input: Introduce basic hyprland HID classes
Implements an intermediary HID class for mice, keyboards and touch devices, removing the old structs from WLClasses.hpp Yes, virtual ones are duplicated a bit, but will likely be de-duped once wlr_input_device is not used anymore.
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39 changed files with 1450 additions and 573 deletions
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@ -8,10 +8,10 @@
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#include "wlr-virtual-pointer-unstable-v1.hpp"
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#include "../helpers/signal/Signal.hpp"
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class CVirtualPointer {
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class CVirtualPointerV1Resource {
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public:
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CVirtualPointer(SP<CZwlrVirtualPointerV1> resource_);
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~CVirtualPointer();
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CVirtualPointerV1Resource(SP<CZwlrVirtualPointerV1> resource_);
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~CVirtualPointerV1Resource();
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struct {
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CSignal destroy;
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@ -37,19 +37,19 @@ class CVirtualPointerProtocol : public IWaylandProtocol {
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virtual void bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id);
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struct {
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CSignal newPointer; // SP<CVirtualPointer>
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CSignal newPointer; // SP<CVirtualPointerV1Resource>
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} events;
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private:
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void onManagerResourceDestroy(wl_resource* res);
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void destroyResource(CVirtualPointer* pointer);
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void destroyResource(CVirtualPointerV1Resource* pointer);
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void onCreatePointer(CZwlrVirtualPointerManagerV1* pMgr, wl_resource* seat, uint32_t id);
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//
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std::vector<UP<CZwlrVirtualPointerManagerV1>> m_vManagers;
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std::vector<SP<CVirtualPointer>> m_vPointers;
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std::vector<SP<CVirtualPointerV1Resource>> m_vPointers;
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friend class CVirtualPointer;
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friend class CVirtualPointerV1Resource;
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};
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namespace PROTO {
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