From 17bc3b83db885e5af611bb11f4fc79672e216e52 Mon Sep 17 00:00:00 2001 From: Tom Englund Date: Sat, 3 Jan 2026 16:48:43 +0100 Subject: [PATCH] renderer/fb: dont forget to set m_drmFormat (#12833) fab3370 accidently removed the setting of m_drmFormat, causing it to think format changed on each alloc. --- src/render/Framebuffer.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/render/Framebuffer.cpp b/src/render/Framebuffer.cpp index fdeb3fb9..eaed88d2 100644 --- a/src/render/Framebuffer.cpp +++ b/src/render/Framebuffer.cpp @@ -52,7 +52,8 @@ bool CFramebuffer::alloc(int w, int h, uint32_t drmFormat) { glBindTexture(GL_TEXTURE_2D, 0); glBindFramebuffer(GL_FRAMEBUFFER, 0); - m_size = Vector2D(w, h); + m_drmFormat = drmFormat; + m_size = Vector2D(w, h); return true; }