subcompositor/renderer: fixup handling of subsurfaces below the main one
some apps (notably vlc 4) place a subsurface below the main surface (which is kinda cursed) but we have to accomodate for that
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5 changed files with 75 additions and 15 deletions
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@ -51,6 +51,9 @@ struct SRenderData {
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PHLWINDOW pWindow;
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bool popup = false;
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// counts how many surfaces this pass has rendered
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int surfaceCounter = 0;
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};
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struct SSwipeGesture {
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