opengl: keep current rendered workspace in renderData
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2 changed files with 4 additions and 2 deletions
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@ -65,7 +65,8 @@ struct SMonitorRenderData {
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};
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struct SCurrentRenderData {
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CMonitor* pMonitor = nullptr;
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CMonitor* pMonitor = nullptr;
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CWorkspace* pWorkspace = nullptr;
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float projection[9];
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float savedProjection[9];
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