matrixIdentity(float mat[9]);
wl_output_transform invertTransform(wl_output_transform tr);