pointer: add drm dumb buffers for cursors (#8399)
--------- Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
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20031cea92
8 changed files with 142 additions and 79 deletions
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@ -24,26 +24,32 @@ class CTexture {
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CTexture(const CTexture&&) = delete;
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CTexture(const CTexture&) = delete;
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CTexture(uint32_t drmFormat, uint8_t* pixels, uint32_t stride, const Vector2D& size);
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CTexture(uint32_t drmFormat, uint8_t* pixels, uint32_t stride, const Vector2D& size, bool keepDataCopy = false);
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CTexture(const SP<Aquamarine::IBuffer> buffer);
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CTexture(const SP<Aquamarine::IBuffer> buffer, bool keepDataCopy = false);
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// this ctor takes ownership of the eglImage.
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CTexture(const Aquamarine::SDMABUFAttrs&, void* image);
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~CTexture();
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void destroyTexture();
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void allocate();
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void update(uint32_t drmFormat, uint8_t* pixels, uint32_t stride, const CRegion& damage);
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void destroyTexture();
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void allocate();
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void update(uint32_t drmFormat, uint8_t* pixels, uint32_t stride, const CRegion& damage);
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const std::vector<uint8_t>& dataCopy();
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TEXTURETYPE m_iType = TEXTURE_RGBA;
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GLenum m_iTarget = GL_TEXTURE_2D;
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GLuint m_iTexID = 0;
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Vector2D m_vSize = {};
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void* m_pEglImage = nullptr;
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eTransform m_eTransform = HYPRUTILS_TRANSFORM_NORMAL;
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bool m_bOpaque = false;
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TEXTURETYPE m_iType = TEXTURE_RGBA;
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GLenum m_iTarget = GL_TEXTURE_2D;
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GLuint m_iTexID = 0;
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Vector2D m_vSize = {};
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void* m_pEglImage = nullptr;
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eTransform m_eTransform = HYPRUTILS_TRANSFORM_NORMAL;
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bool m_bOpaque = false;
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uint32_t m_iDrmFormat = 0; // for shm
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private:
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void createFromShm(uint32_t drmFormat, uint8_t* pixels, uint32_t stride, const Vector2D& size);
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void createFromDma(const Aquamarine::SDMABUFAttrs&, void* image);
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void createFromShm(uint32_t drmFormat, uint8_t* pixels, uint32_t stride, const Vector2D& size);
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void createFromDma(const Aquamarine::SDMABUFAttrs&, void* image);
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bool m_bKeepDataCopy = false;
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std::vector<uint8_t> m_vDataCopy;
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};
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