debug: add debug:pass for debugging the render pass
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3 changed files with 31 additions and 2 deletions
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@ -18,6 +18,8 @@ class CRenderPass {
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private:
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CRegion damage;
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CRegion occludedRegion;
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CRegion totalLiveBlurRegion;
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struct SPassElementData {
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CRegion elementDamage;
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