windows: refactor class member vars (#10168)
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c505eb55ff
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2118440488
43 changed files with 2124 additions and 2134 deletions
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@ -67,14 +67,14 @@ enum eSuppressEvents : uint8_t {
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class IWindowTransformer;
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struct SAlphaValue {
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float m_fAlpha;
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bool m_bOverride;
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float alpha;
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bool override;
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float applyAlpha(float alpha) const {
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if (m_bOverride)
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return m_fAlpha;
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if (override)
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return alpha;
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else
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return m_fAlpha * alpha;
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return alpha * alpha;
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};
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};
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@ -145,154 +145,151 @@ class CWindow {
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public:
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~CWindow();
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SP<CWLSurface> m_pWLSurface;
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SP<CWLSurface> m_wlSurface;
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struct {
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CSignal destroy;
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} events;
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} m_events;
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WP<CXDGSurfaceResource> m_pXDGSurface;
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WP<CXWaylandSurface> m_pXWaylandSurface;
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WP<CXDGSurfaceResource> m_xdgSurface;
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WP<CXWaylandSurface> m_xwaylandSurface;
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// this is the position and size of the "bounding box"
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Vector2D m_vPosition = Vector2D(0, 0);
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Vector2D m_vSize = Vector2D(0, 0);
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Vector2D m_position = Vector2D(0, 0);
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Vector2D m_size = Vector2D(0, 0);
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// this is the real position and size used to draw the thing
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PHLANIMVAR<Vector2D> m_vRealPosition;
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PHLANIMVAR<Vector2D> m_vRealSize;
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PHLANIMVAR<Vector2D> m_realPosition;
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PHLANIMVAR<Vector2D> m_realSize;
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// for not spamming the protocols
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Vector2D m_vReportedPosition;
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Vector2D m_vReportedSize;
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Vector2D m_vPendingReportedSize;
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std::optional<std::pair<uint32_t, Vector2D>> m_pPendingSizeAck;
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std::vector<std::pair<uint32_t, Vector2D>> m_vPendingSizeAcks;
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Vector2D m_reportedPosition;
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Vector2D m_reportedSize;
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Vector2D m_pendingReportedSize;
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std::optional<std::pair<uint32_t, Vector2D>> m_pendingSizeAck;
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std::vector<std::pair<uint32_t, Vector2D>> m_pendingSizeAcks;
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// for restoring floating statuses
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Vector2D m_vLastFloatingSize;
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Vector2D m_vLastFloatingPosition;
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Vector2D m_lastFloatingSize;
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Vector2D m_lastFloatingPosition;
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// for floating window offset in workspace animations
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Vector2D m_vFloatingOffset = Vector2D(0, 0);
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Vector2D m_floatingOffset = Vector2D(0, 0);
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// this is used for pseudotiling
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bool m_bIsPseudotiled = false;
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Vector2D m_vPseudoSize = Vector2D(1280, 720);
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bool m_isPseudotiled = false;
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Vector2D m_pseudoSize = Vector2D(1280, 720);
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// for recovering relative cursor position
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Vector2D m_vRelativeCursorCoordsOnLastWarp = Vector2D(-1, -1);
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Vector2D m_relativeCursorCoordsOnLastWarp = Vector2D(-1, -1);
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bool m_bFirstMap = false; // for layouts
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bool m_bIsFloating = false;
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bool m_bDraggingTiled = false; // for dragging around tiled windows
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bool m_bWasMaximized = false;
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SFullscreenState m_sFullscreenState = {.internal = FSMODE_NONE, .client = FSMODE_NONE};
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std::string m_szTitle = "";
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std::string m_szClass = "";
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std::string m_szInitialTitle = "";
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std::string m_szInitialClass = "";
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PHLWORKSPACE m_pWorkspace;
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PHLMONITORREF m_pMonitor;
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bool m_firstMap = false; // for layouts
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bool m_isFloating = false;
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bool m_draggingTiled = false; // for dragging around tiled windows
