make layerSurfaces into RAII
This commit is contained in:
parent
72700bf9dc
commit
1626707b7f
8 changed files with 59 additions and 40 deletions
|
|
@ -3,8 +3,9 @@
|
|||
#include "../defines.hpp"
|
||||
#include <deque>
|
||||
#include "WLClasses.hpp"
|
||||
#include <list>
|
||||
#include <vector>
|
||||
#include <array>
|
||||
#include <memory>
|
||||
|
||||
struct SMonitor {
|
||||
Vector2D vecPosition = Vector2D(0,0);
|
||||
|
|
@ -38,7 +39,7 @@ struct SMonitor {
|
|||
// Double-linked list because we need to have constant mem addresses for signals
|
||||
// We have to store pointers and use raw new/delete because they might be moved between them
|
||||
// and I am lazy
|
||||
std::array<std::list<SLayerSurface*>, 4> m_aLayerSurfaceLists;
|
||||
std::array<std::vector<std::unique_ptr<SLayerSurface>>, 4> m_aLayerSurfaceLists;
|
||||
|
||||
DYNLISTENER(monitorFrame);
|
||||
DYNLISTENER(monitorDestroy);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue