Rendering textures

This commit is contained in:
vaxerski 2022-04-05 14:33:54 +02:00
parent 67343898ff
commit 19d9465042
7 changed files with 125 additions and 23 deletions

View file

@ -113,22 +113,18 @@ void Events::listener_monitorFrame(void* owner, void* data) {
return;
g_pHyprOpenGL->begin(PMONITOR);
g_pHyprOpenGL->clear(CColor(11, 55, 11, 255));
g_pHyprOpenGL->clear(CColor(11, 11, 11, 255));
wlr_box box = {1,1,100,300};
g_pHyprOpenGL->renderRect(&box, CColor(255,0,255,255));
g_pHyprRenderer->renderAllClientsForMonitor(PMONITOR->ID, &now);
wlr_renderer_begin(g_pCompositor->m_sWLRRenderer, PMONITOR->vecSize.x, PMONITOR->vecSize.y);
wlr_output_render_software_cursors(PMONITOR->output, NULL);
wlr_renderer_end(g_pCompositor->m_sWLRRenderer);
g_pHyprOpenGL->end();
// wlr_renderer_begin(g_pCompositor->m_sWLRRenderer, PMONITOR->vecSize.x, PMONITOR->vecSize.y);
// wlr_renderer_clear(g_pCompositor->m_sWLRRenderer, bgcol);
// g_pHyprRenderer->renderAllClientsForMonitor(PMONITOR->ID, &now);
// wlr_output_render_software_cursors(PMONITOR->output, NULL);
// wlr_renderer_end(g_pCompositor->m_sWLRRenderer);
wlr_output_commit(PMONITOR->output);
}