input: Introduce basic hyprland HID classes
Implements an intermediary HID class for mice, keyboards and touch devices, removing the old structs from WLClasses.hpp Yes, virtual ones are duplicated a bit, but will likely be de-duped once wlr_input_device is not used anymore.
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39 changed files with 1450 additions and 573 deletions
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@ -1,78 +1 @@
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#include "WLClasses.hpp"
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void SKeyboard::updateXKBTranslationState(xkb_keymap* const keymap) {
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xkb_state_unref(xkbTranslationState);
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if (keymap) {
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Debug::log(LOG, "Updating keyboard {:x}'s translation state from a provided keymap", (uintptr_t)this);
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xkbTranslationState = xkb_state_new(keymap);
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return;
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}
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const auto WLRKB = wlr_keyboard_from_input_device(keyboard);
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const auto KEYMAP = WLRKB->keymap;
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const auto STATE = WLRKB->xkb_state;
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const auto LAYOUTSNUM = xkb_keymap_num_layouts(KEYMAP);
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const auto PCONTEXT = xkb_context_new(XKB_CONTEXT_NO_FLAGS);
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for (uint32_t i = 0; i < LAYOUTSNUM; ++i) {
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if (xkb_state_layout_index_is_active(STATE, i, XKB_STATE_LAYOUT_EFFECTIVE)) {
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Debug::log(LOG, "Updating keyboard {:x}'s translation state from an active index {}", (uintptr_t)this, i);
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CVarList keyboardLayouts(currentRules.layout, 0, ',');
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CVarList keyboardModels(currentRules.model, 0, ',');
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CVarList keyboardVariants(currentRules.variant, 0, ',');
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xkb_rule_names rules = {.rules = "", .model = "", .layout = "", .variant = "", .options = ""};
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std::string layout, model, variant;
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layout = keyboardLayouts[i % keyboardLayouts.size()];
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model = keyboardModels[i % keyboardModels.size()];
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variant = keyboardVariants[i % keyboardVariants.size()];
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rules.layout = layout.c_str();
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rules.model = model.c_str();
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rules.variant = variant.c_str();
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auto KEYMAP = xkb_keymap_new_from_names(PCONTEXT, &rules, XKB_KEYMAP_COMPILE_NO_FLAGS);
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if (!KEYMAP) {
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Debug::log(ERR, "updateXKBTranslationState: keymap failed 1, fallback without model/variant");
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rules.model = "";
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rules.variant = "";
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KEYMAP = xkb_keymap_new_from_names(PCONTEXT, &rules, XKB_KEYMAP_COMPILE_NO_FLAGS);
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}
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if (!KEYMAP) {
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Debug::log(ERR, "updateXKBTranslationState: keymap failed 2, fallback to us");
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rules.layout = "us";
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KEYMAP = xkb_keymap_new_from_names(PCONTEXT, &rules, XKB_KEYMAP_COMPILE_NO_FLAGS);
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}
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xkbTranslationState = xkb_state_new(KEYMAP);
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xkb_keymap_unref(KEYMAP);
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xkb_context_unref(PCONTEXT);
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return;
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}
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}
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Debug::log(LOG, "Updating keyboard {:x}'s translation state from an unknown index", (uintptr_t)this);
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xkb_rule_names rules = {
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.rules = currentRules.rules.c_str(),
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.model = currentRules.model.c_str(),
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.layout = currentRules.layout.c_str(),
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.variant = currentRules.variant.c_str(),
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.options = currentRules.options.c_str(),
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};
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const auto NEWKEYMAP = xkb_keymap_new_from_names(PCONTEXT, &rules, XKB_KEYMAP_COMPILE_NO_FLAGS);
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xkbTranslationState = xkb_state_new(NEWKEYMAP);
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xkb_keymap_unref(NEWKEYMAP);
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xkb_context_unref(PCONTEXT);
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}
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