renderer/animations: Fix various inaccurate damage tracking issues and offsets (#5297)
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15 changed files with 229 additions and 147 deletions
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@ -11,7 +11,7 @@ class CHyprDropShadowDecoration : public IHyprWindowDecoration {
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virtual void onPositioningReply(const SDecorationPositioningReply& reply);
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virtual void draw(CMonitor*, float a, const Vector2D& offset);
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virtual void draw(CMonitor*, float a);
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virtual eDecorationType getDecorationType();
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