layout: don't reset to floating size on drag tiled
This commit is contained in:
parent
5484411232
commit
1e3571eb5b
2 changed files with 5 additions and 0 deletions
|
|
@ -153,6 +153,7 @@ interface IHyprLayout {
|
|||
Vector2D m_vLastDragXY;
|
||||
Vector2D m_vBeginDragPositionXY;
|
||||
Vector2D m_vBeginDragSizeXY;
|
||||
Vector2D m_vDraggingWindowOriginalFloatSize;
|
||||
eRectCorner m_eGrabbedCorner = CORNER_TOPLEFT;
|
||||
|
||||
CWindow* m_pLastTiledWindow = nullptr;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue