windows: refactor class member vars (#10168)

This commit is contained in:
davc0n 2025-04-28 22:25:22 +02:00 committed by GitHub
parent c505eb55ff
commit 2118440488
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
43 changed files with 2124 additions and 2134 deletions

View file

@ -18,26 +18,26 @@ void IHyprLayout::onWindowCreated(PHLWINDOW pWindow, eDirection direction) {
CBox desiredGeometry = g_pXWaylandManager->getGeometryForWindow(pWindow);
const bool HASPERSISTENTSIZE =
std::any_of(pWindow->m_vMatchedRules.begin(), pWindow->m_vMatchedRules.end(), [](const auto& rule) { return rule->ruleType == CWindowRule::RULE_PERSISTENTSIZE; });
std::any_of(pWindow->m_matchedRules.begin(), pWindow->m_matchedRules.end(), [](const auto& rule) { return rule->m_ruleType == CWindowRule::RULE_PERSISTENTSIZE; });
const auto STOREDSIZE = HASPERSISTENTSIZE ? g_pConfigManager->getStoredFloatingSize(pWindow) : std::nullopt;
if (STOREDSIZE.has_value()) {
Debug::log(LOG, "using stored size {}x{} for new window {}::{}", STOREDSIZE->x, STOREDSIZE->y, pWindow->m_szClass, pWindow->m_szTitle);
pWindow->m_vLastFloatingSize = STOREDSIZE.value();
Debug::log(LOG, "using stored size {}x{} for new window {}::{}", STOREDSIZE->x, STOREDSIZE->y, pWindow->m_class, pWindow->m_title);
pWindow->m_lastFloatingSize = STOREDSIZE.value();
} else if (desiredGeometry.width <= 5 || desiredGeometry.height <= 5) {
const auto PMONITOR = pWindow->m_pMonitor.lock();
pWindow->m_vLastFloatingSize = PMONITOR->vecSize / 2.f;
const auto PMONITOR = pWindow->m_monitor.lock();
pWindow->m_lastFloatingSize = PMONITOR->vecSize / 2.f;
} else
pWindow->m_vLastFloatingSize = Vector2D(desiredGeometry.width, desiredGeometry.height);
pWindow->m_lastFloatingSize = Vector2D(desiredGeometry.width, desiredGeometry.height);
pWindow->m_vPseudoSize = pWindow->m_vLastFloatingSize;
pWindow->m_pseudoSize = pWindow->m_lastFloatingSize;
bool autoGrouped = IHyprLayout::onWindowCreatedAutoGroup(pWindow);
if (autoGrouped)
return;
if (pWindow->m_bIsFloating)
if (pWindow->m_isFloating)
onWindowCreatedFloating(pWindow);
else
onWindowCreatedTiling(pWindow, direction);
@ -50,24 +50,24 @@ void IHyprLayout::onWindowRemoved(PHLWINDOW pWindow) {
if (pWindow->isFullscreen())
g_pCompositor->setWindowFullscreenInternal(pWindow, FSMODE_NONE);
if (!pWindow->m_sGroupData.pNextWindow.expired()) {
if (pWindow->m_sGroupData.pNextWindow.lock() == pWindow)
pWindow->m_sGroupData.pNextWindow.reset();
if (!pWindow->m_groupData.pNextWindow.expired()) {
if (pWindow->m_groupData.pNextWindow.lock() == pWindow)
pWindow->m_groupData.pNextWindow.reset();
else {
// find last window and update
PHLWINDOW PWINDOWPREV = pWindow->getGroupPrevious();
const auto WINDOWISVISIBLE = pWindow->getGroupCurrent() == pWindow;
if (WINDOWISVISIBLE)
PWINDOWPREV->setGroupCurrent(pWindow->m_sGroupData.head ? pWindow->m_sGroupData.pNextWindow.lock() : PWINDOWPREV);
PWINDOWPREV->setGroupCurrent(pWindow->m_groupData.head ? pWindow->m_groupData.pNextWindow.lock() : PWINDOWPREV);
PWINDOWPREV->m_sGroupData.pNextWindow = pWindow->m_sGroupData.pNextWindow;
PWINDOWPREV->m_groupData.pNextWindow = pWindow->m_groupData.pNextWindow;
pWindow->m_sGroupData.pNextWindow.reset();
pWindow->m_groupData.pNextWindow.reset();
if (pWindow->m_sGroupData.head) {
std::swap(PWINDOWPREV->m_sGroupData.pNextWindow->m_sGroupData.head, pWindow->m_sGroupData.head);
std::swap(PWINDOWPREV->m_sGroupData.pNextWindow->m_sGroupData.locked, pWindow->m_sGroupData.locked);
if (pWindow->m_groupData.head) {
std::swap(PWINDOWPREV->m_groupData.pNextWindow->m_groupData.head, pWindow->m_groupData.head);
std::swap(PWINDOWPREV->m_groupData.pNextWindow->m_groupData.locked, pWindow->m_groupData.locked);
}
if (pWindow == m_pLastTiledWindow)
@ -83,7 +83,7 @@ void IHyprLayout::onWindowRemoved(PHLWINDOW pWindow) {
}
}
if (pWindow->m_bIsFloating) {
if (pWindow->m_isFloating) {
onWindowRemovedFloating(pWindow);
} else {
onWindowRemovedTiling(pWindow);
@ -100,9 +100,9 @@ void IHyprLayout::onWindowRemovedFloating(PHLWINDOW pWindow) {
void IHyprLayout::onWindowCreatedFloating(PHLWINDOW pWindow) {
CBox desiredGeometry = g_pXWaylandManager->getGeometryForWindow(pWindow);
const auto PMONITOR = pWindow->m_pMonitor.lock();
const auto PMONITOR = pWindow->m_monitor.lock();
if (pWindow->m_bIsX11) {
if (pWindow->m_isX11) {
Vector2D xy = {desiredGeometry.x, desiredGeometry.y};
xy = g_pXWaylandManager->xwaylandToWaylandCoords(xy);
desiredGeometry.x = xy.x;
@ -117,39 +117,39 @@ void IHyprLayout::onWindowCreatedFloating(PHLWINDOW pWindow) {
}
if (desiredGeometry.width <= 5 || desiredGeometry.height <= 5) {
const auto PWINDOWSURFACE = pWindow->m_pWLSurface->resource();
*pWindow->m_vRealSize = PWINDOWSURFACE->current.size;
const auto PWINDOWSURFACE = pWindow->m_wlSurface->resource();
*pWindow->m_realSize = PWINDOWSURFACE->current.size;
if ((desiredGeometry.width <= 1 || desiredGeometry.height <= 1) && pWindow->m_bIsX11 &&
if ((desiredGeometry.width <= 1 || desiredGeometry.height <= 1) && pWindow->m_isX11 &&
pWindow->isX11OverrideRedirect()) { // XDG windows should be fine. TODO: check for weird atoms?
pWindow->setHidden(true);
return;
}
// reject any windows with size <= 5x5
if (pWindow->m_vRealSize->goal().x <= 5 || pWindow->m_vRealSize->goal().y <= 5)
*pWindow->m_vRealSize = PMONITOR->vecSize / 2.f;
if (pWindow->m_realSize->goal().x <= 5 || pWindow->m_realSize->goal().y <= 5)
*pWindow->m_realSize = PMONITOR->vecSize / 2.f;
if (pWindow->m_bIsX11 && pWindow->isX11OverrideRedirect()) {
if (pWindow->m_isX11 && pWindow->isX11OverrideRedirect()) {
if (pWindow->m_pXWaylandSurface->geometry.x != 0 && pWindow->m_pXWaylandSurface->geometry.y != 0)
*pWindow->m_vRealPosition = g_pXWaylandManager->xwaylandToWaylandCoords(pWindow->m_pXWaylandSurface->geometry.pos());
if (pWindow->m_xwaylandSurface->geometry.x != 0 && pWindow->m_xwaylandSurface->geometry.y != 0)
*pWindow->m_realPosition = g_pXWaylandManager->xwaylandToWaylandCoords(pWindow->m_xwaylandSurface->geometry.pos());
else
*pWindow->m_vRealPosition = Vector2D(PMONITOR->vecPosition.x + (PMONITOR->vecSize.x - pWindow->m_vRealSize->goal().x) / 2.f,
PMONITOR->vecPosition.y + (PMONITOR->vecSize.y - pWindow->m_vRealSize->goal().y) / 2.f);
*pWindow->m_realPosition = Vector2D(PMONITOR->vecPosition.x + (PMONITOR->vecSize.x - pWindow->m_realSize->goal().x) / 2.f,
PMONITOR->vecPosition.y + (PMONITOR->vecSize.y - pWindow->m_realSize->goal().y) / 2.f);
} else {
*pWindow->m_vRealPosition = Vector2D(PMONITOR->vecPosition.x + (PMONITOR->vecSize.x - pWindow->m_vRealSize->goal().x) / 2.f,
PMONITOR->vecPosition.y + (PMONITOR->vecSize.y - pWindow->m_vRealSize->goal().y) / 2.f);
*pWindow->m_realPosition = Vector2D(PMONITOR->vecPosition.x + (PMONITOR->vecSize.x - pWindow->m_realSize->goal().x) / 2.f,
PMONITOR->vecPosition.y + (PMONITOR->vecSize.y - pWindow->m_realSize->goal().y) / 2.f);
}
} else {
// we respect the size.
*pWindow->m_vRealSize = Vector2D(desiredGeometry.width, desiredGeometry.height);
*pWindow->m_realSize = Vector2D(desiredGeometry.width, desiredGeometry.height);
// check if it's on the correct monitor!
Vector2D middlePoint = Vector2D(desiredGeometry.x, desiredGeometry.y) + Vector2D(desiredGeometry.width, desiredGeometry.height) / 2.f;
// check if it's visible on any monitor (only for XDG)
bool visible = pWindow->m_bIsX11;
bool visible = pWindow->m_isX11;
if (!visible) {
visible = g_pCompositor->isPointOnAnyMonitor(Vector2D(desiredGeometry.x, desiredGeometry.y)) &&
@ -159,57 +159,57 @@ void IHyprLayout::onWindowCreatedFloating(PHLWINDOW pWindow) {
}
// TODO: detect a popup in a more consistent way.
