internal: new shared_ptr and weak_ptr implementation (#5883)
moves std::shared_ptrs to a new implementation Advantages: - you can dereference a weak_ptr directly. This will obviously segfault on a nullptr deref if it's expired. - this is useful to avoid the .lock() hell where we are 100% sure the pointer _should_ be valid. (and if it isn't, it should throw.) - weak_ptrs are still valid while the SP is being destroyed. - reasoning: while an object (e.g. CWindow) is being destroyed, its `weak_ptr self` should be accessible (the sp is still alive, and so is CWindow), but it's not because by stl it's already expired (to prevent resurrection) - this impl solves it differently. w_p is expired, but can still be dereferenced and used. Creating `s_p`s is not possible anymore, though. - this is useful in destructors and callbacks.
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88 changed files with 899 additions and 414 deletions
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@ -2,7 +2,6 @@
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#include <condition_variable>
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#include <mutex>
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#include <memory>
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#include <thread>
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#include <wayland-server.h>
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@ -13,8 +12,8 @@ class CEventLoopManager {
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CEventLoopManager();
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void enterLoop(wl_display* display, wl_event_loop* wlEventLoop);
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void addTimer(std::shared_ptr<CEventLoopTimer> timer);
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void removeTimer(std::shared_ptr<CEventLoopTimer> timer);
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void addTimer(SP<CEventLoopTimer> timer);
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void removeTimer(SP<CEventLoopTimer> timer);
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void onTimerFire();
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@ -28,8 +27,8 @@ class CEventLoopManager {
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} m_sWayland;
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struct {
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std::vector<std::shared_ptr<CEventLoopTimer>> timers;
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int timerfd = -1;
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std::vector<SP<CEventLoopTimer>> timers;
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int timerfd = -1;
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} m_sTimers;
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};
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