windows: refactor class member vars (#10168)
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c505eb55ff
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2118440488
43 changed files with 2124 additions and 2134 deletions
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@ -43,14 +43,14 @@ void CHyprDropShadowDecoration::damageEntire() {
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const auto PWINDOW = m_pWindow.lock();
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CBox shadowBox = {PWINDOW->m_vRealPosition->value().x - m_seExtents.topLeft.x, PWINDOW->m_vRealPosition->value().y - m_seExtents.topLeft.y,
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PWINDOW->m_vRealSize->value().x + m_seExtents.topLeft.x + m_seExtents.bottomRight.x,
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PWINDOW->m_vRealSize->value().y + m_seExtents.topLeft.y + m_seExtents.bottomRight.y};
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CBox shadowBox = {PWINDOW->m_realPosition->value().x - m_seExtents.topLeft.x, PWINDOW->m_realPosition->value().y - m_seExtents.topLeft.y,
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PWINDOW->m_realSize->value().x + m_seExtents.topLeft.x + m_seExtents.bottomRight.x,
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PWINDOW->m_realSize->value().y + m_seExtents.topLeft.y + m_seExtents.bottomRight.y};
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const auto PWORKSPACE = PWINDOW->m_pWorkspace;
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if (PWORKSPACE && PWORKSPACE->m_renderOffset->isBeingAnimated() && !PWINDOW->m_bPinned)
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const auto PWORKSPACE = PWINDOW->m_workspace;
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if (PWORKSPACE && PWORKSPACE->m_renderOffset->isBeingAnimated() && !PWINDOW->m_pinned)
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shadowBox.translate(PWORKSPACE->m_renderOffset->value());
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shadowBox.translate(PWINDOW->m_vFloatingOffset);
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shadowBox.translate(PWINDOW->m_floatingOffset);
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static auto PSHADOWIGNOREWINDOW = CConfigValue<Hyprlang::INT>("decoration:shadow:ignore_window");
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const auto ROUNDING = PWINDOW->rounding();
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@ -59,9 +59,9 @@ void CHyprDropShadowDecoration::damageEntire() {
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CRegion shadowRegion(shadowBox);
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if (*PSHADOWIGNOREWINDOW) {
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CBox surfaceBox = PWINDOW->getWindowMainSurfaceBox();
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if (PWORKSPACE && PWORKSPACE->m_renderOffset->isBeingAnimated() && !PWINDOW->m_bPinned)
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if (PWORKSPACE && PWORKSPACE->m_renderOffset->isBeingAnimated() && !PWINDOW->m_pinned)
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surfaceBox.translate(PWORKSPACE->m_renderOffset->value());
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surfaceBox.translate(PWINDOW->m_vFloatingOffset);
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surfaceBox.translate(PWINDOW->m_floatingOffset);
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surfaceBox.expand(-ROUNDINGSIZE);
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shadowRegion.subtract(CRegion(surfaceBox));
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}
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@ -79,8 +79,8 @@ void CHyprDropShadowDecoration::damageEntire() {
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void CHyprDropShadowDecoration::updateWindow(PHLWINDOW pWindow) {
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const auto PWINDOW = m_pWindow.lock();
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m_vLastWindowPos = PWINDOW->m_vRealPosition->value();
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m_vLastWindowSize = PWINDOW->m_vRealSize->value();
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m_vLastWindowPos = PWINDOW->m_realPosition->value();
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m_vLastWindowSize = PWINDOW->m_realSize->value();
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m_bLastWindowBox = {m_vLastWindowPos.x, m_vLastWindowPos.y, m_vLastWindowSize.x, m_vLastWindowSize.y};
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m_bLastWindowBoxWithDecos = g_pDecorationPositioner->getBoxWithIncludedDecos(pWindow);
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@ -99,13 +99,13 @@ void CHyprDropShadowDecoration::render(PHLMONITOR pMonitor, float const& a) {
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if (!validMapped(PWINDOW))
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return;
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if (PWINDOW->m_cRealShadowColor->value() == CHyprColor(0, 0, 0, 0))
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if (PWINDOW->m_realShadowColor->value() == CHyprColor(0, 0, 0, 0))
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return; // don't draw invisible shadows
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if (!PWINDOW->m_sWindowData.decorate.valueOrDefault())
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if (!PWINDOW->m_windowData.decorate.valueOrDefault())
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return;
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if (PWINDOW->m_sWindowData.noShadow.valueOrDefault())
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if (PWINDOW->m_windowData.noShadow.valueOrDefault())
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return;
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static auto PSHADOWS = CConfigValue<Hyprlang::INT>("decoration:shadow:enabled");
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@ -120,8 +120,8 @@ void CHyprDropShadowDecoration::render(PHLMONITOR pMonitor, float const& a) {
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const auto ROUNDINGBASE = PWINDOW->rounding();
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const auto ROUNDINGPOWER = PWINDOW->roundingPower();
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const auto ROUNDING = ROUNDINGBASE > 0 ? ROUNDINGBASE + PWINDOW->getRealBorderSize() : 0;
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const auto PWORKSPACE = PWINDOW->m_pWorkspace;
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const auto WORKSPACEOFFSET = PWORKSPACE && !PWINDOW->m_bPinned ? PWORKSPACE->m_renderOffset->value() : Vector2D();
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const auto PWORKSPACE = PWINDOW->m_workspace;
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const auto WORKSPACEOFFSET = PWORKSPACE && !PWINDOW->m_pinned ? PWORKSPACE->m_renderOffset->value() : Vector2D();
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// draw the shadow
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CBox fullBox = m_bLastWindowBoxWithDecos;
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@ -142,7 +142,7 @@ void CHyprDropShadowDecoration::render(PHLMONITOR pMonitor, float const& a) {
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{fullBox.x + fullBox.width + pMonitor->vecPosition.x - m_vLastWindowPos.x - m_vLastWindowSize.x + 2,
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fullBox.y + fullBox.height + pMonitor->vecPosition.y - m_vLastWindowPos.y - m_vLastWindowSize.y + 2}};
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fullBox.translate(PWINDOW->m_vFloatingOffset);
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fullBox.translate(PWINDOW->m_floatingOffset);
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if (fullBox.width < 1 || fullBox.height < 1)
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return; // don't draw invisible shadows
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@ -165,8 +165,8 @@ void CHyprDropShadowDecoration::render(PHLMONITOR pMonitor, float const& a) {
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windowBox.translate(-pMonitor->vecPosition + WORKSPACEOFFSET);
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withDecos.translate(-pMonitor->vecPosition + WORKSPACEOFFSET);
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windowBox.translate(PWINDOW->m_vFloatingOffset);
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withDecos.translate(PWINDOW->m_vFloatingOffset);
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windowBox.translate(PWINDOW->m_floatingOffset);
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withDecos.translate(PWINDOW->m_floatingOffset);
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auto scaledExtentss = withDecos.extentsFrom(windowBox);
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scaledExtentss = scaledExtentss * pMonitor->scale;
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@ -192,7 +192,7 @@ void CHyprDropShadowDecoration::render(PHLMONITOR pMonitor, float const& a) {
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g_pHyprOpenGL->renderRect(fullBox, CHyprColor(0, 0, 0, 1), 0);
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// render white shadow with the alpha of the shadow color (otherwise we clear with alpha later and shit it to 2 bit)
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drawShadowInternal(fullBox, ROUNDING * pMonitor->scale, ROUNDINGPOWER, *PSHADOWSIZE * pMonitor->scale, CHyprColor(1, 1, 1, PWINDOW->m_cRealShadowColor->value().a), a);
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drawShadowInternal(fullBox, ROUNDING * pMonitor->scale, ROUNDINGPOWER, *PSHADOWSIZE * pMonitor->scale, CHyprColor(1, 1, 1, PWINDOW->m_realShadowColor->value().a), a);
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// render black window box ("clip")
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g_pHyprOpenGL->renderRect(windowBox, CHyprColor(0, 0, 0, 1.0), (ROUNDING + 1 /* This fixes small pixel gaps. */) * pMonitor->scale, ROUNDINGPOWER);
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@ -200,7 +200,7 @@ void CHyprDropShadowDecoration::render(PHLMONITOR pMonitor, float const& a) {
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alphaSwapFB.bind();
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// alpha swap just has the shadow color. It will be the "texture" to render.
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g_pHyprOpenGL->renderRect(fullBox, PWINDOW->m_cRealShadowColor->value().stripA(), 0);
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g_pHyprOpenGL->renderRect(fullBox, PWINDOW->m_realShadowColor->value().stripA(), 0);
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LASTFB->bind();
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@ -214,7 +214,7 @@ void CHyprDropShadowDecoration::render(PHLMONITOR pMonitor, float const& a) {
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g_pHyprOpenGL->m_RenderData.damage = saveDamage;
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} else
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drawShadowInternal(fullBox, ROUNDING * pMonitor->scale, ROUNDINGPOWER, *PSHADOWSIZE * pMonitor->scale, PWINDOW->m_cRealShadowColor->value(), a);
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drawShadowInternal(fullBox, ROUNDING * pMonitor->scale, ROUNDINGPOWER, *PSHADOWSIZE * pMonitor->scale, PWINDOW->m_realShadowColor->value(), a);
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if (m_seExtents != m_seReportedExtents)
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g_pDecorationPositioner->repositionDeco(this);
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