input: Introduce basic hyprland HID classes
Implements an intermediary HID class for mice, keyboards and touch devices, removing the old structs from WLClasses.hpp Yes, virtual ones are duplicated a bit, but will likely be de-duped once wlr_input_device is not used anymore.
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1d2acbe193
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39 changed files with 1450 additions and 573 deletions
38
src/devices/VirtualPointer.hpp
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38
src/devices/VirtualPointer.hpp
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#pragma once
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#include "IPointer.hpp"
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class CVirtualPointerV1Resource;
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class CVirtualPointer : public IPointer {
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public:
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static SP<CVirtualPointer> create(SP<CVirtualPointerV1Resource> resource);
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virtual bool isVirtual();
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virtual wlr_pointer* wlr();
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private:
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CVirtualPointer(SP<CVirtualPointerV1Resource>);
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WP<CVirtualPointerV1Resource> pointer;
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void disconnectCallbacks();
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DYNLISTENER(destroy);
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DYNLISTENER(motion);
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DYNLISTENER(motionAbsolute);
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DYNLISTENER(button);
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DYNLISTENER(axis);
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DYNLISTENER(frame);
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DYNLISTENER(swipeBegin);
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DYNLISTENER(swipeEnd);
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DYNLISTENER(swipeUpdate);
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DYNLISTENER(pinchBegin);
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DYNLISTENER(pinchEnd);
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DYNLISTENER(pinchUpdate);
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DYNLISTENER(holdBegin);
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DYNLISTENER(holdEnd);
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};
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