renderer/animations: Fix various inaccurate damage tracking issues and offsets (#5297)
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1cc9a44318
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16a9c16d9f
15 changed files with 229 additions and 147 deletions
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@ -83,10 +83,11 @@ void CHyprGroupBarDecoration::updateWindow(CWindow* pWindow) {
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void CHyprGroupBarDecoration::damageEntire() {
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auto box = assignedBoxGlobal();
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box.translate(m_pWindow->m_vFloatingOffset);
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g_pHyprRenderer->damageBox(&box);
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}
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void CHyprGroupBarDecoration::draw(CMonitor* pMonitor, float a, const Vector2D& offset) {
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void CHyprGroupBarDecoration::draw(CMonitor* pMonitor, float a) {
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// get how many bars we will draw
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int barsToDraw = m_dwGroupMembers.size();
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@ -110,8 +111,9 @@ void CHyprGroupBarDecoration::draw(CMonitor* pMonitor, float a, const Vector2D&
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int xoff = 0;
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for (int i = 0; i < barsToDraw; ++i) {
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CBox rect = {ASSIGNEDBOX.x + xoff - pMonitor->vecPosition.x + offset.x,
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ASSIGNEDBOX.y + ASSIGNEDBOX.h - BAR_INDICATOR_HEIGHT - BAR_PADDING_OUTER_VERT - pMonitor->vecPosition.y + offset.y, m_fBarWidth, BAR_INDICATOR_HEIGHT};
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CBox rect = {ASSIGNEDBOX.x + xoff - pMonitor->vecPosition.x + m_pWindow->m_vFloatingOffset.x,
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ASSIGNEDBOX.y + ASSIGNEDBOX.h - BAR_INDICATOR_HEIGHT - BAR_PADDING_OUTER_VERT - pMonitor->vecPosition.y + m_pWindow->m_vFloatingOffset.y, m_fBarWidth,
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BAR_INDICATOR_HEIGHT};
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if (rect.width <= 0 || rect.height <= 0)
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break;
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@ -135,7 +137,8 @@ void CHyprGroupBarDecoration::draw(CMonitor* pMonitor, float a, const Vector2D&
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color.a *= a;
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g_pHyprOpenGL->renderRect(&rect, color);
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rect = {ASSIGNEDBOX.x + xoff - pMonitor->vecPosition.x + offset.x, ASSIGNEDBOX.y - pMonitor->vecPosition.y + offset.y + BAR_PADDING_OUTER_VERT, m_fBarWidth,
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rect = {ASSIGNEDBOX.x + xoff - pMonitor->vecPosition.x + m_pWindow->m_vFloatingOffset.x,
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ASSIGNEDBOX.y - pMonitor->vecPosition.y + m_pWindow->m_vFloatingOffset.y + BAR_PADDING_OUTER_VERT, m_fBarWidth,
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ASSIGNEDBOX.h - BAR_INDICATOR_HEIGHT - BAR_PADDING_OUTER_VERT * 2};
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rect.scale(pMonitor->scale);
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@ -505,9 +508,8 @@ CBox CHyprGroupBarDecoration::assignedBoxGlobal() {
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const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(m_pWindow->m_iWorkspaceID);
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if (!PWORKSPACE)
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return box;
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if (PWORKSPACE && PWORKSPACE->m_vRenderOffset.isBeingAnimated() && !m_pWindow->m_bPinned)
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box.translate(PWORKSPACE->m_vRenderOffset.value());
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const auto WORKSPACEOFFSET = PWORKSPACE && !m_pWindow->m_bPinned ? PWORKSPACE->m_vRenderOffset.value() : Vector2D();
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return box.translate(WORKSPACEOFFSET);
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return box;
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}
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