renderer/animations: Fix various inaccurate damage tracking issues and offsets (#5297)

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thejch 2024-03-30 18:14:26 -07:00 committed by GitHub
parent 1cc9a44318
commit 16a9c16d9f
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GPG key ID: B5690EEEBB952194
15 changed files with 229 additions and 147 deletions

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@ -41,9 +41,37 @@ void CHyprDropShadowDecoration::damageEntire() {
if (*PSHADOWS != 1)
return; // disabled
CBox dm = {m_vLastWindowPos.x - m_seExtents.topLeft.x, m_vLastWindowPos.y - m_seExtents.topLeft.y, m_vLastWindowSize.x + m_seExtents.topLeft.x + m_seExtents.bottomRight.x,
m_vLastWindowSize.y + m_seExtents.topLeft.y + m_seExtents.bottomRight.y};
g_pHyprRenderer->damageBox(&dm);
CBox shadowBox = {m_pWindow->m_vRealPosition.value().x - m_seExtents.topLeft.x, m_pWindow->m_vRealPosition.value().y - m_seExtents.topLeft.y,
m_pWindow->m_vRealSize.value().x + m_seExtents.topLeft.x + m_seExtents.bottomRight.x,
m_pWindow->m_vRealSize.value().y + m_seExtents.topLeft.y + m_seExtents.bottomRight.y};
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(m_pWindow->m_iWorkspaceID);
if (PWORKSPACE && PWORKSPACE->m_vRenderOffset.isBeingAnimated() && !m_pWindow->m_bPinned)
shadowBox.translate(PWORKSPACE->m_vRenderOffset.value());
shadowBox.translate(m_pWindow->m_vFloatingOffset);
static auto PSHADOWIGNOREWINDOW = CConfigValue<Hyprlang::INT>("decoration:shadow_ignore_window");
const auto ROUNDING = m_pWindow->rounding();
const auto ROUNDINGSIZE = ROUNDING - M_SQRT1_2 * ROUNDING + 1;
CRegion shadowRegion(shadowBox);
if (*PSHADOWIGNOREWINDOW) {
CBox surfaceBox = m_pWindow->getWindowMainSurfaceBox();
if (PWORKSPACE && PWORKSPACE->m_vRenderOffset.isBeingAnimated() && !m_pWindow->m_bPinned)
surfaceBox.translate(PWORKSPACE->m_vRenderOffset.value());
surfaceBox.translate(m_pWindow->m_vFloatingOffset);
surfaceBox.expand(-ROUNDINGSIZE);
shadowRegion.subtract(CRegion(surfaceBox));
}
for (auto& m : g_pCompositor->m_vMonitors) {
if (!g_pHyprRenderer->shouldRenderWindow(m_pWindow, m.get())) {
const CRegion monitorRegion({m->vecPosition, m->vecSize});
shadowRegion.subtract(monitorRegion);
}
}
g_pHyprRenderer->damageRegion(shadowRegion);
}
void CHyprDropShadowDecoration::updateWindow(CWindow* pWindow) {
@ -54,7 +82,7 @@ void CHyprDropShadowDecoration::updateWindow(CWindow* pWindow) {
m_bLastWindowBoxWithDecos = g_pDecorationPositioner->getBoxWithIncludedDecos(pWindow);
}
void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a, const Vector2D& offset) {
void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a) {
if (!g_pCompositor->windowValidMapped(m_pWindow))
return;
@ -98,12 +126,13 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a, const Vector2D
// scale the box in relation to the center of the box
fullBox.scaleFromCenter(SHADOWSCALE).translate(*PSHADOWOFFSET);
updateWindow(m_pWindow);
m_vLastWindowPos += WORKSPACEOFFSET;
m_seExtents = {{m_vLastWindowPos.x - fullBox.x - pMonitor->vecPosition.x + 2, m_vLastWindowPos.y - fullBox.y - pMonitor->vecPosition.y + 2},
{fullBox.x + fullBox.width + pMonitor->vecPosition.x - m_vLastWindowPos.x - m_vLastWindowSize.x + 2,
fullBox.y + fullBox.height + pMonitor->vecPosition.y - m_vLastWindowPos.y - m_vLastWindowSize.y + 2}};
fullBox.translate(offset);
fullBox.translate(m_pWindow->m_vFloatingOffset);
if (fullBox.width < 1 || fullBox.height < 1)
return; // don't draw invisible shadows
@ -125,6 +154,9 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a, const Vector2D
windowBox.translate(-pMonitor->vecPosition + WORKSPACEOFFSET);
withDecos.translate(-pMonitor->vecPosition + WORKSPACEOFFSET);
windowBox.translate(m_pWindow->m_vFloatingOffset);
withDecos.translate(m_pWindow->m_vFloatingOffset);
auto scaledExtentss = withDecos.extentsFrom(windowBox);
scaledExtentss = scaledExtentss * pMonitor->scale;
scaledExtentss = scaledExtentss.round();