screenshader: rename output uniform to wl_output (#4606)
* screenshader: rename output uniform to monitor * rename to wl_output
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2 changed files with 9 additions and 9 deletions
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@ -42,9 +42,9 @@ class CShader {
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GLint gradientLength = -1;
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GLint angle = -1;
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GLint time = -1;
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GLint distort = -1;
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GLint output = -1;
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GLint time = -1;
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GLint distort = -1;
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GLint wl_output = -1;
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// Blur prepare
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GLint contrast = -1;
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