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SFullscreenState m_fullscreenState = {.internal = FSMODE_NONE, .client = FSMODE_NONE};
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std::string m_title = "";
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std::string m_class = "";
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std::string m_initialTitle = "";
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std::string m_initialClass = "";
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PHLWORKSPACE m_workspace;
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PHLMONITORREF m_monitor;
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bool m_bIsMapped = false;
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bool m_isMapped = false;
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bool m_bRequestsFloat = false;
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bool m_requestsFloat = false;
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// This is for fullscreen apps
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bool m_bCreatedOverFullscreen = false;
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bool m_createdOverFullscreen = false;
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// XWayland stuff
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bool m_bIsX11 = false;
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PHLWINDOWREF m_pX11Parent;
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bool m_bX11DoesntWantBorders = false;
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bool m_bX11ShouldntFocus = false;
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float m_fX11SurfaceScaledBy = 1.f;
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bool m_isX11 = false;
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bool m_X11DoesntWantBorders = false;
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bool m_X11ShouldntFocus = false;
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float m_X11SurfaceScaledBy = 1.f;
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//
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// For nofocus
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bool m_bNoInitialFocus = false;
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bool m_noInitialFocus = false;
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// Fullscreen and Maximize
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bool m_bWantsInitialFullscreen = false;
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MONITORID m_iWantsInitialFullscreenMonitor = MONITOR_INVALID;
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bool m_wantsInitialFullscreen = false;
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MONITORID m_wantsInitialFullscreenMonitor = MONITOR_INVALID;
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// bitfield eSuppressEvents
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uint64_t m_eSuppressedEvents = SUPPRESS_NONE;
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// bitfield suppressEvents
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uint64_t m_suppressedEvents = SUPPRESS_NONE;
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// desktop components
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UP<CSubsurface> m_pSubsurfaceHead;
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UP<CPopup> m_pPopupHead;
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UP<CSubsurface> m_subsurfaceHead;
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UP<CPopup> m_popupHead;
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// Animated border
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CGradientValueData m_cRealBorderColor = {0};
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CGradientValueData m_cRealBorderColorPrevious = {0};
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PHLANIMVAR<float> m_fBorderFadeAnimationProgress;
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PHLANIMVAR<float> m_fBorderAngleAnimationProgress;
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CGradientValueData m_realBorderColor = {0};
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CGradientValueData m_realBorderColorPrevious = {0};
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PHLANIMVAR<float> m_borderFadeAnimationProgress;
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PHLANIMVAR<float> m_borderAngleAnimationProgress;
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// Fade in-out
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PHLANIMVAR<float> m_fAlpha;
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bool m_bFadingOut = false;
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bool m_bReadyToDelete = false;
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Vector2D m_vOriginalClosedPos; // these will be used for calculations later on in
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Vector2D m_vOriginalClosedSize; // drawing the closing animations
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SBoxExtents m_eOriginalClosedExtents;
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bool m_bAnimatingIn = false;
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PHLANIMVAR<float> m_alpha;
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bool m_fadingOut = false;
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bool m_readyToDelete = false;
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Vector2D m_originalClosedPos; // these will be used for calculations later on in
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Vector2D m_originalClosedSize; // drawing the closing animations
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SBoxExtents m_originalClosedExtents;
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bool m_animatingIn = false;
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// For pinned (sticky) windows
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bool m_bPinned = false;
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bool m_pinned = false;
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// For preserving pinned state when fullscreening a pinned window
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bool m_bPinFullscreened = false;
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bool m_pinFullscreened = false;
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// urgency hint
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bool m_bIsUrgent = false;
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bool m_isUrgent = false;
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// for proper cycling. While cycling we can't just move the pointers, so we need to keep track of the last cycled window.
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PHLWINDOWREF m_pLastCycledWindow;
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PHLWINDOWREF m_lastCycledWindow;
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// Window decorations
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// TODO: make this a SP.
