Fadein/out now applies to layersurfaces too
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694f4433a2
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109136af97
11 changed files with 153 additions and 15 deletions
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@ -41,12 +41,16 @@ void CAnimationManager::tick() {
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// window stuff
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const auto PWINDOW = (CWindow*)av->m_pWindow;
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const auto PWORKSPACE = (CWorkspace*)av->m_pWorkspace;
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const auto PLAYER = (SLayerSurface*)av->m_pLayer;
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wlr_box WLRBOXPREV = {0,0,0,0};
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if (PWINDOW) {
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WLRBOXPREV = {(int)PWINDOW->m_vRealPosition.vec().x - BORDERSIZE - 1, (int)PWINDOW->m_vRealPosition.vec().y - BORDERSIZE - 1, (int)PWINDOW->m_vRealSize.vec().x + 2 * BORDERSIZE + 2, (int)PWINDOW->m_vRealSize.vec().y + 2 * BORDERSIZE + 2};
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} else if (PWORKSPACE) {
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const auto PMONITOR = g_pCompositor->getMonitorFromID(PWORKSPACE->m_iMonitorID);
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WLRBOXPREV = {(int)PMONITOR->vecPosition.x, (int)PMONITOR->vecPosition.y, (int)PMONITOR->vecSize.x, (int)PMONITOR->vecSize.y};
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} else if (PLAYER) {
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WLRBOXPREV = PLAYER->geometry;
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}
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// check if it's disabled, if so, warp
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