internal: new shared_ptr and weak_ptr implementation (#5883)
moves std::shared_ptrs to a new implementation Advantages: - you can dereference a weak_ptr directly. This will obviously segfault on a nullptr deref if it's expired. - this is useful to avoid the .lock() hell where we are 100% sure the pointer _should_ be valid. (and if it isn't, it should throw.) - weak_ptrs are still valid while the SP is being destroyed. - reasoning: while an object (e.g. CWindow) is being destroyed, its `weak_ptr self` should be accessible (the sp is still alive, and so is CWindow), but it's not because by stl it's already expired (to prevent resurrection) - this impl solves it differently. w_p is expired, but can still be dereferenced and used. Creating `s_p`s is not possible anymore, though. - this is useful in destructors and callbacks.
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589f758d94
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1ed1ce9506
88 changed files with 899 additions and 414 deletions
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@ -38,7 +38,7 @@ void CInputManager::onTouchDown(wlr_touch_down_event* e) {
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if (m_sActiveSwipe.pWorkspaceBegin) {
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return;
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// TODO: Don't swipe if you touched a floating window.
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} else if (*PSWIPETOUCH && (m_pFoundLSToFocus.expired() || m_pFoundLSToFocus.lock()->layer <= ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM)) {
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} else if (*PSWIPETOUCH && (m_pFoundLSToFocus.expired() || m_pFoundLSToFocus->layer <= ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM)) {
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const auto PWORKSPACE = PMONITOR->activeWorkspace;
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const bool VERTANIMS = PWORKSPACE->m_vRenderOffset.getConfig()->pValues->internalStyle == "slidevert" ||
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PWORKSPACE->m_vRenderOffset.getConfig()->pValues->internalStyle.starts_with("slidefadevert");
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@ -67,16 +67,15 @@ void CInputManager::onTouchDown(wlr_touch_down_event* e) {
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Vector2D local;
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if (!m_sTouchData.touchFocusWindow.expired()) {
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if (m_sTouchData.touchFocusWindow.lock()->m_bIsX11) {
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local = (g_pInputManager->getMouseCoordsInternal() - m_sTouchData.touchFocusWindow.lock()->m_vRealPosition.goal()) *
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m_sTouchData.touchFocusWindow.lock()->m_fX11SurfaceScaledBy;
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m_sTouchData.touchSurfaceOrigin = m_sTouchData.touchFocusWindow.lock()->m_vRealPosition.goal();
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if (m_sTouchData.touchFocusWindow->m_bIsX11) {
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local = (g_pInputManager->getMouseCoordsInternal() - m_sTouchData.touchFocusWindow->m_vRealPosition.goal()) * m_sTouchData.touchFocusWindow->m_fX11SurfaceScaledBy;
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m_sTouchData.touchSurfaceOrigin = m_sTouchData.touchFocusWindow->m_vRealPosition.goal();
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} else {
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g_pCompositor->vectorWindowToSurface(g_pInputManager->getMouseCoordsInternal(), m_sTouchData.touchFocusWindow.lock(), local);
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m_sTouchData.touchSurfaceOrigin = g_pInputManager->getMouseCoordsInternal() - local;
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}
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} else if (!m_sTouchData.touchFocusLS.expired()) {
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local = g_pInputManager->getMouseCoordsInternal() - m_sTouchData.touchFocusLS.lock()->geometry.pos();
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local = g_pInputManager->getMouseCoordsInternal() - m_sTouchData.touchFocusLS->geometry.pos();
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m_sTouchData.touchSurfaceOrigin = g_pInputManager->getMouseCoordsInternal() - local;
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} else {
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@ -130,18 +129,18 @@ void CInputManager::onTouchMove(wlr_touch_motion_event* e) {
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return;
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}
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if (validMapped(m_sTouchData.touchFocusWindow)) {
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const auto PMONITOR = g_pCompositor->getMonitorFromID(m_sTouchData.touchFocusWindow.lock()->m_iMonitorID);
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const auto PMONITOR = g_pCompositor->getMonitorFromID(m_sTouchData.touchFocusWindow->m_iMonitorID);
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wlr_cursor_warp(g_pCompositor->m_sWLRCursor, nullptr, PMONITOR->vecPosition.x + e->x * PMONITOR->vecSize.x, PMONITOR->vecPosition.y + e->y * PMONITOR->vecSize.y);
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auto local = g_pInputManager->getMouseCoordsInternal() - m_sTouchData.touchSurfaceOrigin;
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if (m_sTouchData.touchFocusWindow.lock()->m_bIsX11)
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local = local * m_sTouchData.touchFocusWindow.lock()->m_fX11SurfaceScaledBy;
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if (m_sTouchData.touchFocusWindow->m_bIsX11)
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local = local * m_sTouchData.touchFocusWindow->m_fX11SurfaceScaledBy;
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wlr_seat_touch_notify_motion(g_pCompositor->m_sSeat.seat, e->time_msec, e->touch_id, local.x, local.y);
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// wlr_seat_pointer_notify_motion(g_pCompositor->m_sSeat.seat, e->time_msec, local.x, local.y);
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} else if (!m_sTouchData.touchFocusLS.expired()) {
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const auto PMONITOR = g_pCompositor->getMonitorFromID(m_sTouchData.touchFocusLS.lock()->monitorID);
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const auto PMONITOR = g_pCompositor->getMonitorFromID(m_sTouchData.touchFocusLS->monitorID);
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wlr_cursor_warp(g_pCompositor->m_sWLRCursor, nullptr, PMONITOR->vecPosition.x + e->x * PMONITOR->vecSize.x, PMONITOR->vecPosition.y + e->y * PMONITOR->vecSize.y);
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