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std::vector<UP<IHyprWindowDecoration>> m_dWindowDecorations;
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std::vector<IHyprWindowDecoration*> m_vDecosToRemove;
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std::vector<UP<IHyprWindowDecoration>> m_windowDecorations;
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std::vector<IHyprWindowDecoration*> m_decosToRemove;
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// Special render data, rules, etc
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SWindowData m_sWindowData;
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SWindowData m_windowData;
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// Transformers
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std::vector<UP<IWindowTransformer>> m_vTransformers;
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std::vector<UP<IWindowTransformer>> m_transformers;
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// for alpha
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PHLANIMVAR<float> m_fActiveInactiveAlpha;
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PHLANIMVAR<float> m_fMovingFromWorkspaceAlpha;
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PHLANIMVAR<float> m_activeInactiveAlpha;
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PHLANIMVAR<float> m_movingFromWorkspaceAlpha;
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// animated shadow color
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PHLANIMVAR<CHyprColor> m_cRealShadowColor;
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PHLANIMVAR<CHyprColor> m_realShadowColor;
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// animated tint
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PHLANIMVAR<float> m_fDimPercent;
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PHLANIMVAR<float> m_dimPercent;
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// animate moving to an invisible workspace
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int m_iMonitorMovedFrom = -1; // -1 means not moving
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PHLANIMVAR<float> m_fMovingToWorkspaceAlpha;
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int m_monitorMovedFrom = -1; // -1 means not moving
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PHLANIMVAR<float> m_movingToWorkspaceAlpha;
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// swallowing
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PHLWINDOWREF m_pSwallowed;
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bool m_bCurrentlySwallowed = false;
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bool m_bGroupSwallowed = false;
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PHLWINDOWREF m_swallowed;
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bool m_currentlySwallowed = false;
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bool m_groupSwallowed = false;
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// focus stuff
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bool m_bStayFocused = false;
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bool m_stayFocused = false;
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// for toplevel monitor events
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MONITORID m_iLastToplevelMonitorID = -1;
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MONITORID m_iLastSurfaceMonitorID = -1;
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MONITORID m_lastSurfaceMonitorID = -1;
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// for idle inhibiting windows
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eIdleInhibitMode m_eIdleInhibitMode = IDLEINHIBIT_NONE;
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eIdleInhibitMode m_idleInhibitMode = IDLEINHIBIT_NONE;
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// initial token. Will be unregistered on workspace change or timeout of 2 minutes
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std::string m_szInitialWorkspaceToken = "";
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std::string m_initialWorkspaceToken = "";
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// for groups
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struct SGroupData {
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@ -300,13 +297,13 @@ class CWindow {
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bool head = false;
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bool locked = false; // per group lock
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bool deny = false; // deny window from enter a group or made a group
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} m_sGroupData;
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uint16_t m_eGroupRules = GROUP_NONE;
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} m_groupData;
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uint16_t m_groupRules = GROUP_NONE;
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bool m_bTearingHint = false;
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bool m_tearingHint = false;
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// stores the currently matched window rules
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std::vector<SP<CWindowRule>> m_vMatchedRules;
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std::vector<SP<CWindowRule>> m_matchedRules;
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// window tags
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CTagKeeper m_tags;
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@ -316,8 +313,8 @@ class CWindow {
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// For the list lookup
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bool operator==(const CWindow& rhs) const {
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return m_pXDGSurface == rhs.m_pXDGSurface && m_pXWaylandSurface == rhs.m_pXWaylandSurface && m_vPosition == rhs.m_vPosition && m_vSize == rhs.m_vSize &&
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m_bFadingOut == rhs.m_bFadingOut;
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return m_xdgSurface == rhs.m_xdgSurface && m_xwaylandSurface == rhs.m_xwaylandSurface && m_position == rhs.m_position && m_size == rhs.m_size &&
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m_fadingOut == rhs.m_fadingOut;
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}
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// methods
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@ -411,7 +408,7 @@ class CWindow {
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std::optional<std::string> xdgDescription();
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CBox getWindowMainSurfaceBox() const {
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return {m_vRealPosition->value().x, m_vRealPosition->value().y, m_vRealSize->value().x, m_vRealSize->value().y};
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return {m_realPosition->value().x, m_realPosition->value().y, m_realSize->value().x, m_realSize->value().y};
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}
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// listeners
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@ -421,7 +418,7 @@ class CWindow {
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std::unordered_map<std::string, std::string> getEnv();
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//
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PHLWINDOWREF m_pSelf;
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PHLWINDOWREF m_self;
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// make private once we move listeners to inside CWindow
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struct {
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@ -436,13 +433,13 @@ class CWindow {
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CHyprSignalListener updateState;
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CHyprSignalListener updateMetadata;
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CHyprSignalListener resourceChange;
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} listeners;
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} m_listeners;
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private:
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// For hidden windows and stuff
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bool m_bHidden = false;
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bool m_bSuspended = false;
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WORKSPACEID m_iLastWorkspace = WORKSPACE_INVALID;
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bool m_hidden = false;
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bool m_suspended = false;
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WORKSPACEID m_lastWorkspace = WORKSPACE_INVALID;
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};
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inline bool valid(PHLWINDOW w) {
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@ -456,49 +453,49 @@ inline bool valid(PHLWINDOWREF w) {
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inline bool validMapped(PHLWINDOW w) {
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if (!valid(w))
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return false;
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return w->m_bIsMapped;
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return w->m_isMapped;
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}
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inline bool validMapped(PHLWINDOWREF w) {
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if (!valid(w))
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return false;
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return w->m_bIsMapped;
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return w->m_isMapped;
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}
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namespace NWindowProperties {
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static const std::unordered_map<std::string, std::function<CWindowOverridableVar<bool>*(const PHLWINDOW&)>> boolWindowProperties = {
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{"allowsinput", [](const PHLWINDOW& pWindow) { return &pWindow->m_sWindowData.allowsInput; }},
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{"dimaround", [](const PHLWINDOW& pWindow) { return &pWindow->m_sWindowData.dimAround; }},
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{"decorate", [](const PHLWINDOW& pWindow) { return &pWindow->m_sWindowData.decorate; }},
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{"focusonactivate", [](const PHLWINDOW& pWindow) { return &pWindow->m_sWindowData.focusOnActivate; }},
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{"keepaspectratio", [](const PHLWINDOW& pWindow) { return &pWindow->m_sWindowData.keepAspectRatio; }},
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{"nearestneighbor", [](const PHLWINDOW& pWindow) { return &pWindow->m_sWindowData.nearestNeighbor; }},
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{"noanim", [](const PHLWINDOW& pWindow) { return &pWindow->m_sWindowData.noAnim; }},
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{"noblur", [](const PHLWINDOW& pWindow) { return &pWindow->m_sWindowData.noBlur; }},
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{"noborder", [](const PHLWINDOW& pWindow) { return &pWindow->m_sWindowData.noBorder; }},
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{"nodim", [](const PHLWINDOW& pWindow) { return &pWindow->m_sWindowData.noDim; }},
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{"nofocus", [](const PHLWINDOW& pWindow) { return &pWindow->m_sWindowData.noFocus; }},
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{"nomaxsize", [](const PHLWINDOW& pWindow) { return &pWindow->m_sWindowData.noMaxSize; }},
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{"norounding", [](const PHLWINDOW& pWindow) { return &pWindow->m_sWindowData.noRounding; }},
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{"noshadow", [](const PHLWINDOW& pWindow) { return &pWindow->m_sWindowData.noShadow; }},
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{"noshortcutsinhibit", [](const PHLWINDOW& pWindow) { return &pWindow->m_sWindowData.noShortcutsInhibit; }},
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{"opaque", [](const PHLWINDOW& pWindow) { return &pWindow->m_sWindowData.opaque; }},
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{"forcergbx", [](const PHLWINDOW& pWindow) { return &pWindow->m_sWindowData.RGBX; }},
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{"syncfullscreen", [](const PHLWINDOW& pWindow) { return &pWindow->m_sWindowData.syncFullscreen; }},
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{"immediate", [](const PHLWINDOW& pWindow) { return &pWindow->m_sWindowData.tearing; }},
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{"xray", [](const PHLWINDOW& pWindow) { return &pWindow->m_sWindowData.xray; }},
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{"nofollowmouse", [](const PHLWINDOW& pWindow) { return &pWindow->m_sWindowData.noFollowMouse; }},
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{"allowsinput", [](const PHLWINDOW& pWindow) { return &pWindow->m_windowData.allowsInput; }},
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{"dimaround", [](const PHLWINDOW& pWindow) { return &pWindow->m_windowData.dimAround; }},
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{"decorate", [](const PHLWINDOW& pWindow) { return &pWindow->m_windowData.decorate; }},
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{"focusonactivate", [](const PHLWINDOW& pWindow) { return &pWindow->m_windowData.focusOnActivate; }},
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{"keepaspectratio", [](const PHLWINDOW& pWindow) { return &pWindow->m_windowData.keepAspectRatio; }},
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{"nearestneighbor", [](const PHLWINDOW& pWindow) { return &pWindow->m_windowData.nearestNeighbor; }},
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{"noanim", [](const PHLWINDOW& pWindow) { return &pWindow->m_windowData.noAnim; }},
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{"noblur", [](const PHLWINDOW& pWindow) { return &pWindow->m_windowData.noBlur; }},
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{"noborder", [](const PHLWINDOW& pWindow) { return &pWindow->m_windowData.noBorder; }},
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{"nodim", [](const PHLWINDOW& pWindow) { return &pWindow->m_windowData.noDim; }},
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{"nofocus", [](const PHLWINDOW& pWindow) { return &pWindow->m_windowData.noFocus; }},
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{"nomaxsize", [](const PHLWINDOW& pWindow) { return &pWindow->m_windowData.noMaxSize; }},
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{"norounding", [](const PHLWINDOW& pWindow) { return &pWindow->m_windowData.noRounding; }},
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{"noshadow", [](const PHLWINDOW& pWindow) { return &pWindow->m_windowData.noShadow; }},
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{"noshortcutsinhibit", [](const PHLWINDOW& pWindow) { return &pWindow->m_windowData.noShortcutsInhibit; }},
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{"opaque", [](const PHLWINDOW& pWindow) { return &pWindow->m_windowData.opaque; }},
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{"forcergbx", [](const PHLWINDOW& pWindow) { return &pWindow->m_windowData.RGBX; }},
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{"syncfullscreen", [](const PHLWINDOW& pWindow) { return &pWindow->m_windowData.syncFullscreen; }},
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{"immediate", [](const PHLWINDOW& pWindow) { return &pWindow->m_windowData.tearing; }},
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{"xray", [](const PHLWINDOW& pWindow) { return &pWindow->m_windowData.xray; }},
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{"nofollowmouse", [](const PHLWINDOW& pWindow) { return &pWindow->m_windowData.noFollowMouse; }},
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};
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const std::unordered_map<std::string, std::function<CWindowOverridableVar<Hyprlang::INT>*(const PHLWINDOW&)>> intWindowProperties = {
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{"rounding", [](const PHLWINDOW& pWindow) { return &pWindow->m_sWindowData.rounding; }},
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{"bordersize", [](const PHLWINDOW& pWindow) { return &pWindow->m_sWindowData.borderSize; }},
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{"rounding", [](const PHLWINDOW& pWindow) { return &pWindow->m_windowData.rounding; }},
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{"bordersize", [](const PHLWINDOW& pWindow) { return &pWindow->m_windowData.borderSize; }},
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};
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||||
|
||||
const std::unordered_map<std::string, std::function<CWindowOverridableVar<Hyprlang::FLOAT>*(PHLWINDOW)>> floatWindowProperties = {
|
||||
{"roundingpower", [](const PHLWINDOW& pWindow) { return &pWindow->m_sWindowData.roundingPower; }},
|
||||
{"scrollmouse", [](const PHLWINDOW& pWindow) { return &pWindow->m_sWindowData.scrollMouse; }},
|
||||
{"scrolltouchpad", [](const PHLWINDOW& pWindow) { return &pWindow->m_sWindowData.scrollTouchpad; }},
|
||||
{"roundingpower", [](const PHLWINDOW& pWindow) { return &pWindow->m_windowData.roundingPower; }},
|
||||
{"scrollmouse", [](const PHLWINDOW& pWindow) { return &pWindow->m_windowData.scrollMouse; }},
|
||||
{"scrolltouchpad", [](const PHLWINDOW& pWindow) { return &pWindow->m_windowData.scrollTouchpad; }},
|
||||
};
|
||||
};
|
||||
|
||||
|
|
@ -532,13 +529,13 @@ struct std::formatter<PHLWINDOW, CharT> : std::formatter<CharT> {
|
|||
return std::format_to(out, "[Window nullptr]");
|
||||
|
||||
std::format_to(out, "[");
|
||||
std::format_to(out, "Window {:x}: title: \"{}\"", (uintptr_t)w.get(), w->m_szTitle);
|
||||
std::format_to(out, "Window {:x}: title: \"{}\"", (uintptr_t)w.get(), w->m_title);
|
||||
if (formatWorkspace)
|
||||
std::format_to(out, ", workspace: {}", w->m_pWorkspace ? w->workspaceID() : WORKSPACE_INVALID);
|
||||
std::format_to(out, ", workspace: {}", w->m_workspace ? w->workspaceID() : WORKSPACE_INVALID);
|
||||
if (formatMonitor)
|
||||
std::format_to(out, ", monitor: {}", w->monitorID());
|
||||
if (formatClass)
|
||||
std::format_to(out, ", class: {}", w->m_szClass);
|
||||
std::format_to(out, ", class: {}", w->m_class);
|
||||
return std::format_to(out, "]");
|
||||
}
|
||||
};
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue