internal: new shared_ptr and weak_ptr implementation (#5883)

moves std::shared_ptrs to a new implementation

Advantages:
- you can dereference a weak_ptr directly. This will obviously segfault on a nullptr deref if it's expired.
   - this is useful to avoid the .lock() hell where we are 100% sure the pointer _should_ be valid. (and if it isn't, it should throw.)
- weak_ptrs are still valid while the SP is being destroyed.
   - reasoning: while an object (e.g. CWindow) is being destroyed, its `weak_ptr self` should be accessible (the sp is still alive, and so is CWindow), but it's not because by stl it's already expired (to prevent resurrection)
   - this impl solves it differently. w_p is expired, but can still be dereferenced and used. Creating `s_p`s is not possible anymore, though.
   - this is useful in destructors and callbacks.
This commit is contained in:
Vaxry 2024-05-05 17:16:00 +01:00 committed by GitHub
parent 589f758d94
commit 1ed1ce9506
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GPG key ID: B5690EEEBB952194
88 changed files with 899 additions and 414 deletions

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@ -161,7 +161,7 @@ void CSessionLockProtocol::onLock(CExtSessionLockManagerV1* pMgr, uint32_t id) {
LOGM(LOG, "New sessionLock with id {}", id);
const auto CLIENT = pMgr->client();
const auto RESOURCE = m_vLocks.emplace_back(std::make_unique<CSessionLock>(std::make_shared<CExtSessionLockV1>(CLIENT, pMgr->version(), id)));
const auto RESOURCE = m_vLocks.emplace_back(makeShared<CSessionLock>(makeShared<CExtSessionLockV1>(CLIENT, pMgr->version(), id)));
if (!RESOURCE->good()) {
pMgr->noMemory();
@ -195,8 +195,8 @@ void CSessionLockProtocol::onGetLockSurface(CExtSessionLockV1* lock, uint32_t id
}
}
const auto RESOURCE = m_vLockSurfaces.emplace_back(
std::make_unique<CSessionLockSurface>(std::make_shared<CExtSessionLockSurfaceV1>(lock->client(), lock->version(), id), PSURFACE, PMONITOR, sessionLock));
const auto RESOURCE =
m_vLockSurfaces.emplace_back(makeShared<CSessionLockSurface>(makeShared<CExtSessionLockSurfaceV1>(lock->client(), lock->version(), id), PSURFACE, PMONITOR, sessionLock));
if (!RESOURCE->good()) {
lock->noMemory();