fixed some nested render bugs
This commit is contained in:
parent
3e36f1c42c
commit
1789facddb
2 changed files with 5 additions and 5 deletions
|
|
@ -457,7 +457,7 @@ void CHyprRenderer::damageWindow(CWindow* pWindow) {
|
|||
} else {
|
||||
// damage by real size & pos + border size * 2 (JIC)
|
||||
const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size");
|
||||
wlr_box damageBox = { pWindow->m_vRealPosition.x - BORDERSIZE * 2 - 1, pWindow->m_vRealPosition.y - BORDERSIZE * 2 - 1, pWindow->m_vRealSize.x + 4 * BORDERSIZE + 2, pWindow->m_vRealSize.y + 4 * BORDERSIZE + 2};
|
||||
wlr_box damageBox = { pWindow->m_vRealPosition.x - BORDERSIZE - 1, pWindow->m_vRealPosition.y - BORDERSIZE - 1, pWindow->m_vRealSize.x + 2 * BORDERSIZE + 2, pWindow->m_vRealSize.y + 2 * BORDERSIZE + 2};
|
||||
for (auto& m : g_pCompositor->m_lMonitors)
|
||||
wlr_output_damage_add_box(m.damage, &damageBox);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue