opengl: keep current rendered workspace in renderData

This commit is contained in:
vaxerski 2023-04-17 23:47:12 +01:00
parent 385fe4e301
commit 1c50a11688
2 changed files with 4 additions and 2 deletions

View file

@ -65,7 +65,8 @@ struct SMonitorRenderData {
};
struct SCurrentRenderData {
CMonitor* pMonitor = nullptr;
CMonitor* pMonitor = nullptr;
CWorkspace* pWorkspace = nullptr;
float projection[9];
float savedProjection[9];