subcompositor/renderer: fixup handling of subsurfaces below the main one
some apps (notably vlc 4) place a subsurface below the main surface (which is kinda cursed) but we have to accomodate for that
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5 changed files with 75 additions and 15 deletions
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@ -35,6 +35,8 @@ class CWLSubsurfaceResource : public ISurfaceRole {
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WP<CWLSubsurfaceResource> self;
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int zIndex = 1; // by default, it's above
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struct {
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CSignal destroy;
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} events;
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