core: move to steady_clock where applicable

avoid issues when system clock gets desynchronized or changed
This commit is contained in:
Vaxry 2024-06-25 16:05:39 +02:00
parent 918d8340af
commit 1d70962892
10 changed files with 31 additions and 31 deletions

View file

@ -2,23 +2,23 @@
#include <limits>
#include "EventLoopManager.hpp"
CEventLoopTimer::CEventLoopTimer(std::optional<std::chrono::system_clock::duration> timeout, std::function<void(SP<CEventLoopTimer> self, void* data)> cb_, void* data_) :
CEventLoopTimer::CEventLoopTimer(std::optional<std::chrono::steady_clock::duration> timeout, std::function<void(SP<CEventLoopTimer> self, void* data)> cb_, void* data_) :
cb(cb_), data(data_) {
if (!timeout.has_value())
expires.reset();
else
expires = std::chrono::system_clock::now() + *timeout;
expires = std::chrono::steady_clock::now() + *timeout;
}
void CEventLoopTimer::updateTimeout(std::optional<std::chrono::system_clock::duration> timeout) {
void CEventLoopTimer::updateTimeout(std::optional<std::chrono::steady_clock::duration> timeout) {
if (!timeout.has_value()) {
expires.reset();
g_pEventLoopManager->nudgeTimers();
return;
}
expires = std::chrono::system_clock::now() + *timeout;
expires = std::chrono::steady_clock::now() + *timeout;
g_pEventLoopManager->nudgeTimers();
}
@ -26,7 +26,7 @@ void CEventLoopTimer::updateTimeout(std::optional<std::chrono::system_clock::dur
bool CEventLoopTimer::passed() {
if (!expires.has_value())
return false;
return std::chrono::system_clock::now() > *expires;
return std::chrono::steady_clock::now() > *expires;
}
void CEventLoopTimer::cancel() {
@ -47,5 +47,5 @@ float CEventLoopTimer::leftUs() {
if (!expires.has_value())
return std::numeric_limits<float>::max();
return std::chrono::duration_cast<std::chrono::microseconds>(*expires - std::chrono::system_clock::now()).count();
return std::chrono::duration_cast<std::chrono::microseconds>(*expires - std::chrono::steady_clock::now()).count();
}

View file

@ -8,11 +8,11 @@
class CEventLoopTimer {
public:
CEventLoopTimer(std::optional<std::chrono::system_clock::duration> timeout, std::function<void(SP<CEventLoopTimer> self, void* data)> cb_, void* data_);
CEventLoopTimer(std::optional<std::chrono::steady_clock::duration> timeout, std::function<void(SP<CEventLoopTimer> self, void* data)> cb_, void* data_);
// if not specified, disarms.
// if specified, arms.
void updateTimeout(std::optional<std::chrono::system_clock::duration> timeout);
void updateTimeout(std::optional<std::chrono::steady_clock::duration> timeout);
void cancel();
bool passed();
@ -26,6 +26,6 @@ class CEventLoopTimer {
private:
std::function<void(SP<CEventLoopTimer> self, void* data)> cb;
void* data = nullptr;
std::optional<std::chrono::system_clock::time_point> expires;
std::optional<std::chrono::steady_clock::time_point> expires;
bool wasCancelled = false;
};