if ((desiredGeometry.x == 0 && desiredGeometry.y == 0) || !visible || !pWindow->m_bIsX11) {
if ((desiredGeometry.x == 0 && desiredGeometry.y == 0) || !visible || !pWindow->m_isX11) {
// if the pos isn't set, fall back to the center placement if it's not a child, otherwise middle of parent if available
if (!pWindow->m_bIsX11 && pWindow->m_pXDGSurface->toplevel->parent && validMapped(pWindow->m_pXDGSurface->toplevel->parent->window))
*pWindow->m_vRealPosition = pWindow->m_pXDGSurface->toplevel->parent->window->m_vRealPosition->goal() +
pWindow->m_pXDGSurface->toplevel->parent->window->m_vRealSize->goal() / 2.F - desiredGeometry.size() / 2.F;
if (!pWindow->m_isX11 && pWindow->m_xdgSurface->toplevel->parent && validMapped(pWindow->m_xdgSurface->toplevel->parent->window))
*pWindow->m_realPosition = pWindow->m_xdgSurface->toplevel->parent->window->m_realPosition->goal() +
pWindow->m_xdgSurface->toplevel->parent->window->m_realSize->goal() / 2.F - desiredGeometry.size() / 2.F;
else
*pWindow->m_vRealPosition = PMONITOR->vecPosition + PMONITOR->vecSize / 2.F - desiredGeometry.size() / 2.F;
*pWindow->m_realPosition = PMONITOR->vecPosition + PMONITOR->vecSize / 2.F - desiredGeometry.size() / 2.F;
} else {
// if it is, we respect where it wants to put itself, but apply monitor offset if outside
// most of these are popups
if (const auto POPENMON = g_pCompositor->getMonitorFromVector(middlePoint); POPENMON->ID != PMONITOR->ID)
*pWindow->m_vRealPosition = Vector2D(desiredGeometry.x, desiredGeometry.y) - POPENMON->vecPosition + PMONITOR->vecPosition;
*pWindow->m_realPosition = Vector2D(desiredGeometry.x, desiredGeometry.y) - POPENMON->vecPosition + PMONITOR->vecPosition;
else
*pWindow->m_vRealPosition = Vector2D(desiredGeometry.x, desiredGeometry.y);
*pWindow->m_realPosition = Vector2D(desiredGeometry.x, desiredGeometry.y);
}
}
if (*PXWLFORCESCALEZERO && pWindow->m_bIsX11)
*pWindow->m_vRealSize = pWindow->m_vRealSize->goal() / PMONITOR->scale;
if (*PXWLFORCESCALEZERO && pWindow->m_isX11)
*pWindow->m_realSize = pWindow->m_realSize->goal() / PMONITOR->scale;
if (pWindow->m_bX11DoesntWantBorders || (pWindow->m_bIsX11 && pWindow->isX11OverrideRedirect())) {
pWindow->m_vRealPosition->warp();
pWindow->m_vRealSize->warp();
if (pWindow->m_X11DoesntWantBorders || (pWindow->m_isX11 && pWindow->isX11OverrideRedirect())) {
pWindow->m_realPosition->warp();
pWindow->m_realSize->warp();
}
if (!pWindow->isX11OverrideRedirect())
g_pCompositor->changeWindowZOrder(pWindow, true);
else {
pWindow->m_vPendingReportedSize = pWindow->m_vRealSize->goal();
pWindow->m_vReportedSize = pWindow->m_vPendingReportedSize;
pWindow->m_pendingReportedSize = pWindow->m_realSize->goal();
pWindow->m_reportedSize = pWindow->m_pendingReportedSize;
}
}
bool IHyprLayout::onWindowCreatedAutoGroup(PHLWINDOW pWindow) {
static auto PAUTOGROUP = CConfigValue<Hyprlang::INT>("group:auto_group");
const PHLWINDOW OPENINGON = g_pCompositor->m_lastWindow.lock() && g_pCompositor->m_lastWindow->m_pWorkspace == pWindow->m_pWorkspace ?
const PHLWINDOW OPENINGON = g_pCompositor->m_lastWindow.lock() && g_pCompositor->m_lastWindow->m_workspace == pWindow->m_workspace ?
g_pCompositor->m_lastWindow.lock() :
(pWindow->m_pWorkspace ? pWindow->m_pWorkspace->getFirstWindow() : nullptr);
const bool FLOATEDINTOTILED = pWindow->m_bIsFloating && !OPENINGON->m_bIsFloating;
const bool SWALLOWING = pWindow->m_pSwallowed || pWindow->m_bGroupSwallowed;
(pWindow->m_workspace ? pWindow->m_workspace->getFirstWindow() : nullptr);
const bool FLOATEDINTOTILED = pWindow->m_isFloating && !OPENINGON->m_isFloating;
const bool SWALLOWING = pWindow->m_swallowed || pWindow->m_groupSwallowed;
if ((*PAUTOGROUP || SWALLOWING) // continue if auto_group is enabled or if dealing with window swallowing.
&& OPENINGON // this shouldn't be 0, but honestly, better safe than sorry.
&& OPENINGON != pWindow // prevent freeze when the "group set" window rule makes the new window to be already a group.
&& OPENINGON->m_sGroupData.pNextWindow.lock() // check if OPENINGON is a group.
&& OPENINGON->m_groupData.pNextWindow.lock() // check if OPENINGON is a group.
&& pWindow->canBeGroupedInto(OPENINGON) // check if the new window can be grouped into OPENINGON.
&& !g_pXWaylandManager->shouldBeFloated(pWindow) // don't group child windows. Fix for floated groups. Tiled groups don't need this because we check if !FLOATEDINTOTILED.
&& !FLOATEDINTOTILED) { // don't group a new floated window into a tiled group (for convenience).
pWindow->m_bIsFloating = OPENINGON->m_bIsFloating; // match the floating state. Needed to autogroup a new tiled window into a floated group.
pWindow->m_isFloating = OPENINGON->m_isFloating; // match the floating state. Needed to autogroup a new tiled window into a floated group.
