internal: new shared_ptr and weak_ptr implementation (#5883)

moves std::shared_ptrs to a new implementation

Advantages:
- you can dereference a weak_ptr directly. This will obviously segfault on a nullptr deref if it's expired.
   - this is useful to avoid the .lock() hell where we are 100% sure the pointer _should_ be valid. (and if it isn't, it should throw.)
- weak_ptrs are still valid while the SP is being destroyed.
   - reasoning: while an object (e.g. CWindow) is being destroyed, its `weak_ptr self` should be accessible (the sp is still alive, and so is CWindow), but it's not because by stl it's already expired (to prevent resurrection)
   - this impl solves it differently. w_p is expired, but can still be dereferenced and used. Creating `s_p`s is not possible anymore, though.
   - this is useful in destructors and callbacks.
This commit is contained in:
Vaxry 2024-05-05 17:16:00 +01:00 committed by GitHub
parent 589f758d94
commit 1ed1ce9506
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
88 changed files with 899 additions and 414 deletions

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@ -11,7 +11,7 @@ CHyprBorderDecoration::~CHyprBorderDecoration() {
}
SDecorationPositioningInfo CHyprBorderDecoration::getPositioningInfo() {
const auto BORDERSIZE = m_pWindow.lock()->getRealBorderSize();
const auto BORDERSIZE = m_pWindow->getRealBorderSize();
m_seExtents = {{BORDERSIZE, BORDERSIZE}, {BORDERSIZE, BORDERSIZE}};
if (doesntWantBorders())
@ -36,12 +36,12 @@ CBox CHyprBorderDecoration::assignedBoxGlobal() {
CBox box = m_bAssignedGeometry;
box.translate(g_pDecorationPositioner->getEdgeDefinedPoint(DECORATION_EDGE_BOTTOM | DECORATION_EDGE_LEFT | DECORATION_EDGE_RIGHT | DECORATION_EDGE_TOP, m_pWindow.lock()));
const auto PWORKSPACE = m_pWindow.lock()->m_pWorkspace;
const auto PWORKSPACE = m_pWindow->m_pWorkspace;
if (!PWORKSPACE)
return box;
const auto WORKSPACEOFFSET = PWORKSPACE && !m_pWindow.lock()->m_bPinned ? PWORKSPACE->m_vRenderOffset.value() : Vector2D();
const auto WORKSPACEOFFSET = PWORKSPACE && !m_pWindow->m_bPinned ? PWORKSPACE->m_vRenderOffset.value() : Vector2D();
return box.translate(WORKSPACEOFFSET);
}
@ -52,29 +52,28 @@ void CHyprBorderDecoration::draw(CMonitor* pMonitor, float a) {
if (m_bAssignedGeometry.width < m_seExtents.topLeft.x + 1 || m_bAssignedGeometry.height < m_seExtents.topLeft.y + 1)
return;
CBox windowBox =
assignedBoxGlobal().translate(-pMonitor->vecPosition + m_pWindow.lock()->m_vFloatingOffset).expand(-m_pWindow.lock()->getRealBorderSize()).scale(pMonitor->scale).round();
CBox windowBox = assignedBoxGlobal().translate(-pMonitor->vecPosition + m_pWindow->m_vFloatingOffset).expand(-m_pWindow->getRealBorderSize()).scale(pMonitor->scale).round();
if (windowBox.width < 1 || windowBox.height < 1)
return;
auto grad = m_pWindow.lock()->m_cRealBorderColor;
const bool ANIMATED = m_pWindow.lock()->m_fBorderFadeAnimationProgress.isBeingAnimated();
float a1 = a * (ANIMATED ? m_pWindow.lock()->m_fBorderFadeAnimationProgress.value() : 1.f);
auto grad = m_pWindow->m_cRealBorderColor;
const bool ANIMATED = m_pWindow->m_fBorderFadeAnimationProgress.isBeingAnimated();
float a1 = a * (ANIMATED ? m_pWindow->m_fBorderFadeAnimationProgress.value() : 1.f);
if (m_pWindow.lock()->m_fBorderAngleAnimationProgress.getConfig()->pValues->internalEnabled) {
grad.m_fAngle += m_pWindow.lock()->m_fBorderAngleAnimationProgress.value() * M_PI * 2;
if (m_pWindow->m_fBorderAngleAnimationProgress.getConfig()->pValues->internalEnabled) {
grad.m_fAngle += m_pWindow->m_fBorderAngleAnimationProgress.value() * M_PI * 2;
grad.m_fAngle = normalizeAngleRad(grad.m_fAngle);
}
int borderSize = m_pWindow.lock()->getRealBorderSize();
const auto ROUNDING = m_pWindow.lock()->rounding() * pMonitor->scale;
int borderSize = m_pWindow->getRealBorderSize();
const auto ROUNDING = m_pWindow->rounding() * pMonitor->scale;
g_pHyprOpenGL->renderBorder(&windowBox, grad, ROUNDING, borderSize, a1);
if (ANIMATED) {
float a2 = a * (1.f - m_pWindow.lock()->m_fBorderFadeAnimationProgress.value());
g_pHyprOpenGL->renderBorder(&windowBox, m_pWindow.lock()->m_cRealBorderColorPrevious, ROUNDING, borderSize, a2);
float a2 = a * (1.f - m_pWindow->m_fBorderFadeAnimationProgress.value());
g_pHyprOpenGL->renderBorder(&windowBox, m_pWindow->m_cRealBorderColorPrevious, ROUNDING, borderSize, a2);
}
}
@ -83,7 +82,7 @@ eDecorationType CHyprBorderDecoration::getDecorationType() {
}
void CHyprBorderDecoration::updateWindow(PHLWINDOW) {
if (m_pWindow.lock()->getRealBorderSize() != m_seExtents.topLeft.x)
if (m_pWindow->getRealBorderSize() != m_seExtents.topLeft.x)
g_pDecorationPositioner->repositionDeco(this);
}
@ -91,15 +90,15 @@ void CHyprBorderDecoration::damageEntire() {
if (!validMapped(m_pWindow))
return;
auto surfaceBox = m_pWindow.lock()->getWindowMainSurfaceBox();
const auto ROUNDING = m_pWindow.lock()->rounding();
auto surfaceBox = m_pWindow->getWindowMainSurfaceBox();
const auto ROUNDING = m_pWindow->rounding();
const auto ROUNDINGSIZE = ROUNDING - M_SQRT1_2 * ROUNDING + 2;
const auto BORDERSIZE = m_pWindow.lock()->getRealBorderSize() + 1;
const auto BORDERSIZE = m_pWindow->getRealBorderSize() + 1;
const auto PWINDOWWORKSPACE = m_pWindow.lock()->m_pWorkspace;
if (PWINDOWWORKSPACE && PWINDOWWORKSPACE->m_vRenderOffset.isBeingAnimated() && !m_pWindow.lock()->m_bPinned)
const auto PWINDOWWORKSPACE = m_pWindow->m_pWorkspace;
if (PWINDOWWORKSPACE && PWINDOWWORKSPACE->m_vRenderOffset.isBeingAnimated() && !m_pWindow->m_bPinned)
surfaceBox.translate(PWINDOWWORKSPACE->m_vRenderOffset.value());
surfaceBox.translate(m_pWindow.lock()->m_vFloatingOffset);
surfaceBox.translate(m_pWindow->m_vFloatingOffset);
CBox surfaceBoxExpandedBorder = surfaceBox;
surfaceBoxExpandedBorder.expand(BORDERSIZE);
@ -134,5 +133,5 @@ std::string CHyprBorderDecoration::getDisplayName() {
}
bool CHyprBorderDecoration::doesntWantBorders() {
return !m_pWindow.lock()->m_sSpecialRenderData.border || m_pWindow.lock()->m_bX11DoesntWantBorders || m_pWindow.lock()->getRealBorderSize() == 0;
return !m_pWindow->m_sSpecialRenderData.border || m_pWindow->m_bX11DoesntWantBorders || m_pWindow->getRealBorderSize() == 0;
}