core/compositor: make wl_surface::frame follow pending states (#11896)
* compositor: make pending states store frame callbacks move frame callbacks to pending states so they are only committed in the order they came depending on the buffer wait for readyness. * buffer: damage is relative to current commit ensure the damage is only used once, or we are constantly redrawing things on state commits that isnt a buffer. thanks PlasmaPower. * compositor: move callbacks back to compositor move SSurfaceStateFrameCB back to compositor in the class CWLCallbackResource as per request, but still keep the state as owning. * compositor: ensure commits come in order if a buffer is waiting any commits after it might be non buffer commits from the "future" and applying directly. and when the old buffer that was waiting becomes ready it applies its states and overwrites the future changes. move things to scheduleState and add a m_pendingWaiting guard. and schedule the next pending state from the old buffer commit when done. and as such it loops itself and keeps thing orderly.
This commit is contained in:
parent
cfac27251a
commit
17e77e0407
5 changed files with 95 additions and 49 deletions
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@ -27,16 +27,20 @@ class CDefaultSurfaceRole : public ISurfaceRole {
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}
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};
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CWLCallbackResource::CWLCallbackResource(UP<CWlCallback>&& resource_) : m_resource(std::move(resource_)) {
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CWLCallbackResource::CWLCallbackResource(SP<CWlCallback>&& resource_) : m_resource(std::move(resource_)) {
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;
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}
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bool CWLCallbackResource::good() {
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return m_resource->resource();
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return m_resource && m_resource->resource();
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}
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void CWLCallbackResource::send(const Time::steady_tp& now) {
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if (!good())
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return;
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m_resource->sendDone(Time::millis(now));
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m_resource.reset();
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}
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CWLRegionResource::CWLRegionResource(SP<CWlRegion> resource_) : m_resource(resource_) {
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@ -127,17 +131,16 @@ CWLSurfaceResource::CWLSurfaceResource(SP<CWlSurface> resource_) : m_resource(re
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return;
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}
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if ((!m_pending.updated.bits.buffer) || // no new buffer attached
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(!m_pending.buffer && !m_pending.texture) // null buffer attached
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) {
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// null buffer attached
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if (!m_pending.buffer && !m_pending.texture && m_pending.updated.bits.buffer) {
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commitState(m_pending);
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if (!m_pending.buffer && !m_pending.texture) {
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// null buffer attached, remove any pending states.
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while (!m_pendingStates.empty()) {
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m_pendingStates.pop();
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}
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// remove any pending states.
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while (!m_pendingStates.empty()) {
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m_pendingStates.pop();
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}
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m_pendingWaiting = false;
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m_pending.reset();
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return;
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}
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@ -146,36 +149,9 @@ CWLSurfaceResource::CWLSurfaceResource(SP<CWlSurface> resource_) : m_resource(re
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const auto& state = m_pendingStates.emplace(makeUnique<SSurfaceState>(m_pending));
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m_pending.reset();
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auto whenReadable = [this, surf = m_self, state = WP<SSurfaceState>(m_pendingStates.back())] {
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if (!surf || state.expired())
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return;
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while (!m_pendingStates.empty() && m_pendingStates.front() != state) {
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commitState(*m_pendingStates.front());
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m_pendingStates.pop();
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}
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commitState(*m_pendingStates.front());
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m_pendingStates.pop();
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};
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if (state->updated.bits.acquire) {
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// wait on acquire point for this surface, from explicit sync protocol
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state->acquire.addWaiter(std::move(whenReadable));
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} else if (state->buffer->isSynchronous()) {
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// synchronous (shm) buffers can be read immediately
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whenReadable();
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} else if (state->buffer->type() == Aquamarine::BUFFER_TYPE_DMABUF && state->buffer->dmabuf().success) {
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// async buffer and is dmabuf, then we can wait on implicit fences
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auto syncFd = dc<CDMABuffer*>(state->buffer.m_buffer.get())->exportSyncFile();
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if (syncFd.isValid())
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g_pEventLoopManager->doOnReadable(std::move(syncFd), std::move(whenReadable));
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else
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whenReadable();
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} else {
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Debug::log(ERR, "BUG THIS: wl_surface.commit: no acquire, non-dmabuf, async buffer, needs wait... this shouldn't happen");
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whenReadable();
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if (!m_pendingWaiting) {
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m_pendingWaiting = true;
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scheduleState(state);
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}
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});
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@ -239,7 +215,10 @@ CWLSurfaceResource::CWLSurfaceResource(SP<CWlSurface> resource_) : m_resource(re
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m_pending.opaque = RG->m_region;
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});
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m_resource->setFrame([this](CWlSurface* r, uint32_t id) { m_callbacks.emplace_back(makeUnique<CWLCallbackResource>(makeUnique<CWlCallback>(m_client, 1, id))); });
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m_resource->setFrame([this](CWlSurface* r, uint32_t id) {
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m_pending.updated.bits.frame = true;
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m_pending.callbacks.emplace_back(makeShared<CWLCallbackResource>(makeShared<CWlCallback>(m_client, 1, id)));
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});
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m_resource->setOffset([this](CWlSurface* r, int32_t x, int32_t y) {
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m_pending.updated.bits.offset = true;
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@ -340,14 +319,14 @@ void CWLSurfaceResource::sendPreferredScale(int32_t scale) {
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}
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void CWLSurfaceResource::frame(const Time::steady_tp& now) {
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if (m_callbacks.empty())
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if (m_current.callbacks.empty())
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return;
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for (auto const& c : m_callbacks) {
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for (auto const& c : m_current.callbacks) {
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c->send(now);
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}
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m_callbacks.clear();
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m_current.callbacks.clear();
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}
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void CWLSurfaceResource::resetRole() {
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@ -501,6 +480,47 @@ CBox CWLSurfaceResource::extends() {
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return full.getExtents();
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}
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void CWLSurfaceResource::scheduleState(WP<SSurfaceState> state) {
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auto whenReadable = [this, surf = m_self, state] {
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if (!surf || state.expired() || m_pendingStates.empty())
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return;
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while (!m_pendingStates.empty() && m_pendingStates.front() != state) {
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commitState(*m_pendingStates.front());
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m_pendingStates.pop();
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}
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commitState(*m_pendingStates.front());
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m_pendingStates.pop();
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// If more states are queued, schedule next state
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if (!m_pendingStates.empty()) {
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scheduleState(m_pendingStates.front());
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} else {
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m_pendingWaiting = false;
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}
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};
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if (state->updated.bits.acquire) {
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// wait on acquire point for this surface, from explicit sync protocol
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state->acquire.addWaiter(std::move(whenReadable));
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} else if (state->buffer && state->buffer->isSynchronous()) {
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// synchronous (shm) buffers can be read immediately
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whenReadable();
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} else if (state->buffer && state->buffer->type() == Aquamarine::BUFFER_TYPE_DMABUF && state->buffer->dmabuf().success) {
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// async buffer and is dmabuf, then we can wait on implicit fences
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auto syncFd = dc<CDMABuffer*>(state->buffer.m_buffer.get())->exportSyncFile();
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if (syncFd.isValid())
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g_pEventLoopManager->doOnReadable(std::move(syncFd), std::move(whenReadable));
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else
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whenReadable();
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} else {
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// state commit without a buffer.
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whenReadable();
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}
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}
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void CWLSurfaceResource::commitState(SSurfaceState& state) {
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auto lastTexture = m_current.texture;
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m_current.updateFrom(state);
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