input: Introduce basic hyprland HID classes

Implements an intermediary HID class for mice, keyboards and touch devices, removing the old structs from WLClasses.hpp

Yes, virtual ones are duplicated a bit, but will likely be de-duped once wlr_input_device is not used anymore.
This commit is contained in:
Vaxry 2024-05-03 22:34:10 +01:00
parent 1d2acbe193
commit 1237732b97
39 changed files with 1450 additions and 573 deletions

26
src/devices/IHID.hpp Normal file
View file

@ -0,0 +1,26 @@
#pragma once
#include <cstdint>
#include <string>
#include "../helpers/signal/Signal.hpp"
enum eHIDCapabilityType : uint32_t {
HID_INPUT_CAPABILITY_KEYBOARD = (1 << 0),
HID_INPUT_CAPABILITY_POINTER = (1 << 1),
HID_INPUT_CAPABILITY_TOUCH = (1 << 2),
};
/*
Base class for a HID device.
This could be a keyboard, a mouse, or a touchscreen.
*/
class IHID {
public:
virtual uint32_t getCapabilities() = 0;
struct {
CSignal destroy;
} events;
std::string deviceName;
};