Migrate the config to hyprlang (#4656)

* Migrate to hyprlang

* pop up errors

* fix swapped args

* Meson & Nix: build with hyprlang

* CI: add hyprlang to setup action

* add infra for plugin stuff

* fix hyprctl getoption

* fix hyprctl getoption with json

* format

* fix post parse logic

* fix autogen config

* oops missed exec-once

* fmt

* fix ws rules

* require 0.3.0 for hyprlang

* nix: flaek

* minor type fixes

* fix cfg usages in swipe

* use cvarlist for ws rules

* fix throw in addPluginConfigVar

* Nix: update hyprlang

* minor fixes

* fix disableLogs

* mention hyprlang docs

* bump hyprlang dep in cmake

* Meson: bump min hyprlang version

Nix: update hyprlang

* minor fix

* Nix: update meson patch

---------

Co-authored-by: Mihai Fufezan <fufexan@protonmail.com>
This commit is contained in:
Vaxry 2024-02-18 15:00:34 +00:00 committed by GitHub
parent 7e8bcd675d
commit 13f6f0b923
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
42 changed files with 2300 additions and 2462 deletions

View file

@ -35,9 +35,9 @@ std::string CHyprDropShadowDecoration::getDisplayName() {
}
void CHyprDropShadowDecoration::damageEntire() {
static auto* const PSHADOWS = &g_pConfigManager->getConfigValuePtr("decoration:drop_shadow")->intValue;
static auto* const PSHADOWS = (Hyprlang::INT* const*)g_pConfigManager->getConfigValuePtr("decoration:drop_shadow");
if (*PSHADOWS != 1)
if (**PSHADOWS != 1)
return; // disabled
CBox dm = {m_vLastWindowPos.x - m_seExtents.topLeft.x, m_vLastWindowPos.y - m_seExtents.topLeft.y, m_vLastWindowSize.x + m_seExtents.topLeft.x + m_seExtents.bottomRight.x,
@ -70,13 +70,13 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a, const Vector2D
if (m_pWindow->m_sAdditionalConfigData.forceNoShadow)
return;
static auto* const PSHADOWS = &g_pConfigManager->getConfigValuePtr("decoration:drop_shadow")->intValue;
static auto* const PSHADOWSIZE = &g_pConfigManager->getConfigValuePtr("decoration:shadow_range")->intValue;
static auto* const PSHADOWIGNOREWINDOW = &g_pConfigManager->getConfigValuePtr("decoration:shadow_ignore_window")->intValue;
static auto* const PSHADOWSCALE = &g_pConfigManager->getConfigValuePtr("decoration:shadow_scale")->floatValue;
static auto* const PSHADOWOFFSET = &g_pConfigManager->getConfigValuePtr("decoration:shadow_offset")->vecValue;
static auto* const PSHADOWS = (Hyprlang::INT* const*)g_pConfigManager->getConfigValuePtr("decoration:drop_shadow");
static auto* const PSHADOWSIZE = (Hyprlang::INT* const*)g_pConfigManager->getConfigValuePtr("decoration:shadow_range");
static auto* const PSHADOWIGNOREWINDOW = (Hyprlang::INT* const*)g_pConfigManager->getConfigValuePtr("decoration:shadow_ignore_window");
static auto* const PSHADOWSCALE = (Hyprlang::FLOAT* const*)g_pConfigManager->getConfigValuePtr("decoration:shadow_scale");
static auto* const PSHADOWOFFSET = (Hyprlang::VEC2* const*)g_pConfigManager->getConfigValuePtr("decoration:shadow_offset");
if (*PSHADOWS != 1)
if (**PSHADOWS != 1)
return; // disabled
const auto ROUNDINGBASE = m_pWindow->rounding();
@ -87,15 +87,15 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a, const Vector2D
// draw the shadow
CBox fullBox = m_bLastWindowBoxWithDecos;
fullBox.translate(-pMonitor->vecPosition + WORKSPACEOFFSET);
fullBox.x -= *PSHADOWSIZE;
fullBox.y -= *PSHADOWSIZE;
fullBox.w += 2 * *PSHADOWSIZE;
fullBox.h += 2 * *PSHADOWSIZE;
fullBox.x -= **PSHADOWSIZE;
fullBox.y -= **PSHADOWSIZE;
fullBox.w += 2 * **PSHADOWSIZE;
fullBox.h += 2 * **PSHADOWSIZE;
const float SHADOWSCALE = std::clamp(*PSHADOWSCALE, 0.f, 1.f);
const float SHADOWSCALE = std::clamp(**PSHADOWSCALE, 0.f, 1.f);
// scale the box in relation to the center of the box
fullBox.scaleFromCenter(SHADOWSCALE).translate(*PSHADOWOFFSET);
fullBox.scaleFromCenter(SHADOWSCALE).translate(**PSHADOWOFFSET);
m_vLastWindowPos += WORKSPACEOFFSET;
m_seExtents = {{m_vLastWindowPos.x - fullBox.x - pMonitor->vecPosition.x + 2, m_vLastWindowPos.y - fullBox.y - pMonitor->vecPosition.y + 2},
@ -147,7 +147,7 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a, const Vector2D
g_pHyprOpenGL->renderRect(&fullBox, CColor(0, 0, 0, 1), 0);
// render white shadow with the alpha of the shadow color (otherwise we clear with alpha later and shit it to 2 bit)
g_pHyprOpenGL->renderRoundedShadow(&fullBox, ROUNDING * pMonitor->scale, *PSHADOWSIZE * pMonitor->scale, CColor(1, 1, 1, m_pWindow->m_cRealShadowColor.col().a), a);
g_pHyprOpenGL->renderRoundedShadow(&fullBox, ROUNDING * pMonitor->scale, **PSHADOWSIZE * pMonitor->scale, CColor(1, 1, 1, m_pWindow->m_cRealShadowColor.col().a), a);
// render black window box ("clip")
g_pHyprOpenGL->renderRect(&windowBox, CColor(0, 0, 0, 1.0), ROUNDING * pMonitor->scale);
@ -166,7 +166,7 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a, const Vector2D
g_pHyprOpenGL->m_RenderData.damage = saveDamage;
} else {
g_pHyprOpenGL->renderRoundedShadow(&fullBox, ROUNDING * pMonitor->scale, *PSHADOWSIZE * pMonitor->scale, m_pWindow->m_cRealShadowColor.col(), a);
g_pHyprOpenGL->renderRoundedShadow(&fullBox, ROUNDING * pMonitor->scale, **PSHADOWSIZE * pMonitor->scale, m_pWindow->m_cRealShadowColor.col(), a);
}
if (m_seExtents != m_seReportedExtents)