opengl: switch to black-and-white for alpha mattes
also fixes shadows on 10b
This commit is contained in:
parent
11432f69b9
commit
14195835ef
4 changed files with 17 additions and 10 deletions
|
|
@ -113,7 +113,7 @@ class CHyprOpenGLImpl {
|
|||
void renderTexture(wlr_texture*, CBox*, float a, int round = 0, bool allowCustomUV = false);
|
||||
void renderTexture(const CTexture&, CBox*, float a, int round = 0, bool discardActive = false, bool allowCustomUV = false);
|
||||
void renderTextureWithBlur(const CTexture&, CBox*, float a, wlr_surface* pSurface, int round = 0, bool blockBlurOptimization = false, float blurA = 1.f);
|
||||
void renderRoundedShadow(CBox*, int round, int range, float a = 1.0);
|
||||
void renderRoundedShadow(CBox*, int round, int range, const CColor& color, float a = 1.0);
|
||||
void renderBorder(CBox*, const CGradientValueData&, int round, int borderSize, float a = 1.0, int outerRound = -1 /* use round */);
|
||||
void renderTextureMatte(const CTexture& tex, CBox* pBox, CFramebuffer& matte);
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue