core: move to steady_clock where applicable

avoid issues when system clock gets desynchronized or changed
This commit is contained in:
Vaxry 2024-06-25 16:05:39 +02:00
parent 918d8340af
commit 1d70962892
10 changed files with 31 additions and 31 deletions

View file

@ -1,11 +1,11 @@
#include "Timer.hpp"
void CTimer::reset() {
m_tpLastReset = std::chrono::system_clock::now();
m_tpLastReset = std::chrono::steady_clock::now();
}
std::chrono::system_clock::duration CTimer::getDuration() {
return std::chrono::system_clock::now() - m_tpLastReset;
std::chrono::steady_clock::duration CTimer::getDuration() {
return std::chrono::steady_clock::now() - m_tpLastReset;
}
int CTimer::getMillis() {
@ -16,6 +16,6 @@ float CTimer::getSeconds() {
return std::chrono::duration_cast<std::chrono::milliseconds>(getDuration()).count() / 1000.f;
}
const std::chrono::system_clock::time_point& CTimer::chrono() const {
const std::chrono::steady_clock::time_point& CTimer::chrono() const {
return m_tpLastReset;
}