Merge branch 'main' into rework_rounding_shader
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commit
168a326609
3 changed files with 40 additions and 14 deletions
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@ -22,17 +22,17 @@ inline static constexpr auto ROUNDED_SHADER_FUNC = [](const std::string colorVar
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if (primitiveMultisample == 1 && dist > radius - 1.0) {
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float distances = 0.0;
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if (length(pixCoord - vec2(0.25, 0.25)) < radius) { distances = distances + 1.0; }
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if (length(pixCoord - vec2(0.75, 0.25)) < radius) { distances = distances + 1.0; }
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if (length(pixCoord - vec2(0.25, 0.75)) < radius) { distances = distances + 1.0; }
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if (length(pixCoord - vec2(0.75, 0.75)) < radius) { distances = distances + 1.0; }
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if (length(pixCoord + vec2(0.25, 0.25)) < radius) { distances = distances + 1.0; }
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if (length(pixCoord + vec2(0.75, 0.25)) < radius) { distances = distances + 1.0; }
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if (length(pixCoord + vec2(0.25, 0.75)) < radius) { distances = distances + 1.0; }
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if (length(pixCoord + vec2(0.75, 0.75)) < radius) { distances = distances + 1.0; }
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if (distances == 0.0)
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discard;
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distances = distances / 4.0;
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/* )#" + colorVarName + R"#( = )#" + colorVarName + R"#( * distances; */
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)#" + colorVarName + R"#( = )#" + colorVarName + R"#( * distances;
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}
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}
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