static auto USECURRPOS = CConfigValue<Hyprlang::INT>("group:insert_after_current");
(*USECURRPOS ? OPENINGON : OPENINGON->getGroupTail())->insertWindowToGroup(pWindow);
@ -250,7 +250,7 @@ void IHyprLayout::onBeginDragWindow() {
// get the grab corner
static auto RESIZECORNER = CConfigValue<Hyprlang::INT>("general:resize_corner");
if (*RESIZECORNER != 0 && *RESIZECORNER <= 4 && DRAGGINGWINDOW->m_bIsFloating) {
if (*RESIZECORNER != 0 && *RESIZECORNER <= 4 && DRAGGINGWINDOW->m_isFloating) {
switch (*RESIZECORNER) {
case 1:
m_eGrabbedCorner = CORNER_TOPLEFT;
@ -324,24 +324,24 @@ void IHyprLayout::onEndDragWindow() {
if (pWindow->checkInputOnDecos(INPUT_TYPE_DRAG_END, MOUSECOORDS, DRAGGINGWINDOW))
return;
const bool FLOATEDINTOTILED = !pWindow->m_bIsFloating && !DRAGGINGWINDOW->m_bDraggingTiled;
const bool FLOATEDINTOTILED = !pWindow->m_isFloating && !DRAGGINGWINDOW->m_draggingTiled;
static auto PDRAGINTOGROUP = CConfigValue<Hyprlang::INT>("group:drag_into_group");
if (pWindow->m_sGroupData.pNextWindow.lock() && DRAGGINGWINDOW->canBeGroupedInto(pWindow) && *PDRAGINTOGROUP == 1 && !FLOATEDINTOTILED) {
if (pWindow->m_groupData.pNextWindow.lock() && DRAGGINGWINDOW->canBeGroupedInto(pWindow) && *PDRAGINTOGROUP == 1 && !FLOATEDINTOTILED) {
if (DRAGGINGWINDOW->m_sGroupData.pNextWindow) {
PHLWINDOW next = DRAGGINGWINDOW->m_sGroupData.pNextWindow.lock();
if (DRAGGINGWINDOW->m_groupData.pNextWindow) {
PHLWINDOW next = DRAGGINGWINDOW->m_groupData.pNextWindow.lock();
while (next != DRAGGINGWINDOW) {
next->m_bIsFloating = pWindow->m_bIsFloating; // match the floating state of group members
*next->m_vRealSize = pWindow->m_vRealSize->goal(); // match the size of group members
*next->m_vRealPosition = pWindow->m_vRealPosition->goal(); // match the position of group members
next = next->m_sGroupData.pNextWindow.lock();
next->m_isFloating = pWindow->m_isFloating; // match the floating state of group members
*next->m_realSize = pWindow->m_realSize->goal(); // match the size of group members
*next->m_realPosition = pWindow->m_realPosition->goal(); // match the position of group members
next = next->m_groupData.pNextWindow.lock();
}
}
DRAGGINGWINDOW->m_bIsFloating = pWindow->m_bIsFloating; // match the floating state of the window
DRAGGINGWINDOW->m_vLastFloatingSize = m_vDraggingWindowOriginalFloatSize;
DRAGGINGWINDOW->m_bDraggingTiled = false;
DRAGGINGWINDOW->m_isFloating = pWindow->m_isFloating; // match the floating state of the window
DRAGGINGWINDOW->m_lastFloatingSize = m_vDraggingWindowOriginalFloatSize;
DRAGGINGWINDOW->m_draggingTiled = false;
static auto USECURRPOS = CConfigValue<Hyprlang::INT>("group:insert_after_current");
(*USECURRPOS ? pWindow : pWindow->getGroupTail())->insertWindowToGroup(DRAGGINGWINDOW);
@ -355,11 +355,11 @@ void IHyprLayout::onEndDragWindow() {
}
}
if (DRAGGINGWINDOW->m_bDraggingTiled) {
DRAGGINGWINDOW->m_bIsFloating = false;
if (DRAGGINGWINDOW->m_draggingTiled) {
DRAGGINGWINDOW->m_isFloating = false;
g_pInputManager->refocus();
changeWindowFloatingMode(DRAGGINGWINDOW);
DRAGGINGWINDOW->m_vLastFloatingSize = m_vDraggingWindowOriginalFloatSize;
DRAGGINGWINDOW->m_lastFloatingSize = m_vDraggingWindowOriginalFloatSize;
}
g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
@ -404,10 +404,10 @@ static void performSnap(Vector2D& sourcePos, Vector2D& sourceSize, PHLWINDOW DRA
if (*SNAPWINDOWGAP) {
const double GAPSIZE = *SNAPWINDOWGAP;
const auto WSID = DRAGGINGWINDOW->workspaceID();
const bool HASFULLSCREEN = DRAGGINGWINDOW->m_pWorkspace && DRAGGINGWINDOW->m_pWorkspace->m_hasFullscreenWindow;
const bool HASFULLSCREEN = DRAGGINGWINDOW->m_workspace && DRAGGINGWINDOW->m_workspace->m_hasFullscreenWindow;
for (auto& other : g_pCompositor->m_windows) {
if ((HASFULLSCREEN && !other->m_bCreatedOverFullscreen) || other == DRAGGINGWINDOW || other->workspaceID() != WSID || !other->m_bIsMapped || other->m_bFadingOut ||
if ((HASFULLSCREEN && !other->m_createdOverFullscreen) || other == DRAGGINGWINDOW || other->workspaceID() != WSID || !other->m_isMapped || other->m_fadingOut ||
other->isX11OverrideRedirect())
continue;
@ -466,7 +466,7 @@ static void performSnap(Vector2D& sourcePos, Vector2D& sourceSize, PHLWINDOW DRA
if (*SNAPMONITORGAP) {
const double GAPSIZE = *SNAPMONITORGAP;
const double BORDERDIFF = OVERLAP ? DRAGGINGBORDERSIZE : 0;
const auto MON = DRAGGINGWINDOW->m_pMonitor.lock();
const auto MON = DRAGGINGWINDOW->m_monitor.lock();
SRange monX = {MON->vecPosition.x + MON->vecReservedTopLeft.x + DRAGGINGBORDERSIZE,
MON->vecPosition.x + MON->vecSize.x - MON->vecReservedBottomRight.x - DRAGGINGBORDERSIZE};
@ -584,30 +584,30 @@ void IHyprLayout::onMouseMove(const Vector2D& mousePos) {
if (g_pInputManager->dragMode == MBIND_MOVE) {
Vector2D newPos = m_vBeginDragPositionXY + DELTA;
Vector2D newSize = DRAGGINGWINDOW->m_vRealSize->goal();
Vector2D newSize = DRAGGINGWINDOW->m_realSize->goal();
if (*SNAPENABLED && !DRAGGINGWINDOW->m_bDraggingTiled)
if (*SNAPENABLED && !DRAGGINGWINDOW->m_draggingTiled)
performSnap(newPos, newSize, DRAGGINGWINDOW, MBIND_MOVE, -1, m_vBeginDragSizeXY);
CBox wb = {newPos, newSize};
wb.round();
if (*PANIMATEMOUSE)
*DRAGGINGWINDOW->m_vRealPosition = wb.pos();
*DRAGGINGWINDOW->m_realPosition = wb.pos();
else {
DRAGGINGWINDOW->m_vRealPosition->setValueAndWarp(wb.pos());
DRAGGINGWINDOW->m_realPosition->setValueAndWarp(wb.pos());
DRAGGINGWINDOW->sendWindowSize();
}
DRAGGINGWINDOW->m_vPosition = wb.pos();
DRAGGINGWINDOW->m_position = wb.pos();
} else if (g_pInputManager->dragMode == MBIND_RESIZE || g_pInputManager->dragMode == MBIND_RESIZE_FORCE_RATIO || g_pInputManager->dragMode == MBIND_RESIZE_BLOCK_RATIO) {
if (DRAGGINGWINDOW->m_bIsFloating) {
if (DRAGGINGWINDOW->m_isFloating) {
Vector2D MINSIZE = DRAGGINGWINDOW->requestedMinSize().clamp(DRAGGINGWINDOW->m_sWindowData.minSize.valueOr(Vector2D(MIN_WINDOW_SIZE, MIN_WINDOW_SIZE)));
Vector2D MINSIZE = DRAGGINGWINDOW->requestedMinSize().clamp(DRAGGINGWINDOW->m_windowData.minSize.valueOr(Vector2D(MIN_WINDOW_SIZE, MIN_WINDOW_SIZE)));
Vector2D MAXSIZE;
if (DRAGGINGWINDOW->m_sWindowData.maxSize.hasValue())
MAXSIZE = DRAGGINGWINDOW->requestedMaxSize().clamp({}, DRAGGINGWINDOW->m_sWindowData.maxSize.value());
if (DRAGGINGWINDOW->m_windowData.maxSize.hasValue())
MAXSIZE = DRAGGINGWINDOW->requestedMaxSize().clamp({}, DRAGGINGWINDOW->m_windowData.maxSize.value());
else
MAXSIZE = DRAGGINGWINDOW->requestedMaxSize().clamp({}, Vector2D(std::numeric_limits<double>::max(), std::numeric_limits<double>::max()));
@ -624,7 +624,7 @@ void IHyprLayout::onMouseMove(const Vector2D& mousePos) {
newSize = newSize + Vector2D(-DELTA.x, DELTA.y);
eMouseBindMode mode = g_pInputManager->dragMode;
if (DRAGGINGWINDOW->m_sWindowData.keepAspectRatio.valueOrDefault() && mode != MBIND_RESIZE_BLOCK_RATIO)
if (DRAGGINGWINDOW->m_windowData.keepAspectRatio.valueOrDefault() && mode != MBIND_RESIZE_BLOCK_RATIO)
mode = MBIND_RESIZE_FORCE_RATIO;
if (m_vBeginDragSizeXY.x >= 1 && m_vBeginDragSizeXY.y >= 1 && mode == MBIND_RESIZE_FORCE_RATIO) {
@ -665,29 +665,29 @@ void IHyprLayout::onMouseMove(const Vector2D& mousePos) {
wb.round();
if (*PANIMATE) {
*DRAGGINGWINDOW->m_vRealSize = wb.size();
*DRAGGINGWINDOW->m_vRealPosition = wb.pos();
*DRAGGINGWINDOW->m_realSize = wb.size();
*DRAGGINGWINDOW->m_realPosition = wb.pos();
} else {
DRAGGINGWINDOW->m_vRealSize->setValueAndWarp(wb.size());
DRAGGINGWINDOW->m_vRealPosition->setValueAndWarp(wb.pos());
DRAGGINGWINDOW->m_realSize->setValueAndWarp(wb.size());
DRAGGINGWINDOW->m_realPosition->setValueAndWarp(wb.pos());
DRAGGINGWINDOW->sendWindowSize();
}
DRAGGINGWINDOW->m_vPosition = wb.pos();
DRAGGINGWINDOW->m_vSize = wb.size();
DRAGGINGWINDOW->m_position = wb.pos();
DRAGGINGWINDOW->m_size = wb.size();
} else {
resizeActiveWindow(TICKDELTA, m_eGrabbedCorner, DRAGGINGWINDOW);
}
}
// get middle point
Vector2D middle = DRAGGINGWINDOW->m_vRealPosition->value() + DRAGGINGWINDOW->m_vRealSize->value() / 2.f;
Vector2D middle = DRAGGINGWINDOW->m_realPosition->value() + DRAGGINGWINDOW->m_realSize->value() / 2.f;
// and check its monitor
const auto PMONITOR = g_pCompositor->getMonitorFromVector(middle);
if (PMONITOR && !SPECIAL) {
DRAGGINGWINDOW->m_pMonitor = PMONITOR;
DRAGGINGWINDOW->m_monitor = PMONITOR;
DRAGGINGWINDOW->moveToWorkspace(PMONITOR->activeWorkspace);
DRAGGINGWINDOW->updateGroupOutputs();
@ -706,7 +706,7 @@ void IHyprLayout::changeWindowFloatingMode(PHLWINDOW pWindow) {
