seat/dnd: unfocus pointer from surfaces on dnd start
GTK is speshyal and requires this for functioning properly. Ugh. It's technically not required by spec, f you gtk. Ref #6509
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2 changed files with 12 additions and 2 deletions
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@ -191,6 +191,11 @@ void CSeatManager::setPointerFocus(SP<CWLSurfaceResource> surf, const Vector2D&
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if (state.pointerFocus == surf)
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return;
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if (PROTO::data->dndActive() && surf) {
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Debug::log(LOG, "[seatmgr] Refusing pointer focus during an active dnd");
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return;
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}
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if (!mouse || !mouse->wlr()) {
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Debug::log(ERR, "BUG THIS: setPointerFocus without a valid mouse set");
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return;
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