core: move to steady_clock where applicable
avoid issues when system clock gets desynchronized or changed
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918d8340af
commit
1d70962892
10 changed files with 31 additions and 31 deletions
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@ -552,7 +552,7 @@ void CAnimationManager::scheduleTick() {
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float refreshDelayMs = std::floor(1000.f / PMOSTHZ->refreshRate);
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const float SINCEPRES = std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::system_clock::now() - PMOSTHZ->lastPresentationTimer.chrono()).count() / 1000.f;
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const float SINCEPRES = std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::steady_clock::now() - PMOSTHZ->lastPresentationTimer.chrono()).count() / 1000.f;
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const auto TOPRES = std::clamp(refreshDelayMs - SINCEPRES, 1.1f, 1000.f); // we can't send 0, that will disarm it
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@ -2,8 +2,8 @@
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#include <uuid/uuid.h>
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#include <algorithm>
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CUUIDToken::CUUIDToken(const std::string& uuid_, std::any data_, std::chrono::system_clock::duration expires) : data(data_), uuid(uuid_) {
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expiresAt = std::chrono::system_clock::now() + expires;
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CUUIDToken::CUUIDToken(const std::string& uuid_, std::any data_, std::chrono::steady_clock::duration expires) : data(data_), uuid(uuid_) {
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expiresAt = std::chrono::steady_clock::now() + expires;
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}
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std::string CUUIDToken::getUUID() {
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@ -23,7 +23,7 @@ std::string CTokenManager::getRandomUUID() {
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return uuid;
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}
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std::string CTokenManager::registerNewToken(std::any data, std::chrono::system_clock::duration expires) {
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std::string CTokenManager::registerNewToken(std::any data, std::chrono::steady_clock::duration expires) {
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std::string uuid = getRandomUUID();
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m_mTokens[uuid] = makeShared<CUUIDToken>(uuid, data, expires);
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@ -33,7 +33,7 @@ std::string CTokenManager::registerNewToken(std::any data, std::chrono::system_c
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SP<CUUIDToken> CTokenManager::getToken(const std::string& uuid) {
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// cleanup expired tokens
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const auto NOW = std::chrono::system_clock::now();
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const auto NOW = std::chrono::steady_clock::now();
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std::erase_if(m_mTokens, [this, &NOW](const auto& el) { return el.second->expiresAt < NOW; });
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if (!m_mTokens.contains(uuid))
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@ -9,7 +9,7 @@
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class CUUIDToken {
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public:
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CUUIDToken(const std::string& uuid_, std::any data_, std::chrono::system_clock::duration expires);
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CUUIDToken(const std::string& uuid_, std::any data_, std::chrono::steady_clock::duration expires);
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std::string getUUID();
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@ -18,14 +18,14 @@ class CUUIDToken {
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private:
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std::string uuid;
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std::chrono::system_clock::time_point expiresAt;
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std::chrono::steady_clock::time_point expiresAt;
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friend class CTokenManager;
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};
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class CTokenManager {
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public:
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std::string registerNewToken(std::any data, std::chrono::system_clock::duration expires);
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std::string registerNewToken(std::any data, std::chrono::steady_clock::duration expires);
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std::string getRandomUUID();
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SP<CUUIDToken> getToken(const std::string& uuid);
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@ -2,23 +2,23 @@
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#include <limits>
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#include "EventLoopManager.hpp"
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CEventLoopTimer::CEventLoopTimer(std::optional<std::chrono::system_clock::duration> timeout, std::function<void(SP<CEventLoopTimer> self, void* data)> cb_, void* data_) :
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CEventLoopTimer::CEventLoopTimer(std::optional<std::chrono::steady_clock::duration> timeout, std::function<void(SP<CEventLoopTimer> self, void* data)> cb_, void* data_) :
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cb(cb_), data(data_) {
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if (!timeout.has_value())
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expires.reset();
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else
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expires = std::chrono::system_clock::now() + *timeout;
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expires = std::chrono::steady_clock::now() + *timeout;
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}
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void CEventLoopTimer::updateTimeout(std::optional<std::chrono::system_clock::duration> timeout) {
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void CEventLoopTimer::updateTimeout(std::optional<std::chrono::steady_clock::duration> timeout) {
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if (!timeout.has_value()) {
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expires.reset();
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g_pEventLoopManager->nudgeTimers();
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return;
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}
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expires = std::chrono::system_clock::now() + *timeout;
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expires = std::chrono::steady_clock::now() + *timeout;
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g_pEventLoopManager->nudgeTimers();
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}
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@ -26,7 +26,7 @@ void CEventLoopTimer::updateTimeout(std::optional<std::chrono::system_clock::dur
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bool CEventLoopTimer::passed() {
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if (!expires.has_value())
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return false;
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return std::chrono::system_clock::now() > *expires;
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return std::chrono::steady_clock::now() > *expires;
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}
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void CEventLoopTimer::cancel() {
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@ -47,5 +47,5 @@ float CEventLoopTimer::leftUs() {
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if (!expires.has_value())
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return std::numeric_limits<float>::max();
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return std::chrono::duration_cast<std::chrono::microseconds>(*expires - std::chrono::system_clock::now()).count();
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return std::chrono::duration_cast<std::chrono::microseconds>(*expires - std::chrono::steady_clock::now()).count();
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}
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@ -8,11 +8,11 @@
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class CEventLoopTimer {
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public:
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CEventLoopTimer(std::optional<std::chrono::system_clock::duration> timeout, std::function<void(SP<CEventLoopTimer> self, void* data)> cb_, void* data_);
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CEventLoopTimer(std::optional<std::chrono::steady_clock::duration> timeout, std::function<void(SP<CEventLoopTimer> self, void* data)> cb_, void* data_);
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// if not specified, disarms.
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// if specified, arms.
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void updateTimeout(std::optional<std::chrono::system_clock::duration> timeout);
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void updateTimeout(std::optional<std::chrono::steady_clock::duration> timeout);
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void cancel();
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bool passed();
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@ -26,6 +26,6 @@ class CEventLoopTimer {
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private:
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std::function<void(SP<CEventLoopTimer> self, void* data)> cb;
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void* data = nullptr;
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std::optional<std::chrono::system_clock::time_point> expires;
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std::optional<std::chrono::steady_clock::time_point> expires;
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bool wasCancelled = false;
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};
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