g_pCompositor->setWindowFullscreenInternal(pWindow, FSMODE_NONE);
}
pWindow->m_bPinned = false;
pWindow->m_pinned = false;
g_pHyprRenderer->damageWindow(pWindow, true);
@ -717,8 +717,8 @@ void IHyprLayout::changeWindowFloatingMode(PHLWINDOW pWindow) {
EMIT_HOOK_EVENT("changeFloatingMode", pWindow);
if (!TILED) {
const auto PNEWMON = g_pCompositor->getMonitorFromVector(pWindow->m_vRealPosition->value() + pWindow->m_vRealSize->value() / 2.f);
pWindow->m_pMonitor = PNEWMON;
const auto PNEWMON = g_pCompositor->getMonitorFromVector(pWindow->m_realPosition->value() + pWindow->m_realSize->value() / 2.f);
pWindow->m_monitor = PNEWMON;
pWindow->moveToWorkspace(PNEWMON->activeSpecialWorkspace ? PNEWMON->activeSpecialWorkspace : PNEWMON->activeWorkspace);
pWindow->updateGroupOutputs();
@ -728,25 +728,25 @@ void IHyprLayout::changeWindowFloatingMode(PHLWINDOW pWindow) {
g_pCompositor->setWindowFullscreenInternal(PWORKSPACE->getFullscreenWindow(), FSMODE_NONE);
// save real pos cuz the func applies the default 5,5 mid
const auto PSAVEDPOS = pWindow->m_vRealPosition->goal();
const auto PSAVEDSIZE = pWindow->m_vRealSize->goal();
const auto PSAVEDPOS = pWindow->m_realPosition->goal();
const auto PSAVEDSIZE = pWindow->m_realSize->goal();
// if the window is pseudo, update its size
if (!pWindow->m_bDraggingTiled)
pWindow->m_vPseudoSize = pWindow->m_vRealSize->goal();
if (!pWindow->m_draggingTiled)
pWindow->m_pseudoSize = pWindow->m_realSize->goal();
pWindow->m_vLastFloatingSize = PSAVEDSIZE;
pWindow->m_lastFloatingSize = PSAVEDSIZE;
// move to narnia because we don't wanna find our own node. onWindowCreatedTiling should apply the coords back.
pWindow->m_vPosition = Vector2D(-999999, -999999);
pWindow->m_position = Vector2D(-999999, -999999);
onWindowCreatedTiling(pWindow);
pWindow->m_vRealPosition->setValue(PSAVEDPOS);
pWindow->m_vRealSize->setValue(PSAVEDSIZE);
pWindow->m_realPosition->setValue(PSAVEDPOS);
pWindow->m_realSize->setValue(PSAVEDSIZE);
// fix pseudo leaving artifacts
g_pHyprRenderer->damageMonitor(pWindow->m_pMonitor.lock());
g_pHyprRenderer->damageMonitor(pWindow->m_monitor.lock());
if (pWindow == g_pCompositor->m_lastWindow)
m_pLastTiledWindow = pWindow;
@ -755,21 +755,21 @@ void IHyprLayout::changeWindowFloatingMode(PHLWINDOW pWindow) {
g_pCompositor->changeWindowZOrder(pWindow, true);
CBox wb = {pWindow->m_vRealPosition->goal() + (pWindow->m_vRealSize->goal() - pWindow->m_vLastFloatingSize) / 2.f, pWindow->m_vLastFloatingSize};
CBox wb = {pWindow->m_realPosition->goal() + (pWindow->m_realSize->goal() - pWindow->m_lastFloatingSize) / 2.f, pWindow->m_lastFloatingSize};
wb.round();
if (!(pWindow->m_bIsFloating && pWindow->m_bIsPseudotiled) && DELTALESSTHAN(pWindow->m_vRealSize->value().x, pWindow->m_vLastFloatingSize.x, 10) &&
DELTALESSTHAN(pWindow->m_vRealSize->value().y, pWindow->m_vLastFloatingSize.y, 10)) {
if (!(pWindow->m_isFloating && pWindow->m_isPseudotiled) && DELTALESSTHAN(pWindow->m_realSize->value().x, pWindow->m_lastFloatingSize.x, 10) &&
DELTALESSTHAN(pWindow->m_realSize->value().y, pWindow->m_lastFloatingSize.y, 10)) {
wb = {wb.pos() + Vector2D{10, 10}, wb.size() - Vector2D{20, 20}};
}
*pWindow->m_vRealPosition = wb.pos();
*pWindow->m_vRealSize = wb.size();
*pWindow->m_realPosition = wb.pos();
*pWindow->m_realSize = wb.size();
pWindow->m_vSize = wb.size();
pWindow->m_vPosition = wb.pos();
pWindow->m_size = wb.size();
pWindow->m_position = wb.pos();
g_pHyprRenderer->damageMonitor(pWindow->m_pMonitor.lock());
g_pHyprRenderer->damageMonitor(pWindow->m_monitor.lock());
pWindow->unsetWindowData(PRIORITY_LAYOUT);
pWindow->updateWindowData();
@ -789,21 +789,21 @@ void IHyprLayout::moveActiveWindow(const Vector2D& delta, PHLWINDOW pWindow) {
if (!validMapped(PWINDOW))
return;
if (!PWINDOW->m_bIsFloating) {
if (!PWINDOW->m_isFloating) {
Debug::log(LOG, "Dwindle cannot move a tiled window in moveActiveWindow!");
return;
}
PWINDOW->setAnimationsToMove();
PWINDOW->m_vPosition += delta;
*PWINDOW->m_vRealPosition = PWINDOW->m_vRealPosition->goal() + delta;
PWINDOW->m_position += delta;
*PWINDOW->m_realPosition = PWINDOW->m_realPosition->goal() + delta;
g_pHyprRenderer->damageWindow(PWINDOW);
}
void IHyprLayout::onWindowFocusChange(PHLWINDOW pNewFocus) {
m_pLastTiledWindow = pNewFocus && !pNewFocus->m_bIsFloating ? pNewFocus : m_pLastTiledWindow;
m_pLastTiledWindow = pNewFocus && !pNewFocus->m_isFloating ? pNewFocus : m_pLastTiledWindow;
}
PHLWINDOW IHyprLayout::getNextWindowCandidate(PHLWINDOW pWindow) {
@ -811,27 +811,26 @@ PHLWINDOW IHyprLayout::getNextWindowCandidate(PHLWINDOW pWindow) {
if (!pWindow)
return nullptr;
const auto PWORKSPACE = pWindow->m_pWorkspace;
const auto PWORKSPACE = pWindow->m_workspace;
// first of all, if this is a fullscreen workspace,
if (PWORKSPACE->m_hasFullscreenWindow)
return PWORKSPACE->getFullscreenWindow();
if (pWindow->m_bIsFloating) {
if (pWindow->m_isFloating) {
// find whether there is a floating window below this one
for (auto const& w : g_pCompositor->m_windows) {
if (w->m_bIsMapped && !w->isHidden() && w->m_bIsFloating && !w->isX11OverrideRedirect() && w->m_pWorkspace == pWindow->m_pWorkspace && !w->m_bX11ShouldntFocus &&
!w->m_sWindowData.noFocus.valueOrDefault() && w != pWindow) {
if (VECINRECT((pWindow->m_vSize / 2.f + pWindow->m_vPosition), w->m_vPosition.x, w->m_vPosition.y, w->m_vPosition.x + w->m_vSize.x,
w->m_vPosition.y + w->m_vSize.y)) {
if (w->m_isMapped && !w->isHidden() && w->m_isFloating && !w->isX11OverrideRedirect() && w->m_workspace == pWindow->m_workspace && !w->m_X11ShouldntFocus &&
!w->m_windowData.noFocus.valueOrDefault() && w != pWindow) {
if (VECINRECT((pWindow->m_size / 2.f + pWindow->m_position), w->m_position.x, w->m_position.y, w->m_position.x + w->m_size.x, w->m_position.y + w->m_size.y)) {
return w;
}
}
}
// let's try the last tiled window.
if (m_pLastTiledWindow.lock() && m_pLastTiledWindow->m_pWorkspace == pWindow->m_pWorkspace)
if (m_pLastTiledWindow.lock() && m_pLastTiledWindow->m_workspace == pWindow->m_workspace)
return m_pLastTiledWindow.lock();
// if we don't, let's try to find any window that is in the middle
@ -841,8 +840,8 @@ PHLWINDOW IHyprLayout::getNextWindowCandidate(PHLWINDOW pWindow) {
// if not, floating window
for (auto const& w : g_pCompositor->m_windows) {
if (w->m_bIsMapped && !w->isHidden() && w->m_bIsFloating && !w->isX11OverrideRedirect() && w->m_pWorkspace == pWindow->m_pWorkspace && !w->m_bX11ShouldntFocus &&
!w->m_sWindowData.noFocus.valueOrDefault() && w != pWindow)
if (w->m_isMapped && !w->isHidden() && w->m_isFloating && !w->isX11OverrideRedirect() && w->m_workspace == pWindow->m_workspace && !w->m_X11ShouldntFocus &&
!w->m_windowData.noFocus.valueOrDefault() && w != pWindow)
return w;
}
@ -859,22 +858,22 @@ PHLWINDOW IHyprLayout::getNextWindowCandidate(PHLWINDOW pWindow) {
if (!pWindowCandidate)
pWindowCandidate = PWORKSPACE->getFirstWindow();
if (!pWindowCandidate || pWindow == pWindowCandidate || !pWindowCandidate->m_bIsMapped || pWindowCandidate->isHidden() || pWindowCandidate->m_bX11ShouldntFocus ||
pWindowCandidate->isX11OverrideRedirect() || pWindowCandidate->m_pMonitor != g_pCompositor->m_lastMonitor)
if (!pWindowCandidate || pWindow == pWindowCandidate || !pWindowCandidate->m_isMapped || pWindowCandidate->isHidden() || pWindowCandidate->m_X11ShouldntFocus ||
pWindowCandidate->isX11OverrideRedirect() || pWindowCandidate->m_monitor != g_pCompositor->m_lastMonitor)
return nullptr;
return pWindowCandidate;
}
bool IHyprLayout::isWindowReachable(PHLWINDOW pWindow) {
return pWindow && (!pWindow->isHidden() || pWindow->m_sGroupData.pNextWindow);
return pWindow && (!pWindow->isHidden() || pWindow->m_groupData.pNextWindow);
}
void IHyprLayout::bringWindowToTop(PHLWINDOW pWindow) {
if (pWindow == nullptr)
return;
if (pWindow->isHidden() && pWindow->m_sGroupData.pNextWindow) {
if (pWindow->isHidden() && pWindow->m_groupData.pNextWindow) {
// grouped, change the current to this window
pWindow->setGroupCurrent(pWindow);
}
@ -890,11 +889,11 @@ Vector2D IHyprLayout::predictSizeForNewWindowFloating(PHLWINDOW pWindow) { // ge
Vector2D sizeOverride = {};
if (g_pCompositor->m_lastMonitor) {
for (auto const& r : g_pConfigManager->getMatchingRules(pWindow, true, true)) {
if (r->ruleType != CWindowRule::RULE_SIZE)
if (r->m_ruleType != CWindowRule::RULE_SIZE)
continue;
try {
const auto VALUE = r->szRule.substr(r->szRule.find(' ') + 1);
const auto VALUE = r->m_rule.substr(r->m_rule.find(' ') + 1);
const auto SIZEXSTR = VALUE.substr(0, VALUE.find(' '));
const auto SIZEYSTR = VALUE.substr(VALUE.find(' ') + 1);
@ -908,7 +907,7 @@ Vector2D IHyprLayout::predictSizeForNewWindowFloating(PHLWINDOW pWindow) { // ge
sizeOverride = {SIZEX, SIZEY};
} catch (...) { Debug::log(LOG, "Rule size failed, rule: {} -> {}", r->szRule, r->szValue); }
} catch (...) { Debug::log(LOG, "Rule size failed, rule: {} -> {}", r->m_rule, r->m_value); }
break;
}
}
@ -921,7 +920,7 @@ Vector2D IHyprLayout::predictSizeForNewWindow(PHLWINDOW pWindow) {
if (!shouldBeFloated) {
for (auto const& r : g_pConfigManager->getMatchingRules(pWindow, true, true)) {
if (r->ruleType != CWindowRule::RULE_FLOAT)
if (r->m_ruleType != CWindowRule::RULE_FLOAT)
continue;
shouldBeFloated = true;
@ -936,7 +935,7 @@ Vector2D IHyprLayout::predictSizeForNewWindow(PHLWINDOW pWindow) {
else
sizePredicted = predictSizeForNewWindowFloating(pWindow);
Vector2D maxSize = pWindow->m_pXDGSurface->toplevel->pending.maxSize;
Vector2D maxSize = pWindow->m_xdgSurface->toplevel->pending.maxSize;
if ((maxSize.x > 0 && maxSize.x < sizePredicted.x) || (maxSize.y > 0 && maxSize.y < sizePredicted.y))
sizePredicted = {};
@ -954,35 +953,35 @@ bool IHyprLayout::updateDragWindow() {
g_pCompositor->setWindowFullscreenInternal(DRAGGINGWINDOW, FSMODE_NONE);
}
const auto PWORKSPACE = DRAGGINGWINDOW->m_pWorkspace;
const auto PWORKSPACE = DRAGGINGWINDOW->m_workspace;
if (PWORKSPACE->m_hasFullscreenWindow && (!DRAGGINGWINDOW->m_bCreatedOverFullscreen || !DRAGGINGWINDOW->m_bIsFloating)) {
if (PWORKSPACE->m_hasFullscreenWindow && (!DRAGGINGWINDOW->m_createdOverFullscreen || !DRAGGINGWINDOW->m_isFloating)) {
Debug::log(LOG, "Rejecting drag on a fullscreen workspace. (window under fullscreen)");
g_pKeybindManager->changeMouseBindMode(MBIND_INVALID);
return true;
}
}
DRAGGINGWINDOW->m_bDraggingTiled = false;
m_vDraggingWindowOriginalFloatSize = DRAGGINGWINDOW->m_vLastFloatingSize;
DRAGGINGWINDOW->m_draggingTiled = false;
m_vDraggingWindowOriginalFloatSize = DRAGGINGWINDOW->m_lastFloatingSize;
if (WAS_FULLSCREEN && DRAGGINGWINDOW->m_bIsFloating) {
const auto MOUSECOORDS = g_pInputManager->getMouseCoordsInternal();
*DRAGGINGWINDOW->m_vRealPosition = MOUSECOORDS - DRAGGINGWINDOW->m_vRealSize->goal() / 2.f;
} else if (!DRAGGINGWINDOW->m_bIsFloating && g_pInputManager->dragMode == MBIND_MOVE) {
Vector2D MINSIZE = DRAGGINGWINDOW->requestedMinSize().clamp(DRAGGINGWINDOW->m_sWindowData.minSize.valueOr(Vector2D(MIN_WINDOW_SIZE, MIN_WINDOW_SIZE)));
DRAGGINGWINDOW->m_vLastFloatingSize = (DRAGGINGWINDOW->m_vRealSize->goal() * 0.8489).clamp(MINSIZE, Vector2D{}).floor();
*DRAGGINGWINDOW->m_vRealPosition = g_pInputManager->getMouseCoordsInternal() - DRAGGINGWINDOW->m_vRealSize->goal() / 2.f;
if (WAS_FULLSCREEN && DRAGGINGWINDOW->m_isFloating) {
const auto MOUSECOORDS = g_pInputManager->getMouseCoordsInternal();
*DRAGGINGWINDOW->m_realPosition = MOUSECOORDS - DRAGGINGWINDOW->m_realSize->goal() / 2.f;
} else if (!DRAGGINGWINDOW->m_isFloating && g_pInputManager->dragMode == MBIND_MOVE) {
Vector2D MINSIZE = DRAGGINGWINDOW->requestedMinSize().clamp(DRAGGINGWINDOW->m_windowData.minSize.valueOr(Vector2D(MIN_WINDOW_SIZE, MIN_WINDOW_SIZE)));
DRAGGINGWINDOW->m_lastFloatingSize = (DRAGGINGWINDOW->m_realSize->goal() * 0.8489).clamp(MINSIZE, Vector2D{}).floor();
*DRAGGINGWINDOW->m_realPosition = g_pInputManager->getMouseCoordsInternal() - DRAGGINGWINDOW->m_realSize->goal() / 2.f;
if (g_pInputManager->m_bDragThresholdReached) {
changeWindowFloatingMode(DRAGGINGWINDOW);
DRAGGINGWINDOW->m_bIsFloating = true;
DRAGGINGWINDOW->m_bDraggingTiled = true;
DRAGGINGWINDOW->m_isFloating = true;
DRAGGINGWINDOW->m_draggingTiled = true;
}
}
m_vBeginDragXY = g_pInputManager->getMouseCoordsInternal();
m_vBeginDragPositionXY = DRAGGINGWINDOW->m_vRealPosition->goal();
m_vBeginDragSizeXY = DRAGGINGWINDOW->m_vRealSize->goal();
m_vBeginDragPositionXY = DRAGGINGWINDOW->m_realPosition->goal();
m_vBeginDragSizeXY = DRAGGINGWINDOW->m_realSize->goal();
m_vLastDragXY = m_vBeginDragXY